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Thread View: alt.games.quake3
13 messages
13 total messages Started by Top Jimmy Fri, 31 Dec 1999 00:00
SBLive Value + Quake3 + VIA MVP3
#165
Author: Top Jimmy
Date: Fri, 31 Dec 1999 00:00
24 lines
1797 bytes
If you have fixed this problem with similar hardware, please respond!
Okay, I've seen this problem posted before but never seen a solution.  The
problem is Quake3 sounds like crap during the "cinematics".   During
gameplay, the sound seems fine, effects are okay and music is normal.  But
those cinematics just make my sound card sound very noisy with continuous
hiccup.

I've tried everything in the sblive software that I could find but it makes
no difference.  Here is my system (I know it's far from the gamer's dream
machine, but it's playable except for some sound issues):

P233MMX
128MB RAM (DIMM)
Velocity128zx PCI
Sound Blaster Live Value PCI
3 hard drives and a cdrom and one floppy drive
AOpen AX59Pro motherboard

I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.  Also
have latest nvidia reference drivers (and have tried latest velocity stb
drivers same problem).  The sblive is NOT sharing an irq with anything and
neither is the video card.

Any help is appreciated.
Re: SBLive Value + Quake3 + VIA MVP3
#163
Author: ~baked
Date: Thu, 30 Dec 1999 00:00
53 lines
2672 bytes
He might also try keeping quake off the harddrive that is sharing the
controller with the CDrom.  If you're accessing the harddrive and the CD at
the same time, you're going to hit a bandwidth bottleneck.

John Hall <johnhall11@home.com> wrote in message
news:BrWa4.28623$ZT5.7155423@news1.rdc1.on.wave.home.com...
> My guess is that your Pentium 233 is not up to the task.  You have a lot
of
> hard drives all vying for cpu time as well.  A Pentium 2 something, or an
> Athlon (I have one and it's fantastic), one big hard drive, and one CDROM,
> together with a good video card and your sound blaster live would make the
> cinematics smooth as glass.
>
> JK
>
> "Top Jimmy" <tj@notreal.com> wrote in message
> news:WYUa4.1847$r6.244862@news.flash.net...
> > If you have fixed this problem with similar hardware, please respond!
> > Okay, I've seen this problem posted before but never seen a solution.
The
> > problem is Quake3 sounds like crap during the "cinematics".   During
> > gameplay, the sound seems fine, effects are okay and music is normal.
But
> > those cinematics just make my sound card sound very noisy with
continuous
> > hiccup.
> >
> > I've tried everything in the sblive software that I could find but it
> makes
> > no difference.  Here is my system (I know it's far from the gamer's
dream
> > machine, but it's playable except for some sound issues):
> >
> > P233MMX
> > 128MB RAM (DIMM)
> > Velocity128zx PCI
> > Sound Blaster Live Value PCI
> > 3 hard drives and a cdrom and one floppy drive
> > AOpen AX59Pro motherboard
> >
> > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
> Also
> > have latest nvidia reference drivers (and have tried latest velocity stb
> > drivers same problem).  The sblive is NOT sharing an irq with anything
and
> > neither is the video card.
> >
> > Any help is appreciated.
> >
> >
> >
>
>
Re: SBLive Value + Quake3 + VIA MVP3
#164
Author: John Wilkes
Date: Thu, 30 Dec 1999 00:00
34 lines
1999 bytes
its the VIA chipset it has compatiblility issues with SBlive try disabling
DMA in windows this might solve the problem dont listen to those other guy
you CPU is fine and it is up to task
Top Jimmy <tj@notreal.com> wrote in message
news:WYUa4.1847$r6.244862@news.flash.net...
> If you have fixed this problem with similar hardware, please respond!
> Okay, I've seen this problem posted before but never seen a solution.  The
> problem is Quake3 sounds like crap during the "cinematics".   During
> gameplay, the sound seems fine, effects are okay and music is normal.  But
> those cinematics just make my sound card sound very noisy with continuous
> hiccup.
>
> I've tried everything in the sblive software that I could find but it
makes
> no difference.  Here is my system (I know it's far from the gamer's dream
> machine, but it's playable except for some sound issues):
>
> P233MMX
> 128MB RAM (DIMM)
> Velocity128zx PCI
> Sound Blaster Live Value PCI
> 3 hard drives and a cdrom and one floppy drive
> AOpen AX59Pro motherboard
>
> I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
Also
> have latest nvidia reference drivers (and have tried latest velocity stb
> drivers same problem).  The sblive is NOT sharing an irq with anything and
> neither is the video card.
>
> Any help is appreciated.
>
>
>
Re: SBLive Value + Quake3 + VIA MVP3
#157
Author: Michael Starke
Date: Fri, 31 Dec 1999 00:00
71 lines
3199 bytes
I have the same problem as the original poster, but only after I did a full
install. Playing the video off the CD worked just fine. So perhaps the
problem is as baked says. I'm tempted to install Q3A on another drive/
different controller and see if it improves.

