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Started by Josh Geurink
Mon, 25 Jan 1993 18:14
Players/GM's
Author: Josh Geurink
Date: Mon, 25 Jan 1993 18:14
Date: Mon, 25 Jan 1993 18:14
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I don't know who it was that once did this, but it WAS a good idea... In the subject lines of your articles, I think a designation for GM only should apply to certain topics. I, for one, have players that read this newsgroup, and I'll be running TGMR... at some point. I don't particularly WANT the players to read things like... "...fail a perseverence check, like when they meet the Gaunt Man..." No flames intended -- I just think there should be fair warning. Oh, and if anyone really wants an interesting game and happens to own a Genesis, check out Chakan: The Forever Man. Chakan looks EXACTLY like the Gaunt Man (at GenCon two years ago, Chakan's creators --RAK Graphics-- and WEG were postitioned next to each other. Imagine my surprise at finding (I thought) a HUGE Gaunt Man portrait!) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- King Rat | "You got the power (Ha ha ha ha ha ha ha!)" Josh Geurink, C.V.E. | "You got the might (No way!)" _C_ertified _V_ampire _E_xpert | "Get ready for battle (Give me your money!)" geurink@ccwf.cc.utexas.edu | "Defeat the Black Knight!" `:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'
Re: Players/GM's (potential spoiler)
Author: JASON MATTHEW MCDONALD
Date: Tue, 26 Jan 1993 15:40
Date: Tue, 26 Jan 1993 15:40
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>I don't know who it was that once did this, but it WAS a good idea...
>In the subject lines of your articles, I think a designation for GM
>only should apply to certain topics. I, for one, have players that
>read this newsgroup, and I'll be running TGMR... at some point.
>I don't particularly WANT the players to read things like...
>"...fail a perseverence check, like when they meet the Gaunt Man..."
>No flames intended -- I just think there should be fair warning.
I'm sorry, I beleive that you are talking to/about me. I accept full
responsibilty for any fun hereby lost in the module. I assumed that by the
title of the module that players would have a idea that they would meet the
big guy himself. But alas I beleive that I have done it again. I've
toldthe events of the module. excuse me while I add spoiler to the subject
line. From now on I'll try to look at things as a player, and not a GM
when posting 'Things Man Was Not Ment To Know'.
Oh yeah, I take no offense to the letter. I'm guilty, and I congratulate you
on your restraint of Flame-Potential. A lesser man would Char-Broil me in
an instant. Thank you for the Netiquette.
>Oh, and if anyone really wants an interesting game and happens to own
>a Genesis, check out Chakan: The Forever Man. Chakan looks EXACTLY
>like the Gaunt Man (at GenCon two years ago, Chakan's creators --RAK
>Graphics-- and WEG were postitioned next to each other. Imagine my
>surprise at finding (I thought) a HUGE Gaunt Man portrait!)
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>King Rat | "You got the power (Ha ha ha ha ha ha ha!)"
>Josh Geurink, C.V.E. | "You got the might (No way!)"
>_C_ertified _V_ampire _E_xpert | "Get ready for battle (Give me your money!)"
>geurink@ccwf.cc.utexas.edu | "Defeat the Black Knight!"
>`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'`:'
______________________________________________________________
/| ________________ ________ | Jason "Toast" McDonald |
| | / ___ ___ ____ / | 910427m@axe.acadiau.ca |
| | / / / /__//___ / | Acadia University, |
| | / /__/ / / ___/ / | Wolfville, Nova Scotia |
| |--------------------------------------------------------------|
|/______________________________________________________________/
(c) sigfiles inc.
Re: Players/GM's
Author: Andrew David Weiland
Date: Tue, 26 Jan 1993 17:34
Date: Tue, 26 Jan 1993 17:34
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geurink@ccwf.cc.utexas.edu (Josh Geurink) writes, >I don't know who it was that once did this, but it WAS a good idea... > >In the subject lines of your articles, I think a designation for GM >only should apply to certain topics. I, for one, have players that >read this newsgroup, and I'll be running TGMR... at some point. >I don't particularly WANT the players to read things like... > >"...fail a perseverence check, like when they meet the Gaunt Man..." > >No flames intended -- I just think there should be fair warning. In other newsgroups they're called spoilers, and I think the same designation applies here. You could separate your post into non-spoiler portions (what happens when they fail a perseverance check?) and spoiler portions (examples from a WEG module). I think that its better than labeling some posts GM only; because not all GMs run modules and many GMs are players in WEG modules. Still, I'm not sure if the example you cited was a real spoiler. What secret information is revealed? That the players may meet the Gaunt Man? Well, the module is named "The Gaunt Man Returns" so it seems the players will strongly suspect that already. They'll just have to separate player knowledge and character knowledge; which, I think, TORG players have already been doing for a long time. For instance, how many characters thought that, before Tharkold arrived, there were only five invading realms. ------------------------------------------------ | aw1s@andrew.cmu.edu | Andy Weiland | ------------------------------------------------ | We should not let ourselves be burnt for our opinions; we | | are not that sure of them. But perhaps for this: that we | | may have and change our opinions. | ------------------------------------------------
Re: Players/GM's
Author: Josh Geurink
Date: Tue, 26 Jan 1993 21:13
Date: Tue, 26 Jan 1993 21:13
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In article <8fNLMii00VpBM1IkUC@andrew.cmu.edu> Andrew David Weiland <aw1s+@andrew.cmu.edu> writes: > geurink@ccwf.cc.utexas.edu (Josh Geurink) writes, >>I don't know who it was that once did this, but it WAS a good idea... >>In the subject lines of your articles, I think a designation for GM >>only should apply to certain topics. I, for one, have players that >>read this newsgroup, and I'll be running TGMR... at some point. >>I don't particularly WANT the players to read things like... >>"...fail a perseverence check, like when they meet the Gaunt Man..." >In other newsgroups they're called spoilers, and I think the same >designation applies here. You could separate your post into non-spoiler >portions (what happens when they fail a perseverance check?) and spoiler >portions (examples from a WEG module). I think that its better than >labeling some posts GM only; because not all GMs run modules and many >GMs are players in WEG modules. (Sound of hand slapping forehead) Yeah! That's what I meant. Really. >Still, I'm not sure if the example you cited was a real spoiler. What >secret information is revealed? That the players may meet the Gaunt >Man? Well, the module is named "The Gaunt Man Returns" so it seems the >players will strongly suspect that already. They'll just have to >separate player knowledge and character knowledge; which, I think, TORG >players have already been doing for a long time. For instance, how many >characters thought that, before Tharkold arrived, there were only five >invading realms. Yeah, well... That post just called the idea to mind. I mean, sure the players probably ASSUME they'll run into TGM in TGMR, but why slap them in the face with it? But, I admit, there are far better examples I could have used... (JHG, CVE peers out of the screen at everyone involved with those Infiniverse posts) ...and you KNOW who you are. Besides, on the topic of player vs character knowledge, yeah. I agree. How could the players NOT know Japan was invaded with all those character templates labeled "Nippon Tech"? In minor cases like that, I just dock the players some possibilities. It's just that, in a MAJOR adventure -- TGMR, for example -- I wouldn't want the players to know ANYTHING about the adventure. Fear of MAYBE meeting TGM vastly outshadows the fear when characters KNOW they'll meet him. I am the terror that flaps over Cairo... I am the Noxema that cleans Salisbury's face... _I_ am DRAMA DUCK!!! Ho Hum...
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