Thread View: alt.games.quake3
6 messages
6 total messages
Started by noise
Fri, 10 Dec 1999 00:00
Wanted: Voodoo3 performance tests
Author: noise
Date: Fri, 10 Dec 1999 00:00
Date: Fri, 10 Dec 1999 00:00
153 lines
7575 bytes
7575 bytes
Hi, I'm going to publish a website full of tips and tweaks designed to help Voodoo 3 owners get the most out of their cards, especially for Quake 3. Since I've had some success with improving the display quality in Q3, I had decided to make a Voodoo 3 page, but there's a lot more I could put into it, eg. charts of the speed difference all kinds of settings and tweaks make (in % points). There's some tweaks that improve visual display quality at the expense of speed and vice versa, and there's others that make improvements without costing you elsewhere. I'd like some other Voodoo 3 users to run similar tests, and I'll put your results in my website and give you recognition for it (I can't give you any money for it though! Volunteers only please!). As I've got a K6-III system, I need owners of other systems to do the tests too, to help discover what differences in hardware do to affect the way Quake 3 runs with your Voodoo 3. Maybe we'll discover that some feature of a particular CPU is either well suited or bad for Quake 3, or that some motherboards hold you back, and so on. But most of all, it's to help Voodoo3 users to make the very most of their cards... they may seem to be behind the pack for Quake 3 compared to modern cards, but optimising things might just make the difference you're looking for. People set up their PC's differently. Yesterday, someone replied to a post of mine and told me that setting "Force Mipmap Dithering" cost him almost 10 FPS on his PIII 600mhz system with Voodoo3. But on my PC, this only cost me about a frame or two. The main difference between his and my set-up was that he uses WickedGL and I don't, as it's not well suited to the K6-2 or 3. So variations like these cause all kinds of differences depending on what's different about the rest of your system. The way to find out how what and how much, is to try changing one setting, and then run a series of speed tests. As an example, yesterday I posted "Improving Voodoo3 Display Quality for Quake 3", which concentrated on Windows settings. It was about visual quality, not speed, but speed tweaks will be there too. Anyway, I ran timedemo tests of a standard configuration of Windows Display settings, and Quake 3 settings too, and then I ran a series of tests for all the important resolutions and recorded the FPS (Frames Per Second) results. Then, after changing just one setting, I'd repeat the tests. For each test, I'd return the settings to their original, default state, and then change only the setting I wanted to test. The goal here was to speed-test all of the tweaks that might improve the way the display looks. Those settings that don't have too much of a speed hit, I use, to make the scenes look better. It lets me know how I can best balance speed with display quality and features. OK, well down to business. At the end of this post is a section you can copy & paste into a new post, and fill in your details and results. Then, either email them to me or post them here, or even better, address the form to both this group and my email address. Yesterday, that person who saw a 10 FPS drop in frame rates when he switched on "Force Mipmap Dithering" prompted me to test for myself. I set up a standard (or, control) configuration, and ran a series of timedemo runs. Then, I went to Windows and altered JUST that one setting, and ran the tests again. Here's my results, not so much as results but an example of what I'm hoping you can do for me: Basic