mjs



~baked <baked@werk.net> wrote in message
news:S2Xa4.366$Ia2.18424@newscene.newscene.com...
> He might also try keeping quake off the harddrive that is sharing the
> controller with the CDrom.  If you're accessing the harddrive and the CD
at
> the same time, you're going to hit a bandwidth bottleneck.
>
> John Hall <johnhall11@home.com> wrote in message
> news:BrWa4.28623$ZT5.7155423@news1.rdc1.on.wave.home.com...
> > My guess is that your Pentium 233 is not up to the task.  You have a lot
> of
> > hard drives all vying for cpu time as well.  A Pentium 2 something, or
an
> > Athlon (I have one and it's fantastic), one big hard drive, and one
CDROM,
> > together with a good video card and your sound blaster live would make
the
> > cinematics smooth as glass.
> >
> > JK
> >
> > "Top Jimmy" <tj@notreal.com> wrote in message
> > news:WYUa4.1847$r6.244862@news.flash.net...
> > > If you have fixed this problem with similar hardware, please respond!
> > > Okay, I've seen this problem posted before but never seen a solution.
> The
> > > problem is Quake3 sounds like crap during the "cinematics".   During
> > > gameplay, the sound seems fine, effects are okay and music is normal.
> But
> > > those cinematics just make my sound card sound very noisy with
> continuous
> > > hiccup.
> > >
> > > I've tried everything in the sblive software that I could find but it
> > makes
> > > no difference.  Here is my system (I know it's far from the gamer's
> dream
> > > machine, but it's playable except for some sound issues):
> > >
> > > P233MMX
> > > 128MB RAM (DIMM)
> > > Velocity128zx PCI
> > > Sound Blaster Live Value PCI
> > > 3 hard drives and a cdrom and one floppy drive
> > > AOpen AX59Pro motherboard
> > >
> > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
> > Also
> > > have latest nvidia reference drivers (and have tried latest velocity
stb
> > > drivers same problem).  The sblive is NOT sharing an irq with anything
> and
> > > neither is the video card.
> > >
> > > Any help is appreciated.
> > >
> > >
> > >
> >
> >
>
>
Re: SBLive Value + Quake3 + VIA MVP3
#161
Author: Rob Moore
Date: Fri, 31 Dec 1999 00:00
4 lines
1060 bytes
It's a problem with the mvp3 chipset and dma enabled on the cdrom. This only
causes problems with the sblive. Try playing a wave file or mpg video off of
you cd-rom and you'll hear the pops and crackles. Just turn off dma and
you'll be fine.
Re: SBLive Value + Quake3 + VIA MVP3
#162
Author: don
Date: Fri, 31 Dec 1999 00:00
35 lines
1899 bytes
the only way I got rid of the static was to go to an agp video card
the live and pci video on via do not work
(I traded a creative  labs tnt(pci) to stb4200 tnt(agp) and the noise went
away immediately

