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Article #43424Re: Best CoCo Game of All
From: the OTHER Rick Adams
Date: Sat, 04 Dec 1993 21:28
Date: Sat, 04 Dec 1993 21:28
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In <9312011830.AA13938@apple.com>, apple!GENIE.GEIS.COM!coco-sysop says: >Wow. I never thought of games coming out that way. I always expected them >to come from existing companies (ala the Bjork involvement with DataSoft >over Zaxxon). How old where you when you got the published? Any ideas on >how many copies where made/sold? > >Rick, what do you do now? How many games did you write for the CoCo (or any >other system for that matter)? Yes, I never was an "existing company"... just a hacker type that bought a Color Computer because everyone else seemed to be getting one at the time, among my circle of friends, and I liked the machine. I spent about one and a half years programming Temple of ROM, learning 6809 assembler in the process. Such a game would take much less time for me to develop now, but at the time I was just learning. I was around 31 or so then. I did the game just for fun, but when I got done with it, it seemed good enough to send to Tandy, so I did... and they liked it, and bought it. I forget how many sold, but figures of something like 14,000 units every six months or so sounds close. People at work were impressed that I picked up 6809 assembler, so they tapped me for a project at work involving 68000 assembler, programming an operating system. So I got involved in systems programming there, and I had my Coco to thank for it. ;) I wrote a second game named "Bomb Threat", that was sort of reminiscent of Pengo (I am told; I never saw Pengo). Tandy ALMOST bought it, but eventually changed their minds. That game never saw the light of day. I always wanted to sell it, but didn't try very hard, and nobody I showed it to was terribly interested. It always was a big hit at parties, tho. Then Tandy and Activision asked me to do the Coco 3 version of Shanghai. At the time I was also doing a lot of shareware and freeware stuff with RSDOS (like DELPHIterm) and OS9 (various little utilities, OS9 UUCP, a text adventure game interpreter, stuff like that). I still turn out something every once in awhile. Some stuff I never released that didn't have universal appeal, like some utilities for exchanging email in JIS code for use encoding/decoding Japanese characters... I had an email correspondant in Tokyo at the time... I have called myself "Color Central Software", but that was just so I could answer the question "who are you?" with something other than "me". :) Right now, I have just moved to Minneapolis, Minnesota... and am working for West Publishing in Eagan MN... programming telecommunications products on various UNIX platforms. I have both a Color Computer and a Macintosh SE/30 at home, and I program on both of them in my spare time. I ported my Coco adventure game interpreter to the Mac, for example, and am working on a Mac Japanese online dictionary program.-- Rick Adams / Color Central Software / rickadams@ccentral.UUCP
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110568,c726c4d19a5edb70,start X-Google-Attributes: gid110568,public X-Google-ArrivalTime: 1993-12-07 17:59:35 PST Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!paladin.american.edu!auvm!APPLE.COM!ccentral!rickadams Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU Newsgroups: bit.listserv.coco Return-Path: <@AUVM.AMERICAN.EDU:COCO@PUCC.BITNET> Message-ID: <9312041328.AA02141@ccentral.UUCP> Date: Sat, 4 Dec 1993 13:28:00 PST Reply-To: the OTHER Rick Adams <ccentral!rickadams@apple.com> Sender: COCO - Tandy Color Computer List <COCO@PUCC.BITNET> From: the OTHER Rick Adams <ccentral!rickadams@APPLE.COM> Subject: Re: Best CoCo Game of All Lines: 51