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4 total messages Started by John Deragon Thu, 24 Dec 1992 21:51
Re: Serious bug fix
#351
Author: John Deragon
Date: Thu, 24 Dec 1992 21:51
49 lines
2059 bytes
	I think the one of the problems we are encountering now is
where the servers capabilities end, and the client capability starts.
There surely is a separation between the two, but the line is so
fine, it is hard to see.


	Sure, we can take the approach now that you be redundant and put 
flavors of each in the client and server, but why try to duplicate things
in the server that can be done in the client?  For bandwidth?  I think not.

	Maybe in a few months when GB is at a state of stability, then people
can start tuning GB for performance, and it can become an issue, but now, 
performance is far to much to ask.   All people are asking for now is a
server than can handle a game from start to finish.

	I agree with feep in that why should things in the client be replicated
in the server?  Almost *every* player I know uses a client.  What if people
have a machine the doesnt support the client?  Well, as they say, necessity 
is the mother of invention.	

	
	Cheers...
	Seeker
-- 



-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.   I mean, you  may think it's a long  way down the road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"



-- 



-----
John Deragon		   deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu
-----
Space is big.  You just won't believe how vastly, hugely, mind-bogglingly
big it is.   I mean, you  may think it's a long  way down the road to the 
drug store, but that's just peanuts to space.
-- "The Hitchhiker's Guide to the Galaxy"
Re: Serious bug fix
#353
Author: Brian Scearce
Date: Thu, 24 Dec 1992 22:22
22 lines
1444 bytes
In article AA20631@JETHRO.CS.NYU.EDU, deragon@JETHRO.CS.NYU.EDU (John Deragon) writes:
> Maybe in a few months when GB is at a state of stability [...]

(chuckle)

Humanity Version 2.3 the All-Knowing predicts for 1993 that the game
will continue to be unstable during the course of the year.  You read
it here first.

Seriously, the game will be unstable until you reach a point where it's
more interesting to fix non-lethal bugs than to add cool new features.
And that'll probably never happen.

There may be *older* versions of the game that get completely debugged
and stabilized, but nobody'll want to play them because they lack the
latest and greatest.  C'est la joue.

---
Brian Scearce                                           bls@sector7g.eng.sun.com
              The above does not necessarily represent Sun policy.
                  "You can't fit the truth on a t-shirt, man."
                                 "That'd fit."
Re: Serious bug fix & GBDT/FAF
#355
Author: Jonathan Roy
Date: Thu, 24 Dec 1992 23:35
52 lines
2842 bytes
 - > Maybe in a few months when GB is at a state of stability [...]
 
 - (chuckle)
 
 - Humanity Version 2.3 the All-Knowing predicts for 1993 that the game
 - will continue to be unstable during the course of the year.  You
 - read it here first.
 
Well, you are wrong... Sorry. :D
 
 - Seriously, the game will be unstable until you reach a point where
 - it's more interesting to fix non-lethal bugs than to add cool new
 - features.  And that'll probably never happen.
 
It's already happened... I've gotten a lowly band of people together
(Seeker being one of them) to form a group of programmers to move GB
coding ahead.
 
 - There may be *older* versions of the game that get completely
 - debugged and stabilized, but nobody'll want to play them because
 - they lack the latest and greatest.  C'est la joue.
 
5.2 is the basis for GBDT .1a... Eventually to be 1.0 once all the new
code is finished and reasonably debugged. If you want to get in on the
ground floor, join Seeker's new game. It uses the new database code,
which is extremly anti-corrupt proof, and is over 30% faster than the
old code.
 
I was going to keep things quiet for a few more months, but I couldn't
resist replying to your message. :) Work _IS_ being done daily, and
you'll see GB stable within 6 months. Hopefully it'll get a large,
strong player base, and move up there to the level Empire is at.
 
--
 
Ok, so who are these people? Well, we're going to withhold any real
"announcement" for a while longer... Basicly, the FAF is going to run a
year-round GB server, starting with a Sun IPX. This will be running as
early as mid-January, but probably not until mid-February. The FAF
systems themselves may not be online until March or so, but we hope to
have GB up and running ASAP. 
 
With the new dedicated system, we'll have multiple games all year, an
archive site, etc. Other basic plans are for a telnet accessable
racegen and client. I can't really go into more detail quite yet.
You are welcome to email me with any specific questions, however.
 
-- 
  F F  Jonathan Roy, of the Free Access Foundation    Email: ninja@halcyon.com
   A   Mail faf@halcyon.com for information, or FTP to halcyon.com:  /pub/faf/
  F F  Valheru, of the Galactic Bloodshed Development Team      GEnie: J.ROY18
 "Everything that has transpired has done so according to my design." - _RotJ_
Re: Serious bug fix & GBDT/FAF
#357
Author: Hi.
Date: Fri, 25 Dec 1992 02:56
11 lines
705 bytes
In article <1992Dec24.233506.28199@nwnexus.WA.COM> ninja@halcyon.com (Jonathan Roy) writes:

> [Blab blab blab]

Big mouth.

Sheesh.

Slap slap slap pause slap.

Chris
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