good luck
Top Jimmy wrote in message ...
>If you have fixed this problem with similar hardware, please respond!
>Okay, I've seen this problem posted before but never seen a solution.  The
>problem is Quake3 sounds like crap during the "cinematics".   During
>gameplay, the sound seems fine, effects are okay and music is normal.  But
>those cinematics just make my sound card sound very noisy with continuous
>hiccup.
>
>I've tried everything in the sblive software that I could find but it makes
>no difference.  Here is my system (I know it's far from the gamer's dream
>machine, but it's playable except for some sound issues):
>
>P233MMX
>128MB RAM (DIMM)
>Velocity128zx PCI
>Sound Blaster Live Value PCI
>3 hard drives and a cdrom and one floppy drive
>AOpen AX59Pro motherboard
>
>I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
Also
>have latest nvidia reference drivers (and have tried latest velocity stb
>drivers same problem).  The sblive is NOT sharing an irq with anything and
>neither is the video card.
>
>Any help is appreciated.
>
>
>
Re: SBLive Value + Quake3 + VIA MVP3
#166
Author: John Hall
Date: Fri, 31 Dec 1999 00:00
39 lines
2344 bytes
My guess is that your Pentium 233 is not up to the task.  You have a lot of
hard drives all vying for cpu time as well.  A Pentium 2 something, or an
Athlon (I have one and it's fantastic), one big hard drive, and one CDROM,
together with a good video card and your sound blaster live would make the
cinematics smooth as glass.

JK

"Top Jimmy" <tj@notreal.com> wrote in message
news:WYUa4.1847$r6.244862@news.flash.net...
> If you have fixed this problem with similar hardware, please respond!
> Okay, I've seen this problem posted before but never seen a solution.  The
> problem is Quake3 sounds like crap during the "cinematics".   During
> gameplay, the sound seems fine, effects are okay and music is normal.  But
> those cinematics just make my sound card sound very noisy with continuous
> hiccup.
>
> I've tried everything in the sblive software that I could find but it
makes
> no difference.  Here is my system (I know it's far from the gamer's dream
> machine, but it's playable except for some sound issues):
>
> P233MMX
> 128MB RAM (DIMM)
> Velocity128zx PCI
> Sound Blaster Live Value PCI
> 3 hard drives and a cdrom and one floppy drive
> AOpen AX59Pro motherboard
>
> I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
Also
> have latest nvidia reference drivers (and have tried latest velocity stb
> drivers same problem).  The sblive is NOT sharing an irq with anything and
> neither is the video card.
>
> Any help is appreciated.
>
>
>
Re: SBLive Value + Quake3 + VIA MVP3
#155
Author: Top Jimmy
Date: Sat, 01 Jan 2000 00:00
41 lines
2334 bytes
It's already set at high, no difference.  Tried low too and it's the same on
both settings.  But thanks for the suggestion.

"Jerry Baker" <jbaker6953@yahoo.com> wrote in message
news:386DC24A.6B603C9B@yahoo.com...
> Top Jimmy wrote:
> >
> > If you have fixed this problem with similar hardware, please respond!
> > Okay, I've seen this problem posted before but never seen a solution.
The
> > problem is Quake3 sounds like crap during the "cinematics".   During
> > gameplay, the sound seems fine, effects are okay and music is normal.
But
> > those cinematics just make my sound card sound very noisy with
continuous
> > hiccup.
> >
> > I've tried everything in the sblive software that I could find but it
makes
> > no difference.  Here is my system (I know it's far from the gamer's
dream
> > machine, but it's playable except for some sound issues):
> >
> > P233MMX
> > 128MB RAM (DIMM)
> > Velocity128zx PCI
> > Sound Blaster Live Value PCI
> > 3 hard drives and a cdrom and one floppy drive
> > AOpen AX59Pro motherboard
> >
> > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
Also
> > have latest nvidia reference drivers (and have tried latest velocity stb
> > drivers same problem).  The sblive is NOT sharing an irq with anything
and
> > neither is the video card.
> >
> > Any help is appreciated.
>
> It's just sampling rate. Turn your sound to high quality in Quake and
> the problem will be gone. Trust.
Re: SBLive Value + Quake3 + VIA MVP3
#156
Author: Jerry Baker
Date: Sat, 01 Jan 2000 00:00
29 lines
1854 bytes
Top Jimmy wrote:
> 
> If you have fixed this problem with similar hardware, please respond!
> Okay, I've seen this problem posted before but never seen a solution.  The
> problem is Quake3 sounds like crap during the "cinematics".   During
> gameplay, the sound seems fine, effects are okay and music is normal.  But
> those cinematics just make my sound card sound very noisy with continuous
> hiccup.
> 
> I've tried everything in the sblive software that I could find but it makes
> no difference.  Here is my system (I know it's far from the gamer's dream
> machine, but it's playable except for some sound issues):
> 
> P233MMX
> 128MB RAM (DIMM)
> Velocity128zx PCI
> Sound Blaster Live Value PCI
> 3 hard drives and a cdrom and one floppy drive
> AOpen AX59Pro motherboard
> 
> I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.  Also
> have latest nvidia reference drivers (and have tried latest velocity stb
> drivers same problem).  The sblive is NOT sharing an irq with anything and
> neither is the video card.
> 
> Any help is appreciated.

