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3 total messages Started by Bobby Tribble Sat, 09 Jan 1993 04:33
Lynx hacks
#591
Author: Bobby Tribble
Date: Sat, 09 Jan 1993 04:33
20 lines
1309 bytes
Hm, something been nagging me for some odd reason... How hard would it be to
make adapters to play games from other systems on the Lynx? I mean, if there
was a Gameboy adapter for the Lynx think of how many people would get sold on
it (and end the "library is too small" argument). And I know the Lynx could
handle the colors...:) Would the processors be too different to make such a
contraption possible?

Hm, anyone remember the rumor a while back about a Game Gear to Lynx adapter...
now I could see where there might be problems making that with colors, unless
some new technique is used to show more colors...

Anyway, does anyone know how feasible an adapter to play and present or past
systems' games on the Lynx would be? (anything back to the 2600 or Vectrex or
pretty much, well, anything!) I was just interested... I don't know too much
about exactly the guts of the different systems work, and this question was
just bugging me...

Bobby Tribble  |8')
-=-=-=-=-=-=-=-=-=-=-
btribble@terapin.com
Re: Lynx hacks
#594
Author: Mike Arms
Date: Sat, 09 Jan 1993 21:56
27 lines
1966 bytes
btribble@terapin.com (Bobby Tribble) writes:
>Anyway, does anyone know how feasible an adapter to play and present or past
>systems' games on the Lynx would be? (anything back to the 2600 or Vectrex or
>pretty much, well, anything!) I was just interested... I don't know too much
>about exactly the guts of the different systems work, and this question was
>just bugging me...

I'm going to guess here that you never took much in the way of Computer
Science or Computer Engineering courses.  The problems would be many.
Even if the CPUs were the same, you have problems with I/O (buttons,
screen adressing modes, and sound) and timing.  A game cartridge
primarily contains a ROM (some contain some RAM or even some
battery-backed RAM for saving states).  The ROM contains the program
code and data.  The program code is fixed.  You would have to build a
device to place in-between the cart and the Lynx to do massive amounts
of conversion and translations (speaking generically here).  Building a
Vectrex emulator for the Lynx would be a monumental task.  Same goes
for even a lowly Atari 2600 emulator. There have been several
discussions on building an Atari 2600 emulator in software for an
IBM-PC.  Most knowledgable parties agree that it would be extremely
difficult.

-- 
Mike Arms
Editor of Encounter magazine
uucp:      ...{ucbvax | gatech}!unmvax!sandia!marms
InterNet:  unmvax.unm.edu!sandia!marms   or   sandia!marms@unmvax.unm.edu
Re: Lynx hacks
#596
Author: SML108
Date: Sat, 09 Jan 1993 23:24
21 lines
1471 bytes
Difficult but definitely doable.  Darek Mihocka made an absolutely wonderful
Atari 800 emulator for the Atari ST.  Since then, he has made an impressive
ST emulator for the IBM PC.  I'll bet you could take the 800 emulator and
cut out a lot to make it into a 2600 emulator, buy his ST emulator, and
voila, almost instant 2600 emulation.  Is there anything about the 2600
that is more difficult to emulate than the 800?  I mean he got the
Display list interrupts, player missile graphics and just about everything
else working...  If I were going to go to that much trouble, I'd probably
go for making a 7800 emulator...

I'll bet it would be even more doable on the amiga...  Hell, you could
probably write a lynx emulator and cause all sorts of trouble heh heh...
Maybe I will buy an amiga after all...

Since IBM PC's have forsaken elegance for brute force computational power,
it's going to be harder to do it directly on the PC, but sheesh, 50 Mhz ought
to be enough to emulate a 2 Mhz video game or those things really rot...

Of course they do really rot but that's another issue entirely...

Scott
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