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Thread View: alt.games.quake3
2 messages
2 total messages Started by Ystbybtatr Wed, 26 Jan 2000 00:00
Which is easier to edit custom levels?
#176
Author: Ystbybtatr
Date: Wed, 26 Jan 2000 00:00
36 lines
2121 bytes
Some of you may remember me as the one who asked about converting Doom
levels to Quake 2 and Unreal a few days ago.

I have built a handful of Doom levels over the years, and I want to convert
them to relatively current technology, using skull-sweat if conversion
tools aren't available.

I have played Quake 2, and have dabbled with level building tools such as
Qoole and QED2.

I have never played Unreal and am not familiar with the level editors
available for this game (are there any?)

I am now considering buying either Unreal Tournament or Quake Arena.  I've
seen reviews and photos of both games, and they both seem to have the
similar abilities for building elaborate truly 3D levels, and I don't want
to start a war over which is the better game.  

My prime criteria for choosing one over the other is: which is easier to
build levels for?  

Id has traditionally been helpful to writers of level editors, releasing
the specs for their WAD files to such developers.

What is Unreal's publisher's attitude toward people who write level editors
for their game?  Are the specs for Unreal level files freely available to
would-be level editor writers?  Are there a variety of editors available
for Unreal?  

Of all the level editors available for both games, which is the easiest to
use?  

Thanks to both Quake fans and Unreal fans for your feedback!

-- 
Ystbybtatr
Re: Which is easier to edit custom levels?
#177
Author: Rich
Date: Wed, 26 Jan 2000 00:00
53 lines
2479 bytes
IMO Unrealed is more powerful than any other editor - cept maybe Q3r &
that's awfully fiddly to use :/

--

Rich

http://www.planetunreal.com/urbane




Ystbybtatr <iitstdneyigoaomf@spssinnwiwatcsifjb.com> wrote in message
news:01bf679f$ec7031e0$ccc9accf@coventry...
> Some of you may remember me as the one who asked about converting Doom
> levels to Quake 2 and Unreal a few days ago.
>
> I have built a handful of Doom levels over the years, and I want to
convert
> them to relatively current technology, using skull-sweat if conversion
> tools aren't available.
>
> I have played Quake 2, and have dabbled with level building tools such as
> Qoole and QED2.
>
> I have never played Unreal and am not familiar with the level editors
> available for this game (are there any?)
>
> I am now considering buying either Unreal Tournament or Quake Arena.  I've
> seen reviews and photos of both games, and they both seem to have the
> similar abilities for building elaborate truly 3D levels, and I don't want
> to start a war over which is the better game.
>
> My prime criteria for choosing one over the other is: which is easier to
> build levels for?
>
> Id has traditionally been helpful to writers of level editors, releasing
> the specs for their WAD files to such developers.
>
> What is Unreal's publisher's attitude toward people who write level
editors
> for their game?  Are the specs for Unreal level files freely available to
> would-be level editor writers?  Are there a variety of editors available
> for Unreal?
>
> Of all the level editors available for both games, which is the easiest to
> use?
>
> Thanks to both Quake fans and Unreal fans for your feedback!
>
> --
> Ystbybtatr
>
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