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Article #3545

Re: Questions questions

#3545
From: This Space for Rent
Date: Thu, 28 Jan 1993 01:53
36 lines
2275 bytes
About HF Ryu's mid-air Hurricane Kick:

Yes, you can get this move in a combo.  You can interrupt an aerial
attack with the hurricane kick.  This two hit combo comes in handy
in those annoying Ken/Ryu battles and gives Ryu and edge IMO.
The joystick motions for this combo are easy.  If you can do a roundhouse/
fireball combo, you can do a flying roundhouse/aerial hurricane kick
combo.

Now, when you use it:
Usually, you have to hit players around the neck or chest area with your
flying roundhouse so that you:
a) can land the rest of a combo successfully.
b) don't get sac-thrown
c) don't get foot-swept or worse before you land.

However, when jumping over a fireball, it's not always possible to hit
your opponent that late.  If you try to, you'll find yourself on the
fist end of a DP.  If you hit them early, then one of the above nasties
can spoil your attack.

With Ryu's flying roundhouse/aerial hurricane kick, Ryu can safely jump
in from distances and with poorer timing than he used to be able to.
There's a certain distance in every Ryu player's head where they regard
it as 'safe' to fireball.  You'll notice that during Ryu vs. Ryu battles,
players often throw fireballs simultaneously at this distance.  Now,
instead of countering with a fireball, you can jump over and attack with
your new combo.  Ryu's effective ground range has been increased!

Well, I'll leave you to ponder the implications.  Just wanted to let you
know that this move changes some of the subtleties of positioning of
Ryu/Ken battles.  Ken's flying roundhouse/hurricane kick just doesn't
cut it.
-- 
Eu-Ming Lee (aka CyberGeek)                      el27166@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.
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From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
Subject: Re: Questions questions
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Organization: University of Illinois at Urbana
Date: Thu, 28 Jan 1993 01:53:38 GMT
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