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4 total messages Started by Josh Geurink Mon, 25 Jan 1993 18:14
Players/GM's
#2557
Author: Josh Geurink
Date: Mon, 25 Jan 1993 18:14
24 lines
1833 bytes
I don't know who it was that once did this, but it WAS a good idea...

In the subject lines of your articles, I think a designation for GM
only should apply to certain topics.  I, for one, have players that
read this newsgroup, and I'll be running TGMR... at some point.
I don't particularly WANT the players to read things like...

"...fail a perseverence check, like when they meet the Gaunt Man..."

No flames intended -- I just think there should be fair warning.


Oh, and if anyone really wants an interesting game and happens to own
a Genesis, check out Chakan: The Forever Man.  Chakan looks EXACTLY 
like the Gaunt Man (at GenCon two years ago, Chakan's creators --RAK
Graphics-- and WEG were postitioned next to each other.  Imagine my
surprise at finding  (I thought) a HUGE Gaunt Man portrait!)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
King Rat                       | "You got the power (Ha ha ha ha ha ha ha!)"
Josh Geurink, C.V.E.           | "You got the might (No way!)"
_C_ertified _V_ampire _E_xpert | "Get ready for battle (Give me your money!)"
geurink@ccwf.cc.utexas.edu     | "Defeat the Black Knight!"
`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'
Re: Players/GM's (potential spoiler)
#2564
Author: JASON MATTHEW MCDONALD
Date: Tue, 26 Jan 1993 15:40
45 lines
3166 bytes

>I don't know who it was that once did this, but it WAS a good idea...

>In the subject lines of your articles, I think a designation for GM
>only should apply to certain topics.  I, for one, have players that
>read this newsgroup, and I'll be running TGMR... at some point.
>I don't particularly WANT the players to read things like...

>"...fail a perseverence check, like when they meet the Gaunt Man..."

>No flames intended -- I just think there should be fair warning.

I'm sorry, I beleive that you are talking to/about me.  I accept full 
responsibilty for any fun hereby lost in the module.  I assumed that by the 
title of the module that players would have a idea that they would meet the 
big guy himself. But alas I beleive that I have done it again.  I've 
toldthe events of the module.  excuse me while I add spoiler to the subject 
line.  From now on I'll try to look at things as a player, and not a GM 
when posting 'Things Man Was Not Ment To Know'. 

Oh yeah, I take no offense to the letter. I'm guilty, and I congratulate you 
on your restraint of Flame-Potential.  A lesser man would Char-Broil me in 
an instant.  Thank you for the Netiquette.

>Oh, and if anyone really wants an interesting game and happens to own
>a Genesis, check out Chakan: The Forever Man.  Chakan looks EXACTLY 
>like the Gaunt Man (at GenCon two years ago, Chakan's creators --RAK
>Graphics-- and WEG were postitioned next to each other.  Imagine my
>surprise at finding  (I thought) a HUGE Gaunt Man portrait!)

>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>King Rat                       | "You got the power (Ha ha ha ha ha ha ha!)"
>Josh Geurink, C.V.E.           | "You got the might (No way!)"
>_C_ertified _V_ampire _E_xpert | "Get ready for battle (Give me your money!)"
>geurink@ccwf.cc.utexas.edu     | "Defeat the Black Knight!"
>`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'
     ______________________________________________________________
   /|    ________________    ________ |   Jason "Toast" McDonald   |
  | |       /  ___  ___ ____    /     |   910427m@axe.acadiau.ca   |
  | |      /  /  / /__//___    /      |   Acadia University,       |
  | |     /  /__/ /  / ___/   /       |   Wolfville, Nova Scotia   |
  | |--------------------------------------------------------------|
  |/______________________________________________________________/
                                              (c) sigfiles inc.
Re: Players/GM's
#2566
Author: Andrew David Weiland
Date: Tue, 26 Jan 1993 17:34
36 lines
2496 bytes
 geurink@ccwf.cc.utexas.edu (Josh Geurink) writes,

>I don't know who it was that once did this, but it WAS a good idea...
>
>In the subject lines of your articles, I think a designation for GM
>only should apply to certain topics.  I, for one, have players that
>read this newsgroup, and I'll be running TGMR... at some point.
>I don't particularly WANT the players to read things like...
>
>"...fail a perseverence check, like when they meet the Gaunt Man..."
>
>No flames intended -- I just think there should be fair warning.