Configuration (Configuration A): WINDOWS SETTINGS: (Control Panel/Display/Settings/Advanced/3dfxTweaks) Disable Splash Screen: ----------> On Force Mipmap Dithering: ---------> Off Limit Texture Memory to 2MB: ----> Off Force Triple Buffering: ---------> Off GAME OPTIONS: (Quake 3) Simple Items: -------------------> Off Marks On Walls: -----------------> On Ejecting Brass: -----------------> On Dynamic Lighting: ---------------> On Identify Target: ----------------> On High Quality Sky: ---------------> On V-Sync: -------------------------> Off Force Models: -------------------> Off Team Overlay: -------------------> Off GRAPHICS SETTINGS: Graphics Mode: ------------------> 1024x768 Display Depth: ------------------> 32 bit Fullscreen: ---------------------> On Lighting: -----------------------> Lightmap Geomtric Detail: ----------------> High Texture Detail: -----------------> (3/4) Texture Quality: ----------------> 16-bit Filter: -------------------------> Bilinear ---------------------------------------------------------------- Res: 512x384 640x480 800x600 1024x768 1152x960 1280x1024 FPS: 42.0 41.3 40.3 38.8 35.0 28.7 ---------------------------------------------------------------- Configuration B: As per Config. A but Force Mipmap Dithering - Enabled. ---------------------------------------------------------------- Res: 512x384 640x480 800x600 1024x768 1152x960 1280x1024 FPS: 42.0 41.3 40.0 38.1 33.8 27.3 ---------------------------------------------------------------- So from these figures, this tells me that Force Mipmap Dithering costs very little performance, but the higher the resolution, the more of an effect it has. The largest difference it makes is at 1280x1024: 28.8-27.3=1.5 FPS, or 5.2% slower. That's the idea anyway. First up, what;s everyone's suggestion for a BASE configuration? Which features ought to be on or off? What other settings are needed? Clearly, nothing that is only controllable from the command line. Anyway, if you're ready to go, copy this and change the values to suit your settings and results, then post or email. TIA, noise@iinet.net.au WINDOWS SETTINGS: (Control Panel/Display/Settings/Advanced/3dfxTweaks) Disable Splash Screen: ----------> Force Mipmap Dithering: ---------> Limit Texture Memory to 2MB: ----> Force Triple Buffering: ---------> GAME OPTIONS: (Quake 3) Simple Items: -------------------> Marks On Walls: -----------------> Ejecting Brass: -----------------> Dynamic Lighting: ---------------> Identify Target: ----------------> High Quality Sky: ---------------> V-Sync: -------------------------> Force Models: -------------------> Team Overlay: -------------------> GRAPHICS SETTINGS: Graphics Mode: ------------------> Display Depth: ------------------> Fullscreen: ---------------------> Lighting: -----------------------> Geomtric Detail: ----------------> Texture Detail: -----------------> Texture Quality: ----------------> Filter: -------------------------> ---------------------------------------------------------------- Res: 512x384 640x480 800x600 1024x768 1152x960 1280x1024 FPS: 00.0 00.0 00.0 00.0 00.0 00.0 ----------------------------------------------------------------
Re: Wanted: Voodoo3 performance tests
Author: THOR[AGQx]
Date: Thu, 09 Dec 1999 00:00
Date: Thu, 09 Dec 1999 00:00
16 lines
1140 bytes
1140 bytes
Add possibly a driver company and version? That may help differenciate
also.
--
<<>>THOR[AGQx]<<>>
"One cannot attain pleasure without first enduring pain."
"noise" <noise@iinet.net.au> wrote in message
news:384FF24B.88C7C25A@iinet.net.au...
> Hi,
>
> I'm going to publish a website full of tips and tweaks designed to help
> Voodoo 3 owners get the most out of their cards, especially for Quake 3.
