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Thread View: alt.games.starcraft
9 messages
9 total messages Started by Shane Wed, 03 Jun 1998 00:00
starcraft
#48
Author: Shane
Date: Wed, 03 Jun 1998 00:00
22 lines
1104 bytes
Man anyone would think that ID software had made Starcraft.

Starcraft.
1. Engine upgrade
2. Medieval to Sci-Fi theme change
3. no new play enhancements
4. no new additions to the genre
5. woopee new explosions

Quake2
1. engine upgrade
2. Medieval to Sci-Fi theme change
3. no new play enahncements
4. no new additions to the genre
5. lame explosions

Come on you lame ass software companies $90 for regurgitated crap should be
a criminal offence, suffice to say i was firstly impressed with SC but after
a week or so, i rarely play it anymore.

shane
Re: starcraft
#49
Author: Steve Foster
Date: Wed, 03 Jun 1998 00:00
33 lines
1683 bytes
Hi,
I like the game, but I would have to call it Warcraft 3 in space. What
really annoys me is units getting caught behind some buildings and they
walk back and forwards behind the building, not around the building. Yes, I
have the update patch. I would also like to see a repair unit that could be
put on patrol behind your defenses and it would automatically repair units
in its patrol path. I spend too much time repairing units, not enough time
enjoying and playing the game.
Regards,
Steve

Shane <shane@nowhere.com> wrote in article
<6l25ub$9ns$1@eplet.mira.net.au>...
> Man anyone would think that ID software had made Starcraft.
> Starcraft.
> 1. Engine upgrade
> 2. Medieval to Sci-Fi theme change
> 3. no new play enhancements
> 4. no new additions to the genre
> 5. woopee new explosions
> Quake2
> 1. engine upgrade
> 2. Medieval to Sci-Fi theme change
> 3. no new play enahncements
> 4. no new additions to the genre
> 5. lame explosions
> Come on you lame ass software companies $90 for regurgitated crap should
be
> a criminal offence, suffice to say i was firstly impressed with SC but
after
> a week or so, i rarely play it anymore.
> shane
Re: starcraft
#50
Author: Chris McAnally
Date: Wed, 03 Jun 1998 00:00
39 lines
1984 bytes

What annoys me is when the scrab gets caught behind units and just sits
there trying to get around'em.

Steve Foster wrote in message <01bd8ec0$fee61b00$3c6c13cb@sfoster>...
>Hi,
>I like the game, but I would have to call it Warcraft 3 in space. What
>really annoys me is units getting caught behind some buildings and they
>walk back and forwards behind the building, not around the building. Yes, I
>have the update patch. I would also like to see a repair unit that could be
>put on patrol behind your defenses and it would automatically repair units
>in its patrol path. I spend too much time repairing units, not enough time
>enjoying and playing the game.
>Regards,
>Steve
>
>Shane <shane@nowhere.com> wrote in article
><6l25ub$9ns$1@eplet.mira.net.au>...
>> Man anyone would think that ID software had made Starcraft.
>> Starcraft.
>> 1. Engine upgrade
>> 2. Medieval to Sci-Fi theme change
>> 3. no new play enhancements
>> 4. no new additions to the genre
>> 5. woopee new explosions
>> Quake2
>> 1. engine upgrade
>> 2. Medieval to Sci-Fi theme change
>> 3. no new play enahncements
>> 4. no new additions to the genre
>> 5. lame explosions
>> Come on you lame ass software companies $90 for regurgitated crap should
>be
>> a criminal offence, suffice to say i was firstly impressed with SC but
>after
>> a week or so, i rarely play it anymore.
>> shane
>
Re: starcraft
#51
Author: Chris Boerma - Staff
Date: Wed, 03 Jun 1998 00:00
37 lines
2326 bytes

Wow, you mean people actually discuss Starcraft on a.g.s?
I've seen a lot about lawyers and a little 'bout gun control...

Anyway, on to the point:

On 3 Jun 1998, Steve Foster wrote:

> I like the game, but I would have to call it Warcraft 3 in space. What

While there are a _lot_ of similarities to WarCraft, there are a whole
heap of inprovements.  Personally, I think building on the success of
WarC is a smart move.  As for the advances?  #1 Multi-level terrain;
#2 More variety of units; #3 Three VERY unique races with very unique
units; #4 A story line that intigrates all three races into one path
(rather than Orcs win or Humans win); #5 Intigrated internet battle with
a "Ladder System" created; #6 Vastly improved map editor allowing
triggers, pauses for story line and more...  All in all, this was
nothing that could not have been done with warcraft I s'pose, but we
all knew it would be very similar to warcraft, didn't we?

> have the update patch. I would also like to see a repair unit that could be
> put on patrol behind your defenses and it would automatically repair units
> in its patrol path. I spend too much time repairing units, not enough time
> enjoying and playing the game.