In other newsgroups they're called spoilers, and I think the same
designation applies here.  You could separate your post into non-spoiler
portions (what happens when they fail a perseverance check?) and spoiler
portions (examples from a WEG module).  I think that its better than
labeling some posts GM only; because not all GMs run modules and many
GMs are players in WEG modules.

Still, I'm not sure if the example you cited was a real spoiler.  What
secret information is revealed?  That the players may meet the Gaunt
Man?  Well, the module is named "The Gaunt Man Returns" so it seems the
players will strongly suspect that already.  They'll just have to
separate player knowledge and character knowledge; which, I think, TORG
players have already been doing for a long time.  For instance, how many
characters thought that, before Tharkold arrived, there were only five
invading realms.

------------------------------------------------
| aw1s@andrew.cmu.edu |	Andy Weiland                            |
------------------------------------------------
| We should not let ourselves be burnt for our opinions; we	 | 
| are not that sure of them.  But perhaps for this: that we	 |
| may have and change our opinions.                                          |
------------------------------------------------
Re: Players/GM's
#2572
Author: Josh Geurink
Date: Tue, 26 Jan 1993 21:13
51 lines
3085 bytes
In article <8fNLMii00VpBM1IkUC@andrew.cmu.edu> Andrew David Weiland <aw1s+@andrew.cmu.edu> writes:
> geurink@ccwf.cc.utexas.edu (Josh Geurink) writes,
>>I don't know who it was that once did this, but it WAS a good idea...
>>In the subject lines of your articles, I think a designation for GM
>>only should apply to certain topics.  I, for one, have players that
>>read this newsgroup, and I'll be running TGMR... at some point.
>>I don't particularly WANT the players to read things like...
>>"...fail a perseverence check, like when they meet the Gaunt Man..."

>In other newsgroups they're called spoilers, and I think the same
>designation applies here.  You could separate your post into non-spoiler
>portions (what happens when they fail a perseverance check?) and spoiler
>portions (examples from a WEG module).  I think that its better than
>labeling some posts GM only; because not all GMs run modules and many
>GMs are players in WEG modules.

(Sound of hand slapping forehead)  Yeah!  That's what I meant.  Really.

>Still, I'm not sure if the example you cited was a real spoiler.  What
>secret information is revealed?  That the players may meet the Gaunt
>Man?  Well, the module is named "The Gaunt Man Returns" so it seems the
>players will strongly suspect that already.  They'll just have to
>separate player knowledge and character knowledge; which, I think, TORG
>players have already been doing for a long time.  For instance, how many
>characters thought that, before Tharkold arrived, there were only five
>invading realms.

Yeah, well... That post just called the idea to mind.  I mean, sure
the players probably ASSUME they'll run into TGM in TGMR, but why slap
them in the face with it?  But, I admit, there are far better examples
I could have used...

(JHG, CVE peers out of the screen at everyone involved with
those Infiniverse posts)

...and you KNOW who you are.

Besides, on the topic of player vs character knowledge, yeah.  I agree.
How could the players NOT know Japan was invaded with all those character
templates labeled "Nippon Tech"?  In minor cases like that, I just dock
the players some possibilities.  It's just that, in a MAJOR adventure --
TGMR, for example -- I wouldn't want the players to know ANYTHING
about the adventure.   Fear of MAYBE meeting TGM vastly outshadows
the fear when characters KNOW they'll meet him.


I am the terror that flaps over Cairo...
	I am the Noxema that cleans Salisbury's face...
		_I_ am DRAMA DUCK!!!

Ho Hum...
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