Thread View: alt.games.quake3
13 messages
13 total messages
Started by Top Jimmy
Fri, 31 Dec 1999 00:00
SBLive Value + Quake3 + VIA MVP3
Author: Top Jimmy
Date: Fri, 31 Dec 1999 00:00
Date: Fri, 31 Dec 1999 00:00
24 lines
1797 bytes
1797 bytes
If you have fixed this problem with similar hardware, please respond! Okay, I've seen this problem posted before but never seen a solution. The problem is Quake3 sounds like crap during the "cinematics". During gameplay, the sound seems fine, effects are okay and music is normal. But those cinematics just make my sound card sound very noisy with continuous hiccup. I've tried everything in the sblive software that I could find but it makes no difference. Here is my system (I know it's far from the gamer's dream machine, but it's playable except for some sound issues): P233MMX 128MB RAM (DIMM) Velocity128zx PCI Sound Blaster Live Value PCI 3 hard drives and a cdrom and one floppy drive AOpen AX59Pro motherboard I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. Also have latest nvidia reference drivers (and have tried latest velocity stb drivers same problem). The sblive is NOT sharing an irq with anything and neither is the video card. Any help is appreciated.
Re: SBLive Value + Quake3 + VIA MVP3
Author: ~baked
Date: Thu, 30 Dec 1999 00:00
Date: Thu, 30 Dec 1999 00:00
53 lines
2672 bytes
2672 bytes
He might also try keeping quake off the harddrive that is sharing the controller with the CDrom. If you're accessing the harddrive and the CD at the same time, you're going to hit a bandwidth bottleneck. John Hall <johnhall11@home.com> wrote in message news:BrWa4.28623$ZT5.7155423@news1.rdc1.on.wave.home.com... > My guess is that your Pentium 233 is not up to the task. You have a lot of > hard drives all vying for cpu time as well. A Pentium 2 something, or an > Athlon (I have one and it's fantastic), one big hard drive, and one CDROM, > together with a good video card and your sound blaster live would make the > cinematics smooth as glass. > > JK > > "Top Jimmy" <tj@notreal.com> wrote in message > news:WYUa4.1847$r6.244862@news.flash.net... > > If you have fixed this problem with similar hardware, please respond! > > Okay, I've seen this problem posted before but never seen a solution. The > > problem is Quake3 sounds like crap during the "cinematics". During > > gameplay, the sound seems fine, effects are okay and music is normal. But > > those cinematics just make my sound card sound very noisy with continuous > > hiccup. > > > > I've tried everything in the sblive software that I could find but it > makes > > no difference. Here is my system (I know it's far from the gamer's dream > > machine, but it's playable except for some sound issues): > > > > P233MMX > > 128MB RAM (DIMM) > > Velocity128zx PCI > > Sound Blaster Live Value PCI > > 3 hard drives and a cdrom and one floppy drive > > AOpen AX59Pro motherboard > > > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. > Also > > have latest nvidia reference drivers (and have tried latest velocity stb > > drivers same problem). The sblive is NOT sharing an irq with anything and > > neither is the video card. > > > > Any help is appreciated. > > > > > > > >
Re: SBLive Value + Quake3 + VIA MVP3
Author: John Wilkes
Date: Thu, 30 Dec 1999 00:00
Date: Thu, 30 Dec 1999 00:00
34 lines
1999 bytes
1999 bytes
