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Article #81Re: HELP! My TSR won't activate in many games!
From: Ross Ridge
Date: Tue, 11 Aug 1992 08:35
Date: Tue, 11 Aug 1992 08:35
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1049 bytes
rdippold@cancun.qualcomm.com (Ron Dippold) writes: >If it is, you can do the following: when your program first starts, save >the current int9 vector. Wait x seconds. Replace the new int9 vector with >your routine. When the game quits, the interrupt vector will be changed by >the game back to the original int9 vector. You can see this and shut down >your TSR. How can you see this? After the game puts back the original int9 vector you routine no long runs and so can't detect the change. Ross Ridge -- Ross Ridge - The Great HTMU l/ // [OO][oo] ross@zooid.guild.org /()\/()/ uunet.ca!zooid!ross db //
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Newsgroups: alt.msdos.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!ross From: Ross Ridge <ross@zooid.guild.org> Subject: Re: HELP! My TSR won't activate in many games! Organization: ZOOiD BBS Date: Tue, 11 Aug 1992 08:35:04 GMT Message-ID: <1992Aug11.083504.7128@zooid.guild.org> References: <14081@mindlink.bc.ca> <rdippold.713230172@cancun> Lines: 17