Thread View: alt.games.starcraft
9 messages
9 total messages
Started by Shane
Wed, 03 Jun 1998 00:00
starcraft
Author: Shane
Date: Wed, 03 Jun 1998 00:00
Date: Wed, 03 Jun 1998 00:00
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Man anyone would think that ID software had made Starcraft. Starcraft. 1. Engine upgrade 2. Medieval to Sci-Fi theme change 3. no new play enhancements 4. no new additions to the genre 5. woopee new explosions Quake2 1. engine upgrade 2. Medieval to Sci-Fi theme change 3. no new play enahncements 4. no new additions to the genre 5. lame explosions Come on you lame ass software companies $90 for regurgitated crap should be a criminal offence, suffice to say i was firstly impressed with SC but after a week or so, i rarely play it anymore. shane
Re: starcraft
Author: Steve Foster
Date: Wed, 03 Jun 1998 00:00
Date: Wed, 03 Jun 1998 00:00
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Hi, I like the game, but I would have to call it Warcraft 3 in space. What really annoys me is units getting caught behind some buildings and they walk back and forwards behind the building, not around the building. Yes, I have the update patch. I would also like to see a repair unit that could be put on patrol behind your defenses and it would automatically repair units in its patrol path. I spend too much time repairing units, not enough time enjoying and playing the game. Regards, Steve Shane <shane@nowhere.com> wrote in article <6l25ub$9ns$1@eplet.mira.net.au>... > Man anyone would think that ID software had made Starcraft. > Starcraft. > 1. Engine upgrade > 2. Medieval to Sci-Fi theme change > 3. no new play enhancements > 4. no new additions to the genre > 5. woopee new explosions > Quake2 > 1. engine upgrade > 2. Medieval to Sci-Fi theme change > 3. no new play enahncements > 4. no new additions to the genre > 5. lame explosions > Come on you lame ass software companies $90 for regurgitated crap should be > a criminal offence, suffice to say i was firstly impressed with SC but after > a week or so, i rarely play it anymore. > shane
Re: starcraft
Author: Chris McAnally
Date: Wed, 03 Jun 1998 00:00
Date: Wed, 03 Jun 1998 00:00
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What annoys me is when the scrab gets caught behind units and just sits there trying to get around'em. Steve Foster wrote in message <01bd8ec0$fee61b00$3c6c13cb@sfoster>... >Hi, >I like the game, but I would have to call it Warcraft 3 in space. What >really annoys me is units getting caught behind some buildings and they >walk back and forwards behind the building, not around the building. Yes, I >have the update patch. I would also like to see a repair unit that could be >put on patrol behind your defenses and it would automatically repair units >in its patrol path. I spend too much time repairing units, not enough time >enjoying and playing the game. >Regards, >Steve > >Shane <shane@nowhere.com> wrote in article ><6l25ub$9ns$1@eplet.mira.net.au>... >> Man anyone would think that ID software had made Starcraft. >> Starcraft. >> 1. Engine upgrade >> 2. Medieval to Sci-Fi theme change >> 3. no new play enhancements >> 4. no new additions to the genre >> 5. woopee new explosions >> Quake2 >> 1. engine upgrade >> 2. Medieval to Sci-Fi theme change >> 3. no new play enahncements >> 4. no new additions to the genre >> 5. lame explosions >> Come on you lame ass software companies $90 for regurgitated crap should >be >> a criminal offence, suffice to say i was firstly impressed with SC but >after >> a week or so, i rarely play it anymore. >> shane >
Re: starcraft
Author: Chris Boerma - Staff
Date: Wed, 03 Jun 1998 00:00
Date: Wed, 03 Jun 1998 00:00
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Wow, you mean people actually discuss Starcraft on a.g.s? I've seen a lot about lawyers and a little 'bout gun control... Anyway, on to the point: On 3 Jun 1998, Steve Foster wrote: > I like the game, but I would have to call it Warcraft 3 in space. What While there are a _lot_ of similarities to WarCraft, there are a whole heap of inprovements. Personally, I think building on the success of WarC is a smart move. As for the advances? #1 Multi-level terrain; #2 More variety of units; #3 Three VERY unique races with very unique units; #4 A story line that intigrates all three races into one path (rather than Orcs win or Humans win); #5 Intigrated internet battle with a "Ladder System" created; #6 Vastly improved map editor allowing triggers, pauses for story line and more... All in all, this was nothing that could not have been done with warcraft I s'pose, but we all knew it would be very similar to warcraft, didn't we? > have the update patch. I would also like to see a repair unit that could be > put on patrol behind your defenses and it would automatically repair units > in its patrol path. I spend too much time repairing units, not enough time > enjoying and playing the game. I'm going to include a comment I read in a review of the game here. The reviewer basically said (I'm paraphrasing) "I wish I could queue more than 5 units to be manufactured, nothing kills a strike more than having to go back and order new units..." Personally, I think some of these things were built into the game with the idea of making things fair. Every race has some limits. They're there for a reason. Just my most humble opinion... Chris
Re: starcraft
Author: Todd
Date: Wed, 03 Jun 1998 00:00
Date: Wed, 03 Jun 1998 00:00
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Steve Foster wrote in message <01bd8ec0$fee61b00$3c6c13cb@sfoster>... >Hi, >I like the game, but I would have to call it Warcraft 3 in space. What >really annoys me is units getting caught behind some buildings and they >walk back and forwards behind the building, not around the building. Yes, I >have the update patch Build a drop ship and pick them up. Then unload the unit where you want it.
