Thread View: alt.msdos.programmer
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Started by Kevin B. Williams
Sat, 09 Jan 1993 01:52
Scrolling Graphics
Author: Kevin B. Williams
Date: Sat, 09 Jan 1993 01:52
Date: Sat, 09 Jan 1993 01:52
13 lines
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904 bytes
How do I get a map to scroll across the screen? I've thought of setting up an array to hold the data in 40 pixel blocks, but then how do I get that information to the screen? Can I map the memory to the screen like I do for the text screen? If so how? I have a 486-33 and a Trident 8900 VGA card. Kevdog -- Name that quote! "You shall have camels, desert vehicles, an armed escort, and tanks." "You're welcome."
Re: Scrolling Graphics
Author: Kevin B. Williams
Date: Sat, 09 Jan 1993 01:53
Date: Sat, 09 Jan 1993 01:53
17 lines
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1051 bytes
In a previous article, kbw@po.CWRU.Edu (Kevin B. Williams) says: > >How do I get a map to scroll across the screen? >I've thought of setting up an array to hold the data in 40 pixel blocks, but >then how do I get that information to the screen? Can I map the memory to the >screen like I do for the text screen? If so how? > >I have a 486-33 and a Trident 8900 VGA card. > >Kevdog P.S. I'm using Turbo C++ 3.0 -- Name that quote! "You shall have camels, desert vehicles, an armed escort, and tanks." "You're welcome."
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