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Article #55525Online X-Boulderdash
From: Paul S Williams (Wil)
Date: Tue, 03 Jun 1997 00:00
Date: Tue, 03 Jun 1997 00:00
38 lines
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1691 bytes
Hello all,
A month or two ago I announced the release of BD4, a boulderdash type game.
Since its release over 50000 games have been played worldwide. I am
reannouncing the game since the original release didn't support 16 bit
graphics modes, used busy waits, had poor network code and didn't handle X
events nicely (e.g. losing focus was ignored rather than causing the game o
pause).
Version 4.14 corrects all of the above, with minor changes over version 4.13
which has been unchanged for a few weeks.
So, what is the game all about you ask? Go to the web page and have a look!
http://ciips.ee.uwa.edu.au/~williams/bd/
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Game features include
- personal player record with email and URL tags
- central server global high scores (already quite global)
- single and teamwork game modes (teamwork mode for Java not online yet)
- many game objects (bugs, aliens, running mines, yam yams, rock,
different diamonds types, bombs, grenades, keys, doors, special walls,
nuts, attractor wheels, slime, etc
- over 100 levels
- and more....
- a java level editor is on the way (it runs fine locally)
Anyway, in general check out:
http://ciips.ee.uwa.edu.au/~williams/bd/
You won't be disappointed!
Wil
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 102983,eb85ce7791169938,start X-Google-Attributes: gid102983,public From: williams@ee.uwa.edu.au (Paul S Williams (Wil)) Subject: Online X-Boulderdash Date: 1997/06/03 Message-ID: <5n138d$roq$1@enyo.uwa.edu.au> X-Deja-AN: 245779814 Organization: The University of Western Australia Keywords: game, networked, X, boulderdash, java Newsgroups: aus.computers.linux