its the VIA chipset it has compatiblility issues with SBlive try disabling DMA in windows this might solve the problem dont listen to those other guy you CPU is fine and it is up to task Top Jimmy <tj@notreal.com> wrote in message news:WYUa4.1847$r6.244862@news.flash.net... > If you have fixed this problem with similar hardware, please respond! > Okay, I've seen this problem posted before but never seen a solution. The > problem is Quake3 sounds like crap during the "cinematics". During > gameplay, the sound seems fine, effects are okay and music is normal. But > those cinematics just make my sound card sound very noisy with continuous > hiccup. > > I've tried everything in the sblive software that I could find but it makes > no difference. Here is my system (I know it's far from the gamer's dream > machine, but it's playable except for some sound issues): > > P233MMX > 128MB RAM (DIMM) > Velocity128zx PCI > Sound Blaster Live Value PCI > 3 hard drives and a cdrom and one floppy drive > AOpen AX59Pro motherboard > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. Also > have latest nvidia reference drivers (and have tried latest velocity stb > drivers same problem). The sblive is NOT sharing an irq with anything and > neither is the video card. > > Any help is appreciated. > > >
Re: SBLive Value + Quake3 + VIA MVP3
Author: Michael Starke
Date: Fri, 31 Dec 1999 00:00
Date: Fri, 31 Dec 1999 00:00
71 lines
3199 bytes
3199 bytes
I have the same problem as the original poster, but only after I did a full install. Playing the video off the CD worked just fine. So perhaps the problem is as baked says. I'm tempted to install Q3A on another drive/ different controller and see if it improves. mjs ~baked <baked@werk.net> wrote in message news:S2Xa4.366$Ia2.18424@newscene.newscene.com... > He might also try keeping quake off the harddrive that is sharing the > controller with the CDrom. If you're accessing the harddrive and the CD at > the same time, you're going to hit a bandwidth bottleneck. > > John Hall <johnhall11@home.com> wrote in message > news:BrWa4.28623$ZT5.7155423@news1.rdc1.on.wave.home.com... > > My guess is that your Pentium 233 is not up to the task. You have a lot > of > > hard drives all vying for cpu time as well. A Pentium 2 something, or an > > Athlon (I have one and it's fantastic), one big hard drive, and one CDROM, > > together with a good video card and your sound blaster live would make the > > cinematics smooth as glass. > > > > JK > > > > "Top Jimmy" <tj@notreal.com> wrote in message > > news:WYUa4.1847$r6.244862@news.flash.net... > > > If you have fixed this problem with similar hardware, please respond! > > > Okay, I've seen this problem posted before but never seen a solution. > The > > > problem is Quake3 sounds like crap during the "cinematics". During > > > gameplay, the sound seems fine, effects are okay and music is normal. > But > > > those cinematics just make my sound card sound very noisy with > continuous > > > hiccup. > > > > > > I've tried everything in the sblive software that I could find but it > > makes > > > no difference. Here is my system (I know it's far from the gamer's > dream > > > machine, but it's playable except for some sound issues): > > > > > > P233MMX > > > 128MB RAM (DIMM) > > > Velocity128zx PCI > > > Sound Blaster Live Value PCI > > > 3 hard drives and a cdrom and one floppy drive > > > AOpen AX59Pro motherboard > > > > > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. > > Also > > > have latest nvidia reference drivers (and have tried latest velocity stb > > > drivers same problem). The sblive is NOT sharing an irq with anything > and > > > neither is the video card. > > > > > > Any help is appreciated. > > > > > > > > > > > > > > >
Re: SBLive Value + Quake3 + VIA MVP3
Author: Rob Moore
Date: Fri, 31 Dec 1999 00:00
Date: Fri, 31 Dec 1999 00:00
4 lines
1060 bytes
1060 bytes
It's a problem with the mvp3 chipset and dma enabled on the cdrom. This only causes problems with the sblive. Try playing a wave file or mpg video off of you cd-rom and you'll hear the pops and crackles. Just turn off dma and you'll be fine.
