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Thread View: alt.games.quake2
8 messages
8 total messages Started by Daniel Drake Thu, 16 Mar 2000 00:00
how to start a quake 2 server
#765
Author: Daniel Drake
Date: Thu, 16 Mar 2000 00:00
26 lines
1968 bytes
Hello
Me and my clan have found someone willing to run a quake 2 server for us
(wooohooo).
Anyway, i'm posting for advice.

All we want the server to do, is:
- Cycle dm maps 1-8
- Weapons stay, quad drop, falling damage on
- standard FFA deathmatch

Which software should I use? It must run on windows NT on a console.
can this quake 2 software support admins - eg. if i was an "admin" (i
couldnt actually be at the server computer, but could i command it from
elsewhere) i could change maps/gameplay (teams/ffa)?
lastly, does the server
a) need the quake 2 cd in all the time
b) need the q2 cd on startup
c) need version 3.20
d) or maybe 3.20 server edition (if it exists, i have no idea!)

Thanks very much in advance :)

|)an
aka [FhF]<Zorrga>
--
http://www.zorrga.co.uk
Re: how to start a quake 2 server
#766
Author: EvilBill[AGQx]
Date: Thu, 16 Mar 2000 00:00
57 lines
3130 bytes
"Daniel Drake" <dan@zorrga.screaming.net> wrote in message...
> Hello
> Me and my clan have found someone willing to run a quake 2 server for us
> (wooohooo).
> Anyway, i'm posting for advice.
>
> All we want the server to do, is:
> - Cycle dm maps 1-8
> - Weapons stay, quad drop, falling damage on
> - standard FFA deathmatch
>
> Which software should I use? It must run on windows NT on a console.
> can this quake 2 software support admins - eg. if i was an "admin" (i
> couldnt actually be at the server computer, but could i command it from
> elsewhere) i could change maps/gameplay (teams/ffa)?
> lastly, does the server
> a) need the quake 2 cd in all the time
> b) need the q2 cd on startup
> c) need version 3.20
> d) or maybe 3.20 server edition (if it exists, i have no idea!)
>
> Thanks very much in advance :)
>

AFAIK, the only software you need is Quake2 itself. You can find a list of
all the console commands for all this stuff at (I think)
http://www.planetquake.com/console/

To cycle maps dm1-8, just put a file called maps.lst or maps.txt (I don't
recall which) in your baseq2 folder. It's a plain text file that you can
create with Notepad, and it should contain the following lines:

q2dm1
q2dm2
q2dm3
q2dm4
q2dm5
q2dm6
q2dm7
q2dm8

Don't forget to set a timelimit and fraglimit ;-) 30 for each works well,
but if you want a longer game try 50 for a fraglimit.

The console commands list will tell you how to set up the DM flags.

You will DEFINITELY need Quake2 v3.20 (and no, there isn't a "server
edition" :)). Once you install 3.20, you won't need the Quake2 CD either.

Hope this helps, and good luck :)

--
Hugh: "Resistance is... NOT futile."
EvilBill's home page: http://members.xoom.com/EvilBill/; ICQ number:
37464244
Remove KILL-THE-SPAM from my email address to respond.
Get paid to surf the web: http://www.alladvantage.com/join.asp?refid=dtd-950
Re: how to start a quake 2 server
#759
Author: Daniel Drake
Date: Fri, 17 Mar 2000 00:00
74 lines
3633 bytes
thanks very much.
but
i've heard all this stuff about "BW-Admin" or summit - how is that different
to standard "Run dedicated server"?
Is a standard dedicated server "hack proof"?

