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Article #43394

Re: Sub:Re: CoCo II Emulator ROMs

#43394
From: knudsen%ihades.UUCP.UUCP
Date: Fri, 03 Dec 1993 02:04
26 lines
1778 bytes
To: coco@pucc.princeton.edu
Reply-To: m.j.knudsen@att.com


>BTW, I was also working on an Atari 2600 emulator.  I figured I could get more
>life out of those Atari game cartridges, but in the end I shelved it.  It
>didn't seem worth the effort.  (I wrote Atari in August to see if they were
>- Jeff

Didn't you have some heavy work to emulate the special grafix hardware
in the Ataris (and COmmos too)?
Sprites, scrolling, etc -- even on a 386 PC these might eat up a ton
of machine time to emulate.

One of the challenges facing Coco game programmers was the total
lack of any such harware features.  All PUT & GET.
And while we were the only computer with sampled sound D/A capability,
the action had to freeze while the sound played (remember Mario freezing
in mid-jump in Donkey King?)

BTW, was Dungeons of Daggorath ported from the Apple?  It had a
4-line text window at the bottom, and Apple II had special
hardware mode for that.  But only Coco could do all those neat sounds,
and at different volume levels too!  Clank -- Breathe -- Fart!

--mike k
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From: knudsen%ihades.UUCP.UUCP@ATT.BITNET
Subject: Re: Sub:Re: CoCo II Emulator ROMs
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