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Article #629Re: Rallicross 2 - is it realistic for the Australian tracks ?
From: Bateau
Date: Mon, 18 Apr 2005 09:53
Date: Mon, 18 Apr 2005 09:53
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1778 bytes
"Neil J" <neiljenkins@.removethis.optushome.com.au> wrote: >I have just bought Rallicross 2 which I am finding to be really great. > >... however I am curious how realistic the Australian tracks are, or if the >even exist in real life. > >My reason for asking is that there are a few strange things as you whiz >through towns that I haven't seen from my limited existence down south. The >first is the types of powerpoles used. The second is the use of windmills. >The third is the use of above ground tanks. > >The speed signs certainly are Australian but I wonder about the composition >of towns - I get the feeling that none of it is based on any actual tracks - >but could be wrong. Lots of water tanks and windmills here.
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X-Google-Thread: f5f75,7b8f110322926668 X-Google-Attributes: gidf5f75,public X-Google-Language: ENGLISH,ASCII-7-bit Path: arc1-ca.pugleaf.net!g2news1.google.com!news1.google.com!newsread.com!news-xfer.newsread.com!news-feed01.roc.ny.frontiernet.net!nntp.frontiernet.net!newscon06.news.prodigy.com!prodigy.net!border1.nntp.dca.giganews.com!nntp.giganews.com!news1.optus.net.au!optus!newsfeed.pacific.net.au!newsfeed.iinet.net.au!newsfeed.iinet.net.au!per-qv1-newsreader-01.iinet.net.au!not-for-mail From: Bateau <Gamera@work.stomping.aza> Newsgroups: aus.games Subject: Re: Rallicross 2 - is it realistic for the Australian tracks ? Date: Mon, 18 Apr 2005 17:53:44 +0800 Message-ID: <20u6619b8gc9kkkco9f23vl4i758nod8eg@4ax.com> References: <4261140a$0$5394$afc38c87@news.optusnet.com.au> X-Newsreader: Forte Agent 1.91/32.564 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 16 NNTP-Posting-Host: 203.59.186.62 X-Trace: 1113818234 per-qv1-newsreader-01.iinet.net.au 391 203.59.186.62