Thread View: alt.sys.amiga.demos
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Started by Stephen Gathercole
Sun, 07 Apr 1996 12:31
These technical terms...
Author: Stephen Gathercole
Date: Sun, 07 Apr 1996 12:31
Date: Sun, 07 Apr 1996 12:31
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Right, I've been reading these groups for about six months now, and I need to know what the following things are please: 1) BSP 2) RayCasting Are there any RFC to 3d graphics, texture mapping, etc. ? If so point me in the right direction(s) as I would like to learn more. Cheers, Steve. -- ++++++-+++++-+++++-++++-++++-+++-++-++-++--+---+----------+-+-+===+--+--+ | SJ Gathercole - steve@puter.demon.co.uk (Spidernet) IRC: SteveyG | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Re: These technical terms...
Author: Mats A Knip
Date: Sun, 07 Apr 1996 18:10
Date: Sun, 07 Apr 1996 18:10
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> Right, I've been reading these groups for about six months now, and I
> need to know what the following things are please:
> 1) BSP
> 2) RayCasting
I've never seen a "formal" description to raycasting (if there even
is one) but the technique that people most often talk about around
here when they mention it is a simplified raytrace that works on a
2D map. You just trace a ray in the map for each column of screen
to find out what wall will be visible in that particular column.
BSP (Binary space partitioning) is a way to subdivide a bunch of
polygons into a binary searchtree. You can then find out the order
of the polygons from a particular place in the map (=sorting) by
just traversing the tree in a specific way. You can do a lot of
other nice things with BSPs as well, so if you're interested I'd
recommend reading the BSP-FAQ. I don't remember the pointer to it,
but do a websearch on "FAQ" and "BSP" then you'll probably find it.
--
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Mats.Knip@hut.fi http://www.hut.fi/~mknip/
Re: These technical terms...
Author: Michael
Date: Tue, 09 Apr 1996 15:19
Date: Tue, 09 Apr 1996 15:19
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Hi Stephen,
On Sun, 7 Apr 1996, Stephen Gathercole wrote:
> Right, I've been reading these groups for about six months now, and I need to
> know what the following things are please:
>
> 1) BSP
> 2) RayCasting
>
BSP = Bigger Space Please
RayCasting = it's what happens to Rays' leg if he fails down because he
didn't get the space he needed.
Just kidding, relax :) .
Michael (shotgun@slip.net)
Founding member of S.A.D. (Slipnet A Disappointment)
Now with new members!!
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