Re: SBLive Value + Quake3 + VIA MVP3
Author: don
Date: Fri, 31 Dec 1999 00:00
Date: Fri, 31 Dec 1999 00:00
35 lines
1899 bytes
1899 bytes
the only way I got rid of the static was to go to an agp video card the live and pci video on via do not work (I traded a creative labs tnt(pci) to stb4200 tnt(agp) and the noise went away immediately good luck Top Jimmy wrote in message ... >If you have fixed this problem with similar hardware, please respond! >Okay, I've seen this problem posted before but never seen a solution. The >problem is Quake3 sounds like crap during the "cinematics". During >gameplay, the sound seems fine, effects are okay and music is normal. But >those cinematics just make my sound card sound very noisy with continuous >hiccup. > >I've tried everything in the sblive software that I could find but it makes >no difference. Here is my system (I know it's far from the gamer's dream >machine, but it's playable except for some sound issues): > >P233MMX >128MB RAM (DIMM) >Velocity128zx PCI >Sound Blaster Live Value PCI >3 hard drives and a cdrom and one floppy drive >AOpen AX59Pro motherboard > >I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. Also >have latest nvidia reference drivers (and have tried latest velocity stb >drivers same problem). The sblive is NOT sharing an irq with anything and >neither is the video card. > >Any help is appreciated. > > >
Re: SBLive Value + Quake3 + VIA MVP3
Author: John Hall
Date: Fri, 31 Dec 1999 00:00
Date: Fri, 31 Dec 1999 00:00
39 lines
2344 bytes
2344 bytes
My guess is that your Pentium 233 is not up to the task. You have a lot of hard drives all vying for cpu time as well. A Pentium 2 something, or an Athlon (I have one and it's fantastic), one big hard drive, and one CDROM, together with a good video card and your sound blaster live would make the cinematics smooth as glass. JK "Top Jimmy" <tj@notreal.com> wrote in message news:WYUa4.1847$r6.244862@news.flash.net... > If you have fixed this problem with similar hardware, please respond! > Okay, I've seen this problem posted before but never seen a solution. The > problem is Quake3 sounds like crap during the "cinematics". During > gameplay, the sound seems fine, effects are okay and music is normal. But > those cinematics just make my sound card sound very noisy with continuous > hiccup. > > I've tried everything in the sblive software that I could find but it makes > no difference. Here is my system (I know it's far from the gamer's dream > machine, but it's playable except for some sound issues): > > P233MMX > 128MB RAM (DIMM) > Velocity128zx PCI > Sound Blaster Live Value PCI > 3 hard drives and a cdrom and one floppy drive > AOpen AX59Pro motherboard > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. Also > have latest nvidia reference drivers (and have tried latest velocity stb > drivers same problem). The sblive is NOT sharing an irq with anything and > neither is the video card. > > Any help is appreciated. > > >
Re: SBLive Value + Quake3 + VIA MVP3
Author: Top Jimmy
Date: Sat, 01 Jan 2000 00:00
Date: Sat, 01 Jan 2000 00:00
41 lines
2334 bytes
2334 bytes
It's already set at high, no difference. Tried low too and it's the same on both settings. But thanks for the suggestion. "Jerry Baker" <jbaker6953@yahoo.com> wrote in message news:386DC24A.6B603C9B@yahoo.com... > Top Jimmy wrote: > > > > If you have fixed this problem with similar hardware, please respond! > > Okay, I've seen this problem posted before but never seen a solution. The > > problem is Quake3 sounds like crap during the "cinematics". During > > gameplay, the sound seems fine, effects are okay and music is normal. But > > those cinematics just make my sound card sound very noisy with continuous > > hiccup. > > > > I've tried everything in the sblive software that I could find but it makes > > no difference. Here is my system (I know it's far from the gamer's dream > > machine, but it's playable except for some sound issues): > > > > P233MMX > > 128MB RAM (DIMM) > > Velocity128zx PCI > > Sound Blaster Live Value PCI > > 3 hard drives and a cdrom and one floppy drive > > AOpen AX59Pro motherboard > > > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. Also > > have latest nvidia reference drivers (and have tried latest velocity stb > > drivers same problem). The sblive is NOT sharing an irq with anything and > > neither is the video card. > > > > Any help is appreciated. > > It's just sampling rate. Turn your sound to high quality in Quake and > the problem will be gone. Trust.
