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Article #47058

Re: *.wav files, can't get them to play

#47058
From: Erik de Castro Lopo
Date: Wed, 20 Jan 1999 00:00
42 lines
2408 bytes
Jason Stokes wrote:
> 
> In article <783288$qhp$1@nnrp1.dejanews.com>, cbagwell@sprynet.com
> <cbagwell@sprynet.com> wrote:
> 
> >In article <916460312.42981@proteus.cantech.net.au>,
> >  tony@thor.cantech.net.au (Anthony J. Breeds-Taurima) wrote:
> 
> >> Some CD-quality wav files won't play with "play" you should look into
> >"wavplay"
> >> I don't know anything about suse BUT I'm someone has already put together a
> >> package for you.
> >>
> >
> >There are no "CD-quality wav files" (i.e. 16-bit PCM data) that I have come
> >across that sox can't handle.  Some people in the past liked to use sox to
> >pipe audio data to /dev/audio which by default can only handle 8-bit audio
> >and would sound bad.  The "play" script included with sox correctly plays
> >16-bit audio to /dev/dsp.
> >
> >You may download the source code to compile sox from my web page at
> >http://home.sprynet.com/sprynet/cbagwell/projects.html
> 
> One .wav format neither sox *nor* wavplay will play is "Microsoft
> ADPCD" wav format.  You gotta love Microsoft for being open and honest
> with its file formats.

I think you mean "Microsoft ADPCM" and yes sox cam play that as well
as IMA/DVI ADPCM. The verison of sox I an using is 12.15. You can get it
at:

	http://home.sprynet.com/sprynet/cbagwell/projects.html
	
Erik
-- 
+-------------------------------------------------+
     Erik de Castro Lopo     erikd@zip.com.au
+-------------------------------------------------+
"There are two ways of constructing a software design. One way is
 to make it so simple that there are obviously no deficiencies
 and the other is to make it so complicated that there are no
 obvious deficiencies."  --  C A R Hoare
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From: Erik de Castro Lopo <erikd@zip.com.au>
Subject: Re: *.wav files, can't get them to play
Date: 1999/01/20
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