tia

|)an

--
http://www.zorrga.co.uk
"EvilBill[AGQx]" <evilbillKILL-THE-SPAM@nutter.swinternet.co.uk> wrote in
message news:dadA4.9153$za2.258800@nnrp3.clara.net...
> "Daniel Drake" <dan@zorrga.screaming.net> wrote in message...
> > Hello
> > Me and my clan have found someone willing to run a quake 2 server for us
> > (wooohooo).
> > Anyway, i'm posting for advice.
> >
> > All we want the server to do, is:
> > - Cycle dm maps 1-8
> > - Weapons stay, quad drop, falling damage on
> > - standard FFA deathmatch
> >
> > Which software should I use? It must run on windows NT on a console.
> > can this quake 2 software support admins - eg. if i was an "admin" (i
> > couldnt actually be at the server computer, but could i command it from
> > elsewhere) i could change maps/gameplay (teams/ffa)?
> > lastly, does the server
> > a) need the quake 2 cd in all the time
> > b) need the q2 cd on startup
> > c) need version 3.20
> > d) or maybe 3.20 server edition (if it exists, i have no idea!)
> >
> > Thanks very much in advance :)
> >
>
> AFAIK, the only software you need is Quake2 itself. You can find a list of
> all the console commands for all this stuff at (I think)
> http://www.planetquake.com/console/
>
> To cycle maps dm1-8, just put a file called maps.lst or maps.txt (I don't
> recall which) in your baseq2 folder. It's a plain text file that you can
> create with Notepad, and it should contain the following lines:
>
> q2dm1
> q2dm2
> q2dm3
> q2dm4
> q2dm5
> q2dm6
> q2dm7
> q2dm8
>
> Don't forget to set a timelimit and fraglimit ;-) 30 for each works well,
> but if you want a longer game try 50 for a fraglimit.
>
> The console commands list will tell you how to set up the DM flags.
>
> You will DEFINITELY need Quake2 v3.20 (and no, there isn't a "server
> edition" :)). Once you install 3.20, you won't need the Quake2 CD either.
>
> Hope this helps, and good luck :)
>
> --
> Hugh: "Resistance is... NOT futile."
> EvilBill's home page: http://members.xoom.com/EvilBill/; ICQ number:
> 37464244
> Remove KILL-THE-SPAM from my email address to respond.
> Get paid to surf the web:
http://www.alladvantage.com/join.asp?refid=dtd-950
>
>
Re: how to start a quake 2 server
#760
Author: [8]
Date: Fri, 17 Mar 2000 00:00
34 lines
2148 bytes
> All we want the server to do, is:
> - Cycle dm maps 1-8
> - Weapons stay, quad drop, falling damage on
> - standard FFA deathmatch
>
> Which software should I use?
==>Funnily enough - Quake2 (i think the nt version is the same as the win9x
version)
> It must run on windows NT on a console.
> can this quake 2 software support admins - eg. if i was an "admin" (i
> couldnt actually be at the server computer, but could i command it from
> elsewhere) i could change maps/gameplay (teams/ffa)?

put 'set rcon_password "summat"' in the server autoexec.cfg and in your pc's
autoexec.cfg and you can control the server by typing rcon before commands
(eg. rcon map q2dm1)
> lastly, does the server

> a) need the quake 2 cd in all the time
==>No
> b) need the q2 cd on startup
==>No
> c) need version 3.20
==>This will work (it must be v3.20 whatever kind you use)
> d) or maybe 3.20 server edition (if it exists, i have no idea!)
==>This will work too (it's basically part of the full 3.20

--
           ....
           [8]
           ....

"They only come out at night,
 or in this case during the day."
Re: how to start a quake 2 server
#761
Author: EvilBill[AGQx]
Date: Fri, 17 Mar 2000 00:00
21 lines
2002 bytes
"Daniel Drake" <dan@zorrga.screaming.net> wrote in message...
> thanks very much.
> but
> i've heard all this stuff about "BW-Admin" or summit - how is that
different
> to standard "Run dedicated server"?
> Is a standard dedicated server "hack proof"?
>

BW-Admin, from what I know, gives you an easier way of setting server
variables, and provides zbot/ratbot protection. IE, if zbot users connect,
they'll be kicked.

AFAIK, a standard dedicated server is NOT hack-proof.