Re: SBLive Value + Quake3 + VIA MVP3
Author: Jerry Baker
Date: Sat, 01 Jan 2000 00:00
Date: Sat, 01 Jan 2000 00:00
29 lines
1854 bytes
1854 bytes
Top Jimmy wrote: > > If you have fixed this problem with similar hardware, please respond! > Okay, I've seen this problem posted before but never seen a solution. The > problem is Quake3 sounds like crap during the "cinematics". During > gameplay, the sound seems fine, effects are okay and music is normal. But > those cinematics just make my sound card sound very noisy with continuous > hiccup. > > I've tried everything in the sblive software that I could find but it makes > no difference. Here is my system (I know it's far from the gamer's dream > machine, but it's playable except for some sound issues): > > P233MMX > 128MB RAM (DIMM) > Velocity128zx PCI > Sound Blaster Live Value PCI > 3 hard drives and a cdrom and one floppy drive > AOpen AX59Pro motherboard > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. Also > have latest nvidia reference drivers (and have tried latest velocity stb > drivers same problem). The sblive is NOT sharing an irq with anything and > neither is the video card. > > Any help is appreciated. It's just sampling rate. Turn your sound to high quality in Quake and the problem will be gone. Trust.
Re: SBLive Value + Quake3 + VIA MVP3
Author: Top Jimmy
Date: Sat, 01 Jan 2000 00:00
Date: Sat, 01 Jan 2000 00:00
13 lines
1362 bytes
1362 bytes
Thanks but I don't have DMA enabled for the CD-ROM. It's says "PIO" in the VIADMATOOL. But I appreciate the suggestion. "Rob Moore" <liam0@home.com> wrote in message news:4i5b4.37146$TT4.941300@news1.rdc2.on.home.com... > It's a problem with the mvp3 chipset and dma enabled on the cdrom. This only > causes problems with the sblive. Try playing a wave file or mpg video off of > you cd-rom and you'll hear the pops and crackles. Just turn off dma and > you'll be fine. > >
Re: SBLive Value + Quake3 + VIA MVP3
Author: Top Jimmy
Date: Sat, 01 Jan 2000 00:00
Date: Sat, 01 Jan 2000 00:00
65 lines
3150 bytes
3150 bytes
Quake3 is on Primary Master and CDROM is Secondary Master. But thanks for the suggestion. "~baked" <baked@werk.net> wrote in message news:S2Xa4.366$Ia2.18424@newscene.newscene.com... > He might also try keeping quake off the harddrive that is sharing the > controller with the CDrom. If you're accessing the harddrive and the CD at > the same time, you're going to hit a bandwidth bottleneck. > > John Hall <johnhall11@home.com> wrote in message > news:BrWa4.28623$ZT5.7155423@news1.rdc1.on.wave.home.com... > > My guess is that your Pentium 233 is not up to the task. You have a lot > of > > hard drives all vying for cpu time as well. A Pentium 2 something, or an > > Athlon (I have one and it's fantastic), one big hard drive, and one CDROM, > > together with a good video card and your sound blaster live would make the > > cinematics smooth as glass. > > > > JK > > > > "Top Jimmy" <tj@notreal.com> wrote in message > > news:WYUa4.1847$r6.244862@news.flash.net... > > > If you have fixed this problem with similar hardware, please respond! > > > Okay, I've seen this problem posted before but never seen a solution. > The > > > problem is Quake3 sounds like crap during the "cinematics". During > > > gameplay, the sound seems fine, effects are okay and music is normal. > But > > > those cinematics just make my sound card sound very noisy with > continuous > > > hiccup. > > > > > > I've tried everything in the sblive software that I could find but it > > makes > > > no difference. Here is my system (I know it's far from the gamer's > dream > > > machine, but it's playable except for some sound issues): > > > > > > P233MMX > > > 128MB RAM (DIMM) > > > Velocity128zx PCI > > > Sound Blaster Live Value PCI > > > 3 hard drives and a cdrom and one floppy drive > > > AOpen AX59Pro motherboard > > > > > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. > > Also > > > have latest nvidia reference drivers (and have tried latest velocity stb > > > drivers same problem). The sblive is NOT sharing an irq with anything > and > > > neither is the video card. > > > > > > Any help is appreciated. > > > > > > > > > > > > > > >
