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Article #16167Re: fastest path
From: Rainer Deyke
Date: Wed, 07 Jun 2000 00:00
Date: Wed, 07 Jun 2000 00:00
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Sean Van Tyghem <van.tyghem.sean@village.uunet.be> wrote in message news:393eb1e1$0$11459@bru5-newsr1.be.uu.net... > Could anyone help with the fastest path algorithme?? > It doesn't have to search diagonal, but it has to be fast........very fast, > cause i will use it a lot > It is for a tile based game. Look up: A* (A star) -- Rainer Deyke (root@rainerdeyke.com) "In ihren Reihen zu stehen heisst unter Feinden zu kaempfen" - Abigor
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: faaa2,b78c5a542e9a1319 X-Google-Attributes: gidfaaa2,public X-Google-Thread: fcea4,b78c5a542e9a1319 X-Google-Attributes: gidfcea4,public From: "Rainer Deyke" <root@rainerdeyke.com> Subject: Re: fastest path Date: 2000/06/07 Message-ID: <oFz%4.8530$r7.1760944@news1.rdc2.tx.home.com> X-Deja-AN: 632350421 References: <393eb1e1$0$11459@bru5-newsr1.be.uu.net> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Complaints-To: abuse@home.net X-Trace: news1.rdc2.tx.home.com 960415444 24.22.178.39 (Wed, 07 Jun 2000 15:04:04 PDT) Organization: @Home Network X-MSMail-Priority: Normal NNTP-Posting-Date: Wed, 07 Jun 2000 15:04:04 PDT Newsgroups: be.comp.programming,comp.games.development.programming.algorithms