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Article #64Re: Quake 1: People moving like they are breakdancing
From: Rob Schoenmaker
Date: Thu, 05 Nov 1998 00:00
Date: Thu, 05 Nov 1998 00:00
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This seems to be a bug in the CTF code that sometimes the dying sequence is played i.s.o. the normal walking sequence. You are not aware of this yourself, so you might show this behaviour to other people as well. Rob Pedro wrote in message ... >Hi All, > I've been playing Q1 ctf for a little while now and some players >move about the maps in a weird way ie. like they are brakdancing or >having some sort of fit. > >My question is how do they do that. > >I know WHY, to make it harder for me to hit them. > >MTIA > >Pedro > :'~`: > ( o o ) > .-.oooO--(_)--Oooo.------------------------------------------------. > | Email: pedro@ampc.demon.co.uk | > | | > | Quake & IRC : Studley | > | | > | oooO ICQ: 20024052 | > | ( ) Oooo | > `----\ (----( )--------------------------------------------------' > \_) ) / > (_/ Computers save a lot of guesswork - So does a bikini >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 107aee,f07e790d550dad62 X-Google-Attributes: gid107aee,public X-Google-Thread: 10ba6e,f07e790d550dad62 X-Google-Attributes: gid10ba6e,public X-Google-Thread: 108575,f07e790d550dad62 X-Google-Attributes: gid108575,public X-Google-Thread: fd9b1,f07e790d550dad62 X-Google-Attributes: gidfd9b1,public From: "Rob Schoenmaker" <rsh@dasc.nl> Subject: Re: Quake 1: People moving like they are breakdancing Date: 1998/11/05 Message-ID: <71rtj1$a3d$1@newnews.nl.uu.net> X-Deja-AN: 408616413 References: <v8j0eDA6L3P2EwPs@ampc.demon.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: UUNET-NL Newsgroups: alt.games.quake,3dfx.games.glquake,rec.games.computer.quake.misc,rec.games.computer.quake.playing