Re: starcraft
Author: bong
Date: Wed, 03 Jun 1998 00:00
Date: Wed, 03 Jun 1998 00:00
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Hey stop insulting Quake2! >> Quake2 >> 1. engine upgrade it's a NEW engine. >> 2. Medieval to Sci-Fi theme change so what? >> 3. no new play enahncements have you ever played q2??? >> 4. no new additions to the genre Quake2 IS the genre!! >> 5. lame explosions get voodoo, pal. >> Come on you lame ass software companies $90 for regurgitated crap ok, you're free to play Wolfenstein 2D and Warcraft if you want to. ...... bong
Re: starcraft
Author: Steve Foster
Date: Thu, 04 Jun 1998 00:00
Date: Thu, 04 Jun 1998 00:00
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Hi, Todd <tgalvin@southwest.com.au> wrote in article <896877914.527281@karri.southwest.com.au>... > > Steve Foster wrote in message <01bd8ec0$fee61b00$3c6c13cb@sfoster>... > >Hi, > >I like the game, but I would have to call it Warcraft 3 in space. What > >really annoys me is units getting caught behind some buildings and they > >walk back and forwards behind the building, not around the building. Yes, I > >have the update patch > > Build a drop ship and pick them up. Then unload the unit where you want it. I probably did not make my explanation clear enough. Units get caught behind buildings they should be able to walk around and I can manually make them walk around the building. I know some units when building, can build themselves into a corner and then you need a dropship, but this is different, the units are not trapped, just stupid :-) Regards, Steve
Re: starcraft
Author: Steve Foster
Date: Thu, 04 Jun 1998 00:00
Date: Thu, 04 Jun 1998 00:00
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Hi, > On 3 Jun 1998, Steve Foster wrote: > > > I like the game, but I would have to call it Warcraft 3 in space. What > > While there are a _lot_ of similarities to WarCraft, there are a whole > heap of inprovements. Personally, I think building on the success of > WarC is a smart move. As for the advances? #1 Multi-level terrain; > #2 More variety of units; #3 Three VERY unique races with very unique > units; #4 A story line that intigrates all three races into one path > (rather than Orcs win or Humans win); #5 Intigrated internet battle with > a "Ladder System" created; #6 Vastly improved map editor allowing > triggers, pauses for story line and more... All in all, this was > nothing that could not have been done with warcraft I s'pose, but we > all knew it would be very similar to warcraft, didn't we? Yes. #1, #2, this is an advance for Warcraft, but not new for RTS games. One of the things I have always liked about Warcraft/Starcraft is the use of hero units. A kickbutt unit, that you don't want to lose. > I'm going to include a comment I read in a review of the game here. > The reviewer basically said (I'm paraphrasing) "I wish I could queue > more than 5 units to be manufactured, nothing kills a strike more > than having to go back and order new units..." Personally, I think > some of these things were built into the game with the idea of making > things fair. Every race has some limits. They're there for a reason. It really is a matter of personal taste. I like getting into the action, strategy part of the game and really do not care for the resource gathering and repairing side of the game. The only time I want to be bothered by "resource gathering" is when the gatherers get attacked by the enemy. Guess I am more of a hunter than a gatherer :-) Regards, Steve
Hey Bong, lay off the bong.
Author: Shane
Date: Tue, 09 Jun 1998 00:00
Date: Tue, 09 Jun 1998 00:00
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In case you were stoned, i was bagging starcraft you numbskull read the first post again shane bong wrote in message <357563c9.979503@sol.slcc.edu>... > >Hey stop insulting Quake2! > >>> Quake2 >>> 1. engine upgrade > >it's a NEW engine. > >>> 2. Medieval to Sci-Fi theme change > >so what? > >>> 3. no new play enahncements > >have you ever played q2??? > >>> 4. no new additions to the genre > >Quake2 IS the genre!! > >>> 5. lame explosions > >get voodoo, pal. > >>> Come on you lame ass software companies $90 for regurgitated crap > >ok, you're free to play Wolfenstein 2D and Warcraft if you want to. > ...... > >bong
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