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Started by Colin J. Wynne
Mon, 25 Jan 1993 10:23
Re: Perserverence
Author: Colin J. Wynne
Date: Mon, 25 Jan 1993 10:23
Date: Mon, 25 Jan 1993 10:23
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2845 bytes
On Mon, 25 Jan 1993, JASON MATTHEW MCDONALD wrote:
> The module seems to fairly liberal with it's Perserverence Checks (Pchecks),
> so it's no question when to check, but it doesn't really cover Combat
> Pchecks, that is when a Character bites the big one, should there be a
> Pcheck? if so, even if they previously passed the Pcheck. also, say that
> they fail the Pcheck when they meet the Gaunt Man (gee, imagine that:).
> Does he distribute the five pts/character equally amongst the players, or
> can he really work on one character?
Let's see...
1) Pers. checks in combat:
Perserverence Checks are extremely handy in combat. Anything that
would cause a pers check outside of combat will work just as well in
rounds. When a new batch of fear points is spread around, existing
conditions, such as marks setbacks and stymies, remain, and new ponts are
spent on top of that (so, technically, with enough failed p-checks, a
zombie could have an entire party marked, setback, stymied and devoid of
cards).
When a Knight dies at the hands of a Horror, the group
Perserverance is lowered, and a check is made at the new value. Later,
when the characters have had time to ponder their comrade's sacrifice,
they get back the pers lost, plus that much again (so a -2 pers gets back
4 points for a net +2 afterward).
2) Sharing the wealth:
No Horror must spend his fear points in any specific way. The
gaunt Dude can blow nine points on one Knights to mark, stymie, setback
and de-cardify him if TGM so desires.
Remember, Orrorsh is fun. :)
CJW
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===== Colin J. Wynne Washington & Lee University =====
===== cwynne@liberty.uc.wlu.edu Lexington, Virginia =====
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| o =( [|} xx
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