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Article #883Re: Intel vs. AMD performance
From: Thomas Womack
Date: Thu, 14 May 1998 00:00
Date: Thu, 14 May 1998 00:00
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In comp.sys.intel Doug Chism <chismdm@earthlink.net> wrote: : Of course well written code could avoid this by executing : similar instructions in serial ( i.e. transform all the vertices in the : scene in 1 loop ), but this often results in cache thrashing since its hard : to store polygon and vertex data together unless strips and fans are used : exclusively. I thought the process was usually to transform all the vertices together and then draw the polygons - and this sounds as if vector FP ops would be very useful. Tom
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110292,ad77f22a85cd2d5c X-Google-Attributes: gid110292,public X-Google-Thread: 113685,ad77f22a85cd2d5c X-Google-Attributes: gid113685,public X-Google-Thread: 1045b9,ad77f22a85cd2d5c X-Google-Attributes: gid1045b9,public X-Google-Thread: f9d87,ad77f22a85cd2d5c X-Google-Attributes: gidf9d87,public From: Thomas Womack <mert0236@sable.ox.ac.uk> Subject: Re: Intel vs. AMD performance Date: 1998/05/14 Message-ID: <6jfnk7$n7m$2@news.ox.ac.uk> X-Deja-AN: 353315761 References: <6jag25$69v$1@nnrp1.dejanews.com> <355923C5.5B9F66A7@home.com> <6jdqkq$l9s@argentina.earthlink.net> Organization: Oxford University, England Newsgroups: alt.games.quake2,comp.sys.ibm.pc.hardware.chips,comp.sys.intel,intel.microprocessors.pentium_ii