It's just sampling rate. Turn your sound to high quality in Quake and
the problem will be gone. Trust.
Re: SBLive Value + Quake3 + VIA MVP3
#158
Author: Top Jimmy
Date: Sat, 01 Jan 2000 00:00
13 lines
1362 bytes
Thanks but I don't  have DMA enabled for the CD-ROM.  It's says "PIO" in the
VIADMATOOL.  But I appreciate the suggestion.

"Rob Moore" <liam0@home.com> wrote in message
news:4i5b4.37146$TT4.941300@news1.rdc2.on.home.com...
> It's a problem with the mvp3 chipset and dma enabled on the cdrom. This
only
> causes problems with the sblive. Try playing a wave file or mpg video off
of
> you cd-rom and you'll hear the pops and crackles. Just turn off dma and
> you'll be fine.
>
>
Re: SBLive Value + Quake3 + VIA MVP3
#159
Author: Top Jimmy
Date: Sat, 01 Jan 2000 00:00
65 lines
3150 bytes
Quake3 is on Primary Master and CDROM is Secondary Master.  But thanks for
the suggestion.

"~baked" <baked@werk.net> wrote in message
news:S2Xa4.366$Ia2.18424@newscene.newscene.com...
> He might also try keeping quake off the harddrive that is sharing the
> controller with the CDrom.  If you're accessing the harddrive and the CD
at
> the same time, you're going to hit a bandwidth bottleneck.
>
> John Hall <johnhall11@home.com> wrote in message
> news:BrWa4.28623$ZT5.7155423@news1.rdc1.on.wave.home.com...
> > My guess is that your Pentium 233 is not up to the task.  You have a lot
> of
> > hard drives all vying for cpu time as well.  A Pentium 2 something, or
an
> > Athlon (I have one and it's fantastic), one big hard drive, and one
CDROM,
> > together with a good video card and your sound blaster live would make
the
> > cinematics smooth as glass.
> >
> > JK
> >
> > "Top Jimmy" <tj@notreal.com> wrote in message
> > news:WYUa4.1847$r6.244862@news.flash.net...
> > > If you have fixed this problem with similar hardware, please respond!
> > > Okay, I've seen this problem posted before but never seen a solution.
> The
> > > problem is Quake3 sounds like crap during the "cinematics".   During
> > > gameplay, the sound seems fine, effects are okay and music is normal.
> But
> > > those cinematics just make my sound card sound very noisy with
> continuous
> > > hiccup.
> > >
> > > I've tried everything in the sblive software that I could find but it
> > makes
> > > no difference.  Here is my system (I know it's far from the gamer's
> dream
> > > machine, but it's playable except for some sound issues):
> > >
> > > P233MMX
> > > 128MB RAM (DIMM)
> > > Velocity128zx PCI
> > > Sound Blaster Live Value PCI
> > > 3 hard drives and a cdrom and one floppy drive
> > > AOpen AX59Pro motherboard
> > >
> > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
> > Also
> > > have latest nvidia reference drivers (and have tried latest velocity
stb
> > > drivers same problem).  The sblive is NOT sharing an irq with anything
> and
> > > neither is the video card.
> > >
> > > Any help is appreciated.
> > >
> > >
> > >
> >
> >
>
>
Re: SBLive Value + Quake3 + VIA MVP3
#160
Author: Top Jimmy
Date: Sat, 01 Jan 2000 00:00
47 lines
2501 bytes
I have DMA disabled for the CDROM, do I have to disable it for the hard
drives too?
Thanks