SNIP
SV: Wanted: Voodoo3 performance tests
Author: misko
Date: Thu, 09 Dec 1999 00:00
Date: Thu, 09 Dec 1999 00:00
26 lines
1525 bytes
1525 bytes
noise <noise@iinet.net.au> skrev i diskussionsgruppsmeddelandet:384FFADA.B23BF4C2@iinet.net.au... > > > "THOR[AGQx]" wrote: > > > > Add possibly a driver company and version? That may help differenciate > > also. > > Damn. I was going to put that. Yes, deffinitely mention driver - 3dfx? > WickedGL? And the version number too. > > (I nearly finished that post then had to go to work... when I got home I > just didn't have the strength to finish it properly 8) and I'd like an option: V3 model: (to choose between 1000/2000/3000 and PCI/AGP) V3 core speed: (for us overclockers...) if I see those two included, I will mail you the benchmark right away.... misko
Re: Wanted: Voodoo3 performance tests
Author: noise
Date: Fri, 10 Dec 1999 00:00
Date: Fri, 10 Dec 1999 00:00
13 lines
1062 bytes
1062 bytes
"THOR[AGQx]" wrote: > > Add possibly a driver company and version? That may help differenciate > also. Damn. I was going to put that. Yes, deffinitely mention driver - 3dfx? WickedGL? And the version number too. (I nearly finished that post then had to go to work... when I got home I just didn't have the strength to finish it properly 8) noise
Re: Wanted: Voodoo3 performance tests
Author: FuelnFire[cD]
Date: Fri, 10 Dec 1999 00:00
Date: Fri, 10 Dec 1999 00:00
97 lines
4148 bytes
4148 bytes
P2-400 (not o'clocked) 192MB pc100 Voodoo3 3000 @ 166Mhz Wicked3d ver 1.1 (Regular Install) Voodoo Settings : Alpha = Auto Video = Normal Gamma = 1.09 Force Triple buffering Game Options : Everything off except Simple Items and Identify Target Special settings in my cfg : cg_errordecay "0" cg_gibs "0" cg_marks "0" cg_shadows "0" cg_drawGun "0" Graphic Options : (1) Color Depth - 32 Bit Lighting - Vertex Geometric Detail - High Texture Detail - 3/3 Texture Quality - 32 Bit Texture Filter - Trilinear (2) Color Depth - 32 Bit Lighting - Vertex Geometric Detail - High Texture Detail - 2/3 Texture Quality - 32 Bit Texture Filter - Trilinear (3) Game Options all ON Color Depth - 32 Bit Lighting - Lightmap Geometric Detail - High Texture Detail - 3/3 Texture Quality - 32 Bit Texture Filter - Trilinear (1) (2) (3) demo1 demo2 demo1 demo2 demo1 demo2 640x480 53.7 53.8 52.5 53.6 38.6 39.8 800x600 52.8 53.0 51.9 52.2 35.5 34.6 960x720 53.3 53.6 51.9 52.4 34.9 35.3 1024x768 50.8 51.2 49.5 50.1 32.5 33.0 Notes: I didn't feel it was worth my while to test other resolutions. I found that with Lighting set to Lightmap that there was a 5-12 fps decrease depending on the setting, so I just dimmed the brightness control some and deal with it. Enabling Force mipmap dithering freezes my pc, so that is not posted here. I found that a regular install of wickedgl improves the framerate over a high res install. Needless to say I'm sticking with my hard work and going with #1 :) Anything else needed I'll be glad to supply. MarkF On Fri, 10 Dec 1999 noise > wrote: >Hi, > >I'm going to publish a website full of tips and tweaks designed to help >Voodoo 3 owners get the most out of their cards, especially for Quake 3. >Since I've had some success with improving the display quality in Q3, I >had decided to make a Voodoo 3 page, but there's a lot more I could put >into it, eg. charts of the speed difference all kinds of settings and >tweaks make (in % points). There's some tweaks that improve visual display >quality at the expense of speed and vice versa, and there's others that >make improvements without costing you elsewhere. > >I'd like some other Voodoo 3 users to run similar tests, and I'll put >your results in my website and give you recognition for it (I can't >give you any money for it though! Volunteers only please!). As I've >got a K6-III system, I need owners of other systems to do the tests >too, to help discover what differences in hardware do to affect the >way Quake 3 runs with your Voodoo 3. Maybe we'll discover that some >feature of a particular CPU is either well suited or bad for Quake 3, >or that some motherboards hold you back, and so on. >But most of all, it's to help Voodoo3 users to make the very most of >their cards... they may seem to be behind the pack for Quake 3 compared >to modern cards, but optimising things might just make the difference >you're looking for. > ICQ #53579855 http://members.xoom.com/Rollrgirl/ - The mIRC Remains http://people.ne.mediaone.net/markkus/ - The Quake Battery http://www.clancd.com/ - Clan Cruel Death http://members.xoom.com/Bill2354/ - Alchemy Garden Ponds