--
Hugh: "Resistance is... NOT futile."
EvilBill's home page: http://members.xoom.com/EvilBill/; ICQ number:
37464244
Remove KILL-THE-SPAM from my email address to respond.
Get paid to surf the web: http://www.alladvantage.com/join.asp?refid=dtd-950
Re: how to start a quake 2 server
#762
Author: Daniel Drake
Date: Sat, 18 Mar 2000 00:00
51 lines
2625 bytes
ok
i have followed both of your advice and am going to use a standard dedicated
server, at least to begin with.
I just have a couple of questions about the CFG.

set deathmatch 1

i guess that the "deathmatch" setting determines if it is teamplay or FFA or
something. Am I right? Which values do what?

what does this command do?:
set stdlogfile 1

and finally... what does the following DMFlag do:
262144 - Armor Protect.

thanks very much

|)an
--
http://www.zorrga.co.uk
"Daniel Drake" <dan@zorrga.screaming.net> wrote in message
news:38d1a991@news.screaming.net...
> Hello
> Me and my clan have found someone willing to run a quake 2 server for us
> (wooohooo).
> Anyway, i'm posting for advice.
>
> All we want the server to do, is:
> - Cycle dm maps 1-8
> - Weapons stay, quad drop, falling damage on
> - standard FFA deathmatch
>
> Which software should I use? It must run on windows NT on a console.
> can this quake 2 software support admins - eg. if i was an "admin" (i
> couldnt actually be at the server computer, but could i command it from
> elsewhere) i could change maps/gameplay (teams/ffa)?
> lastly, does the server
> a) need the quake 2 cd in all the time
> b) need the q2 cd on startup
> c) need version 3.20
> d) or maybe 3.20 server edition (if it exists, i have no idea!)
>
> Thanks very much in advance :)
>
> |)an
> aka [FhF]<Zorrga>
> --
> http://www.zorrga.co.uk
>
>
Re: how to start a quake 2 server
#763
Author: [8]
Date: Sat, 18 Mar 2000 00:00
38 lines
2173 bytes
> i have followed both of your advice and am going to use a standard
dedicated
> server, at least to begin with.
> I just have a couple of questions about the CFG.
>
> set deathmatch 1
>
> i guess that the "deathmatch" setting determines if it is teamplay or FFA
or
> something. Am I right? Which values do what?
==>No, set deathmatch 1 selects multiplayer mode (setting it to 0 would be
single player), you want this set at 1. to enable/disable teamplay you use
set teamplay 1 or 0. i don't know a great deal about how standard q2 teamply
works tho coz i just play action

> what does this command do?:
> set stdlogfile 1
==>never seen it but i'd guess it logs everything the server's console says

> and finally... what does the following DMFlag do:
> 262144 - Armor Protect.
==>no ide :o)

--
           ....
           [8]
           ....

"When cities burn
 and armies turn
 and flee in disarray,
 cowards will cry
 tis best to fly
 and fight another day,
 but warriors know it
 in their marrow when they die and fall,
 it's better to have fought and lost
 than not have fought at all."
Re: how to start a quake 2 server
#764
Author: EvilBill[AGQx]
Date: Sat, 18 Mar 2000 00:00
36 lines
2255 bytes
"Daniel Drake" <dan@zorrga.screaming.net> wrote in message...
> ok
> i have followed both of your advice and am going to use a standard
dedicated
> server, at least to begin with.
> I just have a couple of questions about the CFG.
>
> set deathmatch 1
>
> i guess that the "deathmatch" setting determines if it is teamplay or FFA
or
> something. Am I right? Which values do what?
>

Nope. "set deathmatch 1" just tells the game to run in deathmatch mode as
opposed to single-player mode.

> what does this command do?:
> set stdlogfile 1
>

Dunno. :)

> and finally... what does the following DMFlag do:
> 262144 - Armor Protect.
>

That's a CTF flag only... you flag that on if you don't want your weapons
fire to damage your team mates' armour.

--
Hugh: "Resistance is... NOT futile."
EvilBill's home page: http://members.xoom.com/EvilBill/; ICQ number:
37464244
Remove KILL-THE-SPAM from my email address to respond.
Get paid to surf the web: http://www.alladvantage.com/join.asp?refid=dtd-950
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