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Article #83Re: HELP! My TSR won't activate in many games!
From: Ron Dippold
Date: Tue, 11 Aug 1992 16:16
Date: Tue, 11 Aug 1992 16:16
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ross@zooid.guild.org (Ross Ridge) writes: >rdippold@cancun.qualcomm.com (Ron Dippold) writes: >>If it is, you can do the following: when your program first starts, save >>the current int9 vector. Wait x seconds. Replace the new int9 vector with >>your routine. When the game quits, the interrupt vector will be changed by >>the game back to the original int9 vector. You can see this and shut down >>your TSR. >How can you see this? After the game puts back the original int9 vector >you routine no long runs and so can't detect the change. Well, I was assuming that you were still using the timer interrupt that you used to install it in the first place - then you can look at that vector 18 times a second to see it has changed. -- He is no lawyer who cannot take two sides.
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Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!cs.utexas.edu!zaphod.mps.ohio-state.edu!sdd.hp.com!swrinde!network.ucsd.edu!qualcom.qualcomm.com!cancun!rdippold From: rdippold@cancun.qualcomm.com (Ron Dippold) Newsgroups: alt.msdos.programmer Subject: Re: HELP! My TSR won't activate in many games! Message-ID: <rdippold.713549802@cancun> Date: 11 Aug 92 16:16:42 GMT References: <14081@mindlink.bc.ca> <rdippold.713230172@cancun> <1992Aug11.083504.7128@zooid.guild.org> Sender: news@qualcomm.com Organization: Qualcomm, Inc., San Diego, CA Lines: 16 Nntp-Posting-Host: cancun.qualcomm.com