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Article #8

3Dfx Drivers are S-L-O-W for Q3A...Am I the Only One Noticing?

#8
From: Ladyhawk
Date: Sun, 16 May 1999 00:00
38 lines
2541 bytes
Hi,

	I downloaded the Q3A compatible drivers for 3Dfx to try out
Quake 3 Arena. I reinstalled my old Diamond Monster 3D II drivers on
top of it, thinking that all the game needed was the mini GL port that
will work with Q3 and it wouldn't be overwritten by the old drivers. I
did this because my benchmarks were MUCH slower in Unreal than they
had been with the other drivers and because there were also
"artifacts" in Unreal using the new drivers. 
	Anyway, after I installed the Diamond Drivers, Q3A still
worked, but boy, is it ever S-L-O-W. It's amazing to me that engines
like Unreal and Half Life run silky smooth on my machine at 1024 X
768, but Q3A Test is so very slow and doesn't have near the graphics
complexity of Unreal or Half-Life. I bet I was only getting about 20
FPS on a PII 450 with 2 Voodoo 2 cards in SLI (didn't run a timedemo,
but it was jerky, even at 640X480).
	I realize that Q3A is just a test, but is 3Dfx ever going to
release an Open GL ICD for 3Dfx cards? The mini GL drivers for Quake
and Quake 2 and Half-Life work great. Can 3Dfx at least create a mini
GL driver that will work decently with Q3?
	Is this just something I'm seeing because of my installation
and reinstallation of drivers (in other words, did I screw something
up?), or is everyone getting piss-poor framerates with their 3Dfx
cards on the Q3A test?


Ladyhawk
Ladyhawk
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From: ladyhawk@inreach.com (Ladyhawk)
Subject: 3Dfx Drivers are S-L-O-W for Q3A...Am I the Only One Noticing?
Date: 1999/05/16
Message-ID: <373e251a.5771770@news.inreach.com>
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Newsgroups: alt.games.quake2,3dfx.game.discussion