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Article View: alt.games.quake
Article #258

Re: GlQuake I on the TNT

#258
From: gbuckle1
Date: Sun, 29 Nov 1998 00:00
40 lines
2466 bytes
In article <73ouer$2h8o$1@news-inn.inet.tele.dk>,
  "KTN" <THURE@POST8.TELE.DK> wrote:
> Just got a CL RivaTNT and it rocks on my PII300@450. Quake II runs amazing.
>
> BUT do you play Quake I on the TNT?
>
> Anyone ...?
>
> Signed
>
> Thure
> I'm trying to find out how to make GLQuake run on my STB 4400 with Nvidia TNT

chip. I can't get the GL version to run at all, my machine either locks up or
runs at about 1/4 frame per second. I've tried both the Windows opengl32.dll
in the Quake folder and in the Windows/System folder, each one
separately,both, and neither. I picked up a reference to a
specific-to-RivaTNT .dll file that would allow proper operation, but I can't
find it anywhere. Tech support from STB is closed for a few days, I'll try
them and post the results if they work. BTW, I've tried the latest drivers
from STB AND Nvidia plus the latest BIOS from STB as well as the latest bios
for my motherboard that was supposed to correct a problem with the
motherboard and the Riva chip. None of this has helped either. Also, my AMD
system with a 350MHz chip, 64megs 100 SDRAM, and a state of the art 100Mhz
bus motherboard will only run 17FPS in regular Quake II and everybody on the
net claims 40 or 50 with similar setups. I don't know if the GL setup for
Quake II is correct or not, I'm really trying to solve the Quake/GL Quake
problem first. Any advice (please make explanations complete) appreciated

>


--
Thanks,
Gary Bucklew
Carburetor Injection Specialty
Largo, Fl. 33771

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From: gbuckle1@tampabay.rr.com
Subject: Re: GlQuake I on the TNT
Date: 1998/11/29
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