Thread View: alt.games.gb
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Started by John Deragon
Thu, 24 Dec 1992 21:51
Re: Serious bug fix
Author: John Deragon
Date: Thu, 24 Dec 1992 21:51
Date: Thu, 24 Dec 1992 21:51
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I think the one of the problems we are encountering now is where the servers capabilities end, and the client capability starts. There surely is a separation between the two, but the line is so fine, it is hard to see. Sure, we can take the approach now that you be redundant and put flavors of each in the client and server, but why try to duplicate things in the server that can be done in the client? For bandwidth? I think not. Maybe in a few months when GB is at a state of stability, then people can start tuning GB for performance, and it can become an issue, but now, performance is far to much to ask. All people are asking for now is a server than can handle a game from start to finish. I agree with feep in that why should things in the client be replicated in the server? Almost *every* player I know uses a client. What if people have a machine the doesnt support the client? Well, as they say, necessity is the mother of invention. Cheers... Seeker -- ----- John Deragon deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu ----- Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to space. -- "The Hitchhiker's Guide to the Galaxy" -- ----- John Deragon deragon@cs.nyu.edu | deragon@jethro.cs.nyu.edu ----- Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to space. -- "The Hitchhiker's Guide to the Galaxy"
Re: Serious bug fix
Author: Brian Scearce
Date: Thu, 24 Dec 1992 22:22
Date: Thu, 24 Dec 1992 22:22
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In article AA20631@JETHRO.CS.NYU.EDU, deragon@JETHRO.CS.NYU.EDU (John Deragon) writes:
> Maybe in a few months when GB is at a state of stability [...]
(chuckle)
Humanity Version 2.3 the All-Knowing predicts for 1993 that the game
will continue to be unstable during the course of the year. You read
it here first.
Seriously, the game will be unstable until you reach a point where it's
more interesting to fix non-lethal bugs than to add cool new features.
And that'll probably never happen.
There may be *older* versions of the game that get completely debugged
and stabilized, but nobody'll want to play them because they lack the
latest and greatest. C'est la joue.
---
Brian Scearce bls@sector7g.eng.sun.com
The above does not necessarily represent Sun policy.
"You can't fit the truth on a t-shirt, man."
"That'd fit."
Re: Serious bug fix & GBDT/FAF
Author: Jonathan Roy
Date: Thu, 24 Dec 1992 23:35
Date: Thu, 24 Dec 1992 23:35
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- > Maybe in a few months when GB is at a state of stability [...] - (chuckle) - Humanity Version 2.3 the All-Knowing predicts for 1993 that the game - will continue to be unstable during the course of the year. You - read it here first. Well, you are wrong... Sorry. :D - Seriously, the game will be unstable until you reach a point where - it's more interesting to fix non-lethal bugs than to add cool new - features. And that'll probably never happen. It's already happened... I've gotten a lowly band of people together (Seeker being one of them) to form a group of programmers to move GB coding ahead. - There may be *older* versions of the game that get completely - debugged and stabilized, but nobody'll want to play them because - they lack the latest and greatest. C'est la joue. 5.2 is the basis for GBDT .1a... Eventually to be 1.0 once all the new code is finished and reasonably debugged. If you want to get in on the ground floor, join Seeker's new game. It uses the new database code, which is extremly anti-corrupt proof, and is over 30% faster than the old code. I was going to keep things quiet for a few more months, but I couldn't resist replying to your message. :) Work _IS_ being done daily, and you'll see GB stable within 6 months. Hopefully it'll get a large, strong player base, and move up there to the level Empire is at. -- Ok, so who are these people? Well, we're going to withhold any real "announcement" for a while longer... Basicly, the FAF is going to run a year-round GB server, starting with a Sun IPX. This will be running as early as mid-January, but probably not until mid-February. The FAF systems themselves may not be online until March or so, but we hope to have GB up and running ASAP. With the new dedicated system, we'll have multiple games all year, an archive site, etc. Other basic plans are for a telnet accessable racegen and client. I can't really go into more detail quite yet. You are welcome to email me with any specific questions, however. -- F F Jonathan Roy, of the Free Access Foundation Email: ninja@halcyon.com A Mail faf@halcyon.com for information, or FTP to halcyon.com: /pub/faf/ F F Valheru, of the Galactic Bloodshed Development Team GEnie: J.ROY18 "Everything that has transpired has done so according to my design." - _RotJ_
Re: Serious bug fix & GBDT/FAF
Author: Hi.
Date: Fri, 25 Dec 1992 02:56
Date: Fri, 25 Dec 1992 02:56
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In article <1992Dec24.233506.28199@nwnexus.WA.COM> ninja@halcyon.com (Jonathan Roy) writes: > [Blab blab blab] Big mouth. Sheesh. Slap slap slap pause slap. Chris
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