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1 total messages Started by Jim Ogle Wed, 27 Jan 1993 22:53
Re: GIZMO: How does one build a Rocket Ranger Suit?
#2594
Author: Jim Ogle
Date: Wed, 27 Jan 1993 22:53
51 lines
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Norman replies to my post:

> > Tell him we want a gizmo book and we want it now!  8-)
> 
> This actually came up in our conversation -- Ed said he had been working
> on it, but was pulled off onto another project. (Shatterzone, I believe).
> He hoped to get back to it after this current project, but I'm not going
> to hold my breath.  

Sigh.  I fear they may be spreading themselves too thinly these days.

>> > Since there is no operating difficulty specified, any boosters attached to
> > > any system must be properly compensated.

>>Although the -1 Dexterity penalty and the fatigue penalty could be interprete
> > as due to boosters that have not been compensated for.
> 
>This is a valid point, but given that the armor is fully enclosed and weighs a
> fair amount, any penalties from uncompensated boosters I would add to the
> normal dexterity/fatigue cost for armor.  But again, this is just my opinion.

Well, I was just trying to come up with some reason for the penalties
that could be explained by the gizmo mechanics instead of just saying
"its heavy stuff, so you're penalized".

> > It could be just an adventure cost of 1 if there is only one booster (with
> > a +2 rating).
> 
> (?)  My reasoning for the adventure cost is as follows:
>      Mega-Sight Power: System limit: 10,  Adventure Cost 1.   
>       (Normal adv. cost is 3 if a player takes this power.  When in a gizmo,
>        powers in a system cost 2 less, hence the cost of 1).

Whoops - got it confused with another vision power that have a normal
adventure cost of 2 (0 for a gizmo).  Never mind.

> The questions that were not asked (thanks!) which should be answered:
> 
> 1) How much does it cost to *build* one of these suckers?
> 2) What is the repair difficulty?
> 3) How long does it take to build?

4) Where the heck does the -3 bonus for attacking the suit come in?
Who does it work?  When do you use the suits Toughness and when do you
use the wearer's Toughness, where do the armor adds fit in, etc etc.
This whole field needs a definite answer.

5) Are the fatigue and Dex penalties due to anything in the gizmo
mechanics or was it just added for balance/realism/some other reason? 

Kansas Jim (jogle@aoc.nrao.edu)
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