Re: SBLive Value + Quake3 + VIA MVP3
Author: Top Jimmy
Date: Sat, 01 Jan 2000 00:00
Date: Sat, 01 Jan 2000 00:00
47 lines
2501 bytes
2501 bytes
I have DMA disabled for the CDROM, do I have to disable it for the hard drives too? Thanks "John Wilkes" <SNFWilkes@Worldnet.att.net> wrote in message news:84hhqc$6a3$1@news.creativelabs.com... > its the VIA chipset it has compatiblility issues with SBlive try disabling > DMA in windows this might solve the problem dont listen to those other guy > you CPU is fine and it is up to task > Top Jimmy <tj@notreal.com> wrote in message > news:WYUa4.1847$r6.244862@news.flash.net... > > If you have fixed this problem with similar hardware, please respond! > > Okay, I've seen this problem posted before but never seen a solution. The > > problem is Quake3 sounds like crap during the "cinematics". During > > gameplay, the sound seems fine, effects are okay and music is normal. But > > those cinematics just make my sound card sound very noisy with continuous > > hiccup. > > > > I've tried everything in the sblive software that I could find but it > makes > > no difference. Here is my system (I know it's far from the gamer's dream > > machine, but it's playable except for some sound issues): > > > > P233MMX > > 128MB RAM (DIMM) > > Velocity128zx PCI > > Sound Blaster Live Value PCI > > 3 hard drives and a cdrom and one floppy drive > > AOpen AX59Pro motherboard > > > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed. > Also > > have latest nvidia reference drivers (and have tried latest velocity stb > > drivers same problem). The sblive is NOT sharing an irq with anything and > > neither is the video card. > > > > Any help is appreciated. > > > > > > > >
Re: SBLive Value + Quake3 + VIA MVP3
Author: -=[OGT]=- [AGQx]
Date: Sun, 02 Jan 2000 00:00
Date: Sun, 02 Jan 2000 00:00
55 lines
2713 bytes
2713 bytes
When I upgraded to the 3.0 LiveWire update, that problem disappeared for me.
I also used the latest Win98 drivers from the same site.
-=[OGT]=-
[AGQx]
ICQ 8752811
Top Jimmy <tj@notreal.com> wrote in message
news:mhtb4.2630$r6.379542@news.flash.net...
> It's already set at high, no difference. Tried low too and it's the same
on
> both settings. But thanks for the suggestion.
>
> "Jerry Baker" <jbaker6953@yahoo.com> wrote in message
> news:386DC24A.6B603C9B@yahoo.com...
> > Top Jimmy wrote:
> > >
> > > If you have fixed this problem with similar hardware, please respond!
> > > Okay, I've seen this problem posted before but never seen a solution.
> The
> > > problem is Quake3 sounds like crap during the "cinematics". During
> > > gameplay, the sound seems fine, effects are okay and music is normal.
> But
> > > those cinematics just make my sound card sound very noisy with
> continuous
> > > hiccup.
> > >
> > > I've tried everything in the sblive software that I could find but it
> makes
> > > no difference. Here is my system (I know it's far from the gamer's
> dream
> > > machine, but it's playable except for some sound issues):
> > >
> > > P233MMX
> > > 128MB RAM (DIMM)
> > > Velocity128zx PCI
> > > Sound Blaster Live Value PCI
> > > 3 hard drives and a cdrom and one floppy drive
> > > AOpen AX59Pro motherboard
> > >
> > > I have ACPI BIOS/IRQ Steering enabled and have 4in1 drivers installed.
> Also
> > > have latest nvidia reference drivers (and have tried latest velocity
stb
> > > drivers same problem). The sblive is NOT sharing an irq with anything
> and
> > > neither is the video card.
> > >
> > > Any help is appreciated.
> >
> > It's just sampling rate. Turn your sound to high quality in Quake and
> > the problem will be gone. Trust.
>
>
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads