Article View: alt.games.quake2
Article #31Re: Banshee cards.
From: Doug Henry
Date: Tue, 01 Dec 1998 00:00
Date: Tue, 01 Dec 1998 00:00
28 lines
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1789 bytes
Just out of curiosity what is evrything else? I hav'nt ran into that problem. Doug Henry Harvey W. Harbicht (http://come.to/stupidlaratricks) wrote in message <73ve3s$nno@newsops.execpc.com>... >I just put one in my P166 Aptiva. Here's what works in 3D mode so far. > >GLQuake and Quake 2 (special quake drivers on the CD that comes with the >system) >Tomb Raider 2 and 3 >Sim Copter with patch > >That's it. Everything else has to run in non-3D mode or the system craps >up. It can't do anything but 800x600 or 640x480 in 8 or 16bit color. Even >my old crappy 2-meg non-3D ATI-Mach64 could do 1024x768. I wish I had >spent the extra $50 and gotten a real Voodoo2. :< > >Your milage may vary. > > >In article <366286E9.1C08350D@iinet.net.au>, scafidi@iinet.net.au says... >> Hiya all.. >> Been scouring the newsgroups and web over the past few days looking for >> info about voodoo2 banshee cards.... I am about to purchase the 16meg creative >>
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10c6dd,4f6c1bd41b9fb33a X-Google-Attributes: gid10c6dd,public X-Google-Thread: 113685,4f6c1bd41b9fb33a X-Google-Attributes: gid113685,public X-Google-Thread: 1029b6,4f6c1bd41b9fb33a X-Google-Attributes: gid1029b6,public X-Google-Thread: 10ec8c,4f6c1bd41b9fb33a X-Google-Attributes: gid10ec8c,public From: "Doug Henry" <duggerh@teleport.com> Subject: Re: Banshee cards. Date: 1998/12/01 Message-ID: <gwI82.15185$Sz4.8771181@news.teleport.com> X-Deja-AN: 417319102 References: <366286E9.1C08350D@iinet.net.au> <73ve3s$nno@newsops.execpc.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 NNTP-Posting-Date: Mon, 30 Nov 1998 18:29:32 PDT Newsgroups: alt.games.quake2,3dfx.game.discussion,3dfx.products.voodoo2,3dfx.games.support