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Article #19

Re: Quake3 + XFree86-4.0.3 + Voodoo3 = Death Slow

#19
From: Charles Fultz
Date: Thu, 03 May 2001 13:35
43 lines
3064 bytes
Philip Willoughby <pgw99@doc.ic.ac.uk> writes:

> Yesterday, Charles Fultz wrote:

> >I don't have any AGP cards, so the complaint from agpgart should be
> >fine.  Is this good enough for the kernel level?
> 
> Probably.  Are you using the drm from the kernel or from the DRI tree?  The
> one in the DRI tree is the best one to use, especially if you are using the
> DRI X server.  Which X server are you using?

I'm using DRM built into the kernel.  Should I rebuild a kernel and
build DRM as a module?  Or can I use the kernel I have now (w/ DRM builtin)
and just insmode the DRI module?

> >Also, when I start X here is the output concerning DRI/DRM:
> <snip>
> >(II) TDFX(0): direct rendering enabled
> 
> This means that it has loaded and enabled the DRI... So your kernel part is
> probably correct.
> 
> >Here is the DRI section from my XF86Config:
> >Section "DRI"
> >    Mode  0666
> >EndSection
> 
> This should be OK.
> 
> >And here is the output of me running quake3 with the command:
> >/usr/local/games/quake3/quake3.x86 +set r_smp 1
> 
> Try /usr/local/games/quake3/quake3.x86 +set r_smp 0 +set r_gldriver
> /usr/X11R6/lib/libGL.so

I'll give it a try.

Again, thanks for helping me out here.
I know my machine can do better, I just need a bit of help getting it
to do better.

Charles Fultz
fultz
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From: Charles Fultz <fultz@cs.purdue.edu>
Newsgroups: alt.os.linux.slackware,3dfx.glide.linux,alt.games.quake3,comp.os.linux.misc
Subject: Re: Quake3 + XFree86-4.0.3 + Voodoo3 = Death Slow
Date: 03 May 2001 08:35:13 -0500
Organization: Purdue University Department of Computer Sciences
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Cc: Philip Willoughby <pgw99@doc.ic.ac.uk>
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