Article View: alt.games.quake2
Article #33Re: Banshee cards.
From: jfugate
Date: Mon, 30 Nov 1998 00:00
Date: Mon, 30 Nov 1998 00:00
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1769 bytes
Ambrose Scafidi <scafidi@iinet.net.au> wrote in article <366286E9.1C08350D@iinet.net.au>... > Hiya all.. > Been scouring the newsgroups and web over the past few days looking for > info about voodoo2 banshee cards.... I am about to purchase the 16meg creative > banshee card for my P200mmx system. Its purpose is partly to make quake2 > prettier but mostly to replace my ageing diamond stealth 2000 series gfx card > (its about 3 years old....). > > What i would like to read is some kind of feedback regarding peoples > experience with banshee cards.... not to mention their performance on a system > such as mine. And what they are "really" like compared to a true Voodoo2 card. > i have seen people say they are not as good on the grounds of interrupts and > frame rates... a lot of talk about their 3d capabilities.... but what about > their 2d capabilities? compatibility?.... > > your in zeros and ones, > Ambrose Scafidi > whoops dont know>
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10c6dd,4f6c1bd41b9fb33a X-Google-Attributes: gid10c6dd,public X-Google-Thread: 10ec8c,4f6c1bd41b9fb33a X-Google-Attributes: gid10ec8c,public X-Google-Thread: 113685,4f6c1bd41b9fb33a X-Google-Attributes: gid113685,public X-Google-Thread: 1029b6,4f6c1bd41b9fb33a X-Google-Attributes: gid1029b6,public From: "jfugate" <jfugate@tamucc.edu> Subject: Re: Banshee cards. Date: 1998/11/30 Message-ID: <01be1ca2$48eb1c40$9a0b5fa5@ci-setup.tamucc.edu> X-Deja-AN: 417218621 References: <366286E9.1C08350D@iinet.net.au> Organization: Texas A&M University, College Station, Texas NNTP-Posting-Date: 30 Nov 1998 20:46:17 GMT Newsgroups: alt.games.quake2,3dfx.game.discussion,3dfx.products.voodoo2,3dfx.games.support