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Article #53Re: borg or robot players for MUD.
From: Lars R{der Clausen
Date: Mon, 05 Oct 1992 10:34
Date: Mon, 05 Oct 1992 10:34
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1792 bytes
mef@cs.washington.edu (Marc E. Fiuczynski) writes: >Hi there, >For fun I'm currently writing a robot player for muds. I was >wondering what else is out there in the form of robot players. At the >moment I'm writing some code that will parse input from dikuMUD. In >the future, what I want to do is define robot a specific set of >commands and then alias them to the coresponding commands of the MUD >the robot logs into. >Of course I realize that many people playing MUDs are not very fond of >borgs or robots, but you must admit that it quite intriging. If >anyone wishes to collaborate on this project with me, please don't >hesitate to contact me (mef@cs.washington.edu). Interesting project. One of the goals I have when I design my areas is that it should be *impossible* to get through them/get many exp there with a robot player. This is mostly done by making many places where you have to think, not just kill. Of course, it's interesting to make a robot, but I don't think MUDs are to be a machine-vs-machine contest. Good luck with your work, though, and see you on AustinMUD. >Thanks, >Marc Yours, Lars 'Jubal' Clausen -- Think of your family tonight. Try to crawl home after the computer crashes.
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Newsgroups: alt.mud.lp,alt.mud,rec.games.mud.admin,rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.misc,rec.games.mud
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!dkuug!daimi!elascurn
From: elascurn@daimi.aau.dk (Lars R{der Clausen)
Subject: Re: borg or robot players for MUD.
Message-ID: <1992Oct5.103459.11372@daimi.aau.dk>
Sender: news@daimi.aau.dk
Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
References: <1992Oct3.033302.20899@beaver.cs.washington.edu>
Date: Mon, 5 Oct 92 10:34:59 GMT
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