🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #30

Re: Monster Voodoo Problem

#30
From: Matt Williams
Date: Sun, 27 Jun 1999 00:00
33 lines
2734 bytes
Is your refresh rate set too slow maybe?  Are you using any commands in the
console such as gl_round_down 0, gl_picmip 1, or gl_playermip 1?  These any
a few common commands that might speed up performance on 3dfx Voodoo1 cards
but cause textures to become either blurred more or to lose even more
detail.  You could try entering gl_round_down 1, gl_picmip 0, and
gl_playermip 0 into the console, but I doubt that is the problem.  Have you
tried contacting costumer support at Diamond?  They would most likely be
able to help you out.

One more thing, it could be your hook up / by-pass video connector.  Maybe
it's not connected fully with your primary video card?

Matt

<nidhal@cwix.com> wrote in message news:7l649s$uvu$1@nnrp1.deja.com...
> I'm having a lot of problems running GLQuake on my Monster Voodoo (the
> first one).  The first problem is that GLQuake keeps locking up and
> looping the same audio over and over.  I have to do a Ctrl+Alt+Delete
> to get it to shut down.  The other thing that also happens (though not
> at the same time) is that my screen gets real fuzzy, as if someone took
> a hammer to my monitor all of a sudden and knocked the picture askew.
> It ranges from kind of fuzzy (where I can't read text) to very fuzzy
> (where all I see are polygon shapes).  Someone suggested that maybe my
> card was overheating.  I have tried playing with the case off and a fan
> pointed inside my case but it seems to lock up even more quickly then.
> Anybody got any ideas on what to do?  I'm running the latest drivers (I
> think- GL 0.98).  I used to have GLQuake installed on this computer
> before with this same configuration with no problems.  Is it possible
> my card has just gone bad?  Does that ever happen?
>
>
> Sent via Deja.com http://www.deja.com/
> Share what you know. Learn what you don't.
Technical Details
Message-ID: <5Uyd3.23531$%U.5263@news.rdc1.wa.home.com>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail
References: <7l649s$uvu$1@nnrp1.deja.com>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 107aee,aed6853aea9290d5
X-Google-Attributes: gid107aee,public
X-Google-Thread: 108575,aed6853aea9290d5
X-Google-Attributes: gid108575,public
X-Google-Thread: fcc50,aed6853aea9290d5
X-Google-Attributes: gidfcc50,public
From: "Matt Williams" <Matt-Williams@home.com>
Subject: Re: Monster Voodoo Problem
Date: 1999/06/27
Message-ID: <5Uyd3.23531$%U.5263@news.rdc1.wa.home.com>
X-Deja-AN: 494579798
References: <7l649s$uvu$1@nnrp1.deja.com>
X-Priority: 3
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211
X-Complaints-To: abuse@home.net
X-Trace: news.rdc1.wa.home.com 930527873 24.6.217.241 (Sun, 27 Jun 1999 16:57:53 PDT)
Organization: @Home Network
X-MSMail-Priority: Normal
NNTP-Posting-Date: Sun, 27 Jun 1999 16:57:53 PDT
Newsgroups: alt.games.quake,3dfx.games.glquake,de.alt.games.quake