"John Wilkes" <SNFWilkes@Worldnet.att.net> wrote in message
news:84hhqc$6a3$1@news.creativelabs.com...
> its the VIA chipset it has compatiblility issues with SBlive try disabling
> DMA in windows this might solve the problem dont listen to those other guy
> you CPU is fine and it is up to task
> Top Jimmy <tj@notreal.com> wrote in message
> news:WYUa4.1847$r6.244862@news.flash.net...
> > If you have fixed this problem with similar hardware, please respond!
> > Okay, I've seen this problem posted before but never seen a solution.
The
> > problem is Quake3 sounds like crap during the "cinematics".   During
> > gameplay, the sound seems fine, effects are okay and music is normal.
But
> > those cinematics just make my sound card sound very noisy with
continuous
> > hiccup.
> >
> > I've tried everything in the sblive software that I could find but it
> makes
> > no difference.  Here is my system (I know it's far from the gamer's
dream
> > machine, but it's playable except for some sound issues):
> >
> > P233MMX
> > 128MB RAM (DIMM)
> > Velocity128zx PCI
> > Sound Blaster Live Value PCI
> > 3 hard drives and a cdrom and one floppy drive
> > AOpen AX59Pro motherboard
> >
> > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
> Also
> > have latest nvidia reference drivers (and have tried latest velocity stb
> > drivers same problem).  The sblive is NOT sharing an irq with anything
and
> > neither is the video card.
> >
> > Any help is appreciated.
> >
> >
> >
>
>
Re: SBLive Value + Quake3 + VIA MVP3
#154
Author: -=[OGT]=- [AGQx]
Date: Sun, 02 Jan 2000 00:00
55 lines
2713 bytes
When I upgraded to the 3.0 LiveWire update, that problem disappeared for me.
I also used the latest Win98 drivers from the same site.

-=[OGT]=-
    [AGQx]

ICQ 8752811

Top Jimmy <tj@notreal.com> wrote in message
news:mhtb4.2630$r6.379542@news.flash.net...
> It's already set at high, no difference.  Tried low too and it's the same
on
> both settings.  But thanks for the suggestion.
>
> "Jerry Baker" <jbaker6953@yahoo.com> wrote in message
> news:386DC24A.6B603C9B@yahoo.com...
> > Top Jimmy wrote:
> > >
> > > If you have fixed this problem with similar hardware, please respond!
> > > Okay, I've seen this problem posted before but never seen a solution.
> The
> > > problem is Quake3 sounds like crap during the "cinematics".   During
> > > gameplay, the sound seems fine, effects are okay and music is normal.
> But
> > > those cinematics just make my sound card sound very noisy with
> continuous
> > > hiccup.
> > >
> > > I've tried everything in the sblive software that I could find but it
> makes
> > > no difference.  Here is my system (I know it's far from the gamer's
> dream
> > > machine, but it's playable except for some sound issues):
> > >
> > > P233MMX
> > > 128MB RAM (DIMM)
> > > Velocity128zx PCI
> > > Sound Blaster Live Value PCI
> > > 3 hard drives and a cdrom and one floppy drive
> > > AOpen AX59Pro motherboard
> > >
> > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
> Also
> > > have latest nvidia reference drivers (and have tried latest velocity
stb
> > > drivers same problem).  The sblive is NOT sharing an irq with anything
> and
> > > neither is the video card.
> > >
> > > Any help is appreciated.
> >
> > It's just sampling rate. Turn your sound to high quality in Quake and
> > the problem will be gone. Trust.
>
>
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