Re: Wanted: Voodoo3 performance tests
Author: FuelnFire cD MarkF
Date: Fri, 10 Dec 1999 00:00
Date: Fri, 10 Dec 1999 00:00
109 lines
4554 bytes
4554 bytes
oops, switch 1 and 2 configurations (FuelnFire[cD]) wrote: >P2-400 (not o'clocked) >192MB pc100 >Voodoo3 3000 @ 166Mhz >Wicked3d ver 1.1 (Regular Install) >Voodoo Settings : > Alpha = Auto > Video = Normal > Gamma = 1.09 > Force Triple buffering >Game Options : > Everything off except Simple Items and Identify Target >Special settings in my cfg : > cg_errordecay "0" > cg_gibs "0" > cg_marks "0" > cg_shadows "0" > cg_drawGun "0" >Graphic Options : (1) > Color Depth - 32 Bit > Lighting - Vertex > Geometric Detail - High > Texture Detail - 3/3 > Texture Quality - 32 Bit > Texture Filter - Trilinear > (2) > Color Depth - 32 Bit > Lighting - Vertex > Geometric Detail - High > Texture Detail - 2/3 > Texture Quality - 32 Bit > Texture Filter - Trilinear > (3) > Game Options all ON > Color Depth - 32 Bit > Lighting - Lightmap > Geometric Detail - High > Texture Detail - 3/3 > Texture Quality - 32 Bit > Texture Filter - Trilinear > > (1) (2) >(3) > demo1 demo2 demo1 demo2 >demo1 demo2 >640x480 53.7 53.8 52.5 53.6 38.6 >39.8 >800x600 52.8 53.0 51.9 52.2 35.5 >34.6 >960x720 53.3 53.6 51.9 52.4 34.9 >35.3 >1024x768 50.8 51.2 49.5 50.1 >32.5 33.0 > >Notes: >I didn't feel it was worth my while to test other resolutions. >I found that with Lighting set to Lightmap that there was a 5-12 fps >decrease depending on the setting, so I just dimmed the brightness >control some and deal with it. >Enabling Force mipmap dithering freezes my pc, so that is not posted >here. >I found that a regular install of wickedgl improves the framerate over >a high res install. >Needless to say I'm sticking with my hard work and going with #1 :) >Anything else needed I'll be glad to supply. >MarkF > >On Fri, 10 Dec 1999 noise > wrote: > >>Hi, >> >>I'm going to publish a website full of tips and tweaks designed to help >>Voodoo 3 owners get the most out of their cards, especially for Quake 3. >>Since I've had some success with improving the display quality in Q3, I >>had decided to make a Voodoo 3 page, but there's a lot more I could put >>into it, eg. charts of the speed difference all kinds of settings and >>tweaks make (in % points). There's some tweaks that improve visual display >>quality at the expense of speed and vice versa, and there's others that >>make improvements without costing you elsewhere. >> >>I'd like some other Voodoo 3 users to run similar tests, and I'll put >>your results in my website and give you recognition for it (I can't >>give you any money for it though! Volunteers only please!). As I've >>got a K6-III system, I need owners of other systems to do the tests >>too, to help discover what differences in hardware do to affect the >>way Quake 3 runs with your Voodoo 3. Maybe we'll discover that some >>feature of a particular CPU is either well suited or bad for Quake 3, >>or that some motherboards hold you back, and so on. >>But most of all, it's to help Voodoo3 users to make the very most of >>their cards... they may seem to be behind the pack for Quake 3 compared >>to modern cards, but optimising things might just make the difference >>you're looking for. >> >ICQ #53579855 >http://members.xoom.com/Rollrgirl/ - The mIRC Remains >http://people.ne.mediaone.net/markkus/ - The Quake Battery >http://www.clancd.com/ - Clan Cruel Death >http://members.xoom.com/Bill2354/ - Alchemy Garden Ponds > - ICQ #53579855 http://members.xoom.com/Rollrgirl/ - The mIRC Remains http://people.ne.mediaone.net/markkus/ - The Quake Battery http://www.clancd.com/ - Clan Cruel Death
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