I'm going to include a comment I read in a review of the game here.
The reviewer basically said (I'm paraphrasing) "I wish I could queue
more than 5 units to be manufactured, nothing kills a strike more
than having to go back and order new units..."  Personally, I think
some of these things were built into the game with the idea of making
things fair.  Every race has some limits.  They're there for a reason.

Just my most humble opinion...

		Chris
Re: starcraft
#52
Author: Todd
Date: Wed, 03 Jun 1998 00:00
10 lines
1105 bytes

Steve Foster wrote in message <01bd8ec0$fee61b00$3c6c13cb@sfoster>...
>Hi,
>I like the game, but I would have to call it Warcraft 3 in space. What
>really annoys me is units getting caught behind some buildings and they
>walk back and forwards behind the building, not around the building. Yes, I
>have the update patch

 Build a drop ship and pick them up. Then unload the unit where you want it.
Re: starcraft
#53
Author: bong
Date: Wed, 03 Jun 1998 00:00
31 lines
978 bytes

Hey stop insulting Quake2!

>> Quake2
>> 1. engine upgrade

it's a NEW engine.

>> 2. Medieval to Sci-Fi theme change

so what?

>> 3. no new play enahncements

have you ever played q2???

>> 4. no new additions to the genre

Quake2 IS the genre!!

>> 5. lame explosions

get voodoo, pal.

>> Come on you lame ass software companies $90 for regurgitated crap

ok, you're free to play Wolfenstein 2D and Warcraft if you want to.
 ......

bong
Re: starcraft
#54
Author: Steve Foster
Date: Thu, 04 Jun 1998 00:00
24 lines
1467 bytes
Hi,

Todd <tgalvin@southwest.com.au> wrote in article
<896877914.527281@karri.southwest.com.au>...
> 
> Steve Foster wrote in message <01bd8ec0$fee61b00$3c6c13cb@sfoster>...
> >Hi,
> >I like the game, but I would have to call it Warcraft 3 in space. What
> >really annoys me is units getting caught behind some buildings and they
> >walk back and forwards behind the building, not around the building.
Yes, I
> >have the update patch
> 
>  Build a drop ship and pick them up. Then unload the unit where you want
it.
I probably did not make my explanation clear enough. Units get caught
behind buildings they should be able to walk around and I can manually make
them walk around the building.
I know some units when building, can build themselves into a corner and
then you need a dropship, but this is different, the units are not trapped,
just stupid :-)
Regards,
Steve
Re: starcraft
#55
Author: Steve Foster
Date: Thu, 04 Jun 1998 00:00
35 lines
2436 bytes
Hi,

> On 3 Jun 1998, Steve Foster wrote:
> 
> > I like the game, but I would have to call it Warcraft 3 in space. What
> 
> While there are a _lot_ of similarities to WarCraft, there are a whole
> heap of inprovements.  Personally, I think building on the success of
> WarC is a smart move.  As for the advances?  #1 Multi-level terrain;
> #2 More variety of units; #3 Three VERY unique races with very unique
> units; #4 A story line that intigrates all three races into one path
> (rather than Orcs win or Humans win); #5 Intigrated internet battle with
> a "Ladder System" created; #6 Vastly improved map editor allowing
> triggers, pauses for story line and more...  All in all, this was
> nothing that could not have been done with warcraft I s'pose, but we
> all knew it would be very similar to warcraft, didn't we?
Yes. #1, #2, this is an advance for Warcraft, but not new for RTS games.
One of the things I have always liked about Warcraft/Starcraft is the use
of hero units. A kickbutt unit, that you don't want to lose.

 
> I'm going to include a comment I read in a review of the game here.
> The reviewer basically said (I'm paraphrasing) "I wish I could queue
> more than 5 units to be manufactured, nothing kills a strike more
> than having to go back and order new units..."  Personally, I think
> some of these things were built into the game with the idea of making
> things fair.  Every race has some limits.  They're there for a reason.
It really is a matter of personal taste. I like getting into the action,
strategy part of the game and really do not care for the resource gathering
and repairing side of the game. The only time I want to be bothered by
"resource gathering" is when the gatherers get attacked by the enemy. Guess
I am more of a hunter than a gatherer :-)
Regards,
Steve
Hey Bong, lay off the bong.
#47
Author: Shane
Date: Tue, 09 Jun 1998 00:00
39 lines
1316 bytes
In case you were stoned, i was bagging starcraft you numbskull

read the first post again

shane


bong wrote in message <357563c9.979503@sol.slcc.edu>...
>
>Hey stop insulting Quake2!
>
>>> Quake2
>>> 1. engine upgrade
>
>it's a NEW engine.
>
>>> 2. Medieval to Sci-Fi theme change
>
>so what?
>
>>> 3. no new play enahncements
>
>have you ever played q2???
>
>>> 4. no new additions to the genre
>
>Quake2 IS the genre!!
>
>>> 5. lame explosions
>
>get voodoo, pal.
>
>>> Come on you lame ass software companies $90 for regurgitated crap
>
>ok, you're free to play Wolfenstein 2D and Warcraft if you want to.
> ......
>
>bong
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