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Article #43397

Emulation & Best Games

#43397
From: coco-sysop
Date: Fri, 03 Dec 1993 06:32
28 lines
2177 bytes
 >Reply to Item    8721339                 93/12/02        16:04
 >From:   COCO@PUCC.PRINCETON.EDU@INET#   Internet Gateway
 >Sub:      Re: Sub:Re: CoCo II Emula

 >And while we were the only computer with sampled sound D/A capability, the
 >action had to freeze while the sound played (remember Mario freezing in
 >mid-jump in Donkey King?)

Remember Tom Mix's game GRABBER?  It played music while it was moving,
though it might have just been sneaking in notes between action.  It
"sounded" like multi-part music, but it was hard to tell.

Does anyone remember a game which was, to the best of my knowledge, public
domain (shareware didn't exist back then, eh?) called BC BILL?  It played
music while it animated during the opening of the round, but you could see
flicker of the animation and a bit cracky sound.

There was a game listed (lotsa DATA statements!) in Rainbow many years ago
(and I typed it all in) called ... uh ... something that I forget but it had
neat music (like a synthesizer) at the beginning and ALL during play it made
sound, too.  You basically just moved left and right as tons of things came
flying down the screen - some you wanted to get, others avoid.  It was ZONX
or something like that.  If more programmers had tried it, maybe we could
have had better sound?

Did anyone ever "win" Shock Trooper?  If so, what happened?

          Allen C. Huffman -/- Sub-Etha Software
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From: coco-sysop@GENIE.GEIS.COM
Subject: Emulation & Best Games
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