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Article #43316

Re: Best CoCo Game of All

#43316
From: the OTHER Rick Adams
Date: Fri, 10 Dec 1993 05:17
31 lines
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Scott McGee <apple!MICROWARE.COM!smcgee> says:
>>Then Tandy and Activision asked me to do the Coco 3 version of Shanghai.
>>
>I gotta tell you, my kids LOVE that game!

So do mine.  :)

>I'd like to hear more about your text adventure game interpreter. You mean
>something you can add a different 'data file' to to get a different game?
>What language? Is it likely to be portable to OSK?

Yes, exactly.  You write your adventure in an interpreted language, and
the adventure interpreter program "runs" it.  An earlier version of the
program is on Delphi, under the name OAI (online adventure interface).
OAI is one of those things that never really took off, even though I
thought it was way cool.  It not only ran the adventure, it also gatewayed
the resulting game onto Delphi conference, so that you and all your friends
could schmooze around conference playing it.

It'd be eminently portable to OSK, except that I never released the source,
as I think it may have commercial potential somewhere down the road.

Another thing that never took off, and I always wondered why, was the
"doodle mode" in my GameTerm program.  That program enabled you to log
onto Delphi conference, and be able to draw pictures on the screen of
anyone else in conference that was also logged on with that program.
Well, I guess it was a little silly, but I like doing silly things sometimes.
:)

--
Rick Adams / Color Central Software / rickadams@ccentral.UUCP
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Date: Thu, 9 Dec 1993 21:17:11 PST
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From: the OTHER Rick Adams <ccentral!rickadams@APPLE.COM>
Subject: Re: Best CoCo Game of All
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