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6 total messages Started by Michael McCool Tue, 26 Jan 1993 23:17
Hey look birdies
#3543
Author: Michael McCool
Date: Tue, 26 Jan 1993 23:17
17 lines
1039 bytes
It seems to be a general consensus that when someone is starred, you
should do a devastating combo to do more damage than a throw.  

Being a die hard Honda fan, I usually just threw (does plenty of damage
anyway).  But now as I'm getting better with other characters, I was
wondering what the best combo to do was when people were dizzied.  
Best by terms of most damage, etc.  Or is it more situation-dependant?

Thank you much!
	--MLM
--
 ____
/ oo \  Mike McCool 
\ .. /  mlm@mrcnext.cso.uiuc.edu
 ||||   
 \__/   "There is no Heaven without a Hell."  --Slayer
Re: Hey look birdies
#3544
Author: Dark Lord of the Sith
Date: Tue, 26 Jan 1993 23:29
28 lines
1739 bytes
>It seems to be a general consensus that when someone is starred, you
>should do a devastating combo to do more damage than a throw.  

>Being a die hard Honda fan, I usually just threw (does plenty of damage
>anyway).  But now as I'm getting better with other characters, I was
>wondering what the best combo to do was when people were dizzied.  
>Best by terms of most damage, etc.  Or is it more situation-dependant?

For me, I'll probably try the four-hitter or a standing triple for Ken.
With Ryu, I like flying fierce, crouching fierce, fireball.  Either that
or walk up, do a double (fierce, jab dragon) or a crouching forward/HK.
I get pissed if I accidentally throw them.  With Vega, just throw.
For Sagat, I do a tiger knee combo, or flying roundhouse/TU.  If I'm
using Balrog, Turn Punch, Dashing Punch, or flying fierce crouch round-
house.

If I were Honda, I'd try flying fierce/standing strong, crouching fierce.
I don't know if this works on CE, but I think it works on classic.

If the opponent's dizzy, and I'm way ahead, I'll try something different
each time.

-- 
Caine Schneider
"Attack me if you dare, I will crush you!" -Ken
"I've got a bad feeling about this..." -Solo -Skywalker -Leia
--
Re: Hey look birdies
#3570
Author: Andy Lipscomb
Date: Wed, 27 Jan 1993 00:53
15 lines
1357 bytes
> It seems to be a general consensus that when someone is starred, you
> should do a devastating combo to do more damage than a throw.  
> 
> Being a die hard Honda fan, I usually just threw (does plenty of damage
> anyway).  But now as I'm getting better with other characters, I was
> wondering what the best combo to do was when people were dizzied.  
> Best by terms of most damage, etc.  Or is it more situation-dependant?

As a Chun Li player, I have always thrown, as I cannot reliably do combos, and
they are not much more powerful than her throw.

  |   Andy Lipscomb
--+-- lipscoja@(ctrvax.vanderbilt.edu,vuctrvax.bitnet)
  |   Don't blame me, I voted Libertarian.
  |   disclaimer.standard
Re: Hey look birdies
#3502
Author: Brian Odom
Date: Wed, 27 Jan 1993 06:07
18 lines
1704 bytes
In <1993Jan27.005316.2427@news.vanderbilt.edu> LIPSCOJA@ctrvax.Vanderbilt.Edu (Andy Lipscomb) writes:

>> It seems to be a general consensus that when someone is starred, you
>> should do a devastating combo to do more damage than a throw.  
>> 
>> Being a die hard Honda fan, I usually just threw (does plenty of damage
>> anyway).  But now as I'm getting better with other characters, I was
>> wondering what the best combo to do was when people were dizzied.  
>> Best by terms of most damage, etc.  Or is it more situation-dependant?

>As a Chun Li player, I have always thrown, as I cannot reliably do combos, and
>they are not much more powerful than her throw.

Anyone got any ideas for Dhalsim.  By FAR, he has the weakest throw in the 
game.  It's damage is so piddly, it's robbery.  Seems liker everyone else's
throw does about the same damage except for Dhalsim's (which seems to do less
than a Ryu/Ken roundhouse sweep).  Is the double head butt better, than the
throw (plus blocked fireball over fallen body)?
Re: Hey look birdies
#3505
Author: julius yang
Date: Wed, 27 Jan 1993 08:46
22 lines
1837 bytes
bodom@silver.ucs.indiana.edu (Brian Odom) writes:

>Anyone got any ideas for Dhalsim.  By FAR, he has the weakest throw in the 
>game.  It's damage is so piddly, it's robbery.  Seems liker everyone else's
>throw does about the same damage except for Dhalsim's (which seems to do less
>than a Ryu/Ken roundhouse sweep).  Is the double head butt better, than the
>throw (plus blocked fireball over fallen body)?

Yeah, in HF his throw doesn't do much damage anymore.  The range makes
up for it somewhat.  You know, what I've been doing to starred opponents
is this: double headbutt, either slide or jump and foot drill--they have
a 50% chance of guessing what I'll do and block the correct way.  If
they don't, another possible dizzy.  Half a combo is better than none
at all, I suppose.  So far I haven't been able to master the teleport,
so I've been reduced to the standard yoga fire forward kick routine
against Ken and Ryu.  Damn, they're hard to beat even with the teleport.
Doesn't anyone play INTERESTING characters anymore? :) <--big smiley
-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
julius yang                      "Fill me with your little babies!"
julius@sandman.cco.caltech.edu        --"Peter's Friends", Kenneth Branagh
julius@iago.caltech.edu          
Re: Hey look birdies
#3590
Author: Seth James Killian
Date: Thu, 28 Jan 1993 00:32
29 lines
1813 bytes
LIPSCOJA@ctrvax.Vanderbilt.Edu (Andy Lipscomb) writes:

>> It seems to be a general consensus that when someone is starred, you
>> should do a devastating combo to do more damage than a throw.  
>> 
>> Being a die hard Honda fan, I usually just threw (does plenty of damage
>> anyway).  But now as I'm getting better with other characters, I was
>> wondering what the best combo to do was when people were dizzied.  
>> Best by terms of most damage, etc.  Or is it more situation-dependant?

>As a Chun Li player, I have always thrown, as I cannot reliably do combos, and
>they are not much more powerful than her throw.

	I must disagree here.  Chun Li has some really great combos that do
	far more damage than a simple throw:

		Aerial fierce, standing strong, standing fierce interrupted
		by a roundhouse lighning kick.

	This is a combo, although probably one of the most difficult in the 
	game.  You can simplify it considerably by eliminating the standing
	strong completely.  If she is your main character, you should definitely 	be able to do at least one of these...

		Seth Killian

>  |   Andy Lipscomb
>--+-- lipscoja@(ctrvax.vanderbilt.edu,vuctrvax.bitnet)
>  |   Don't blame me, I voted Libertarian.
>  |   disclaimer.standard
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