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Article #43436Re: Best CoCo Game of All
From: Scott McGee
Date: Mon, 06 Dec 1993 14:39
Date: Mon, 06 Dec 1993 14:39
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In a previous post, Rick Adams says:
>I wrote a second game named "Bomb Threat", that was sort of reminiscent
>of Pengo (I am told; I never saw Pengo). Tandy ALMOST bought it, but
>eventually changed their minds. That game never saw the light of day.
>I always wanted to sell it, but didn't try very hard, and nobody I showed
>it to was terribly interested. It always was a big hit at parties, tho.
>
Hey, you wanna release it now, I bet there are a lot of people who'd like
to see it!
>Then Tandy and Activision asked me to do the Coco 3 version of Shanghai.
>
I gotta tell you, my kids LOVE that game!
>At the time I was also doing a lot of shareware and freeware stuff with
>RSDOS (like DELPHIterm) and OS9 (various little utilities, OS9 UUCP,
>a text adventure game interpreter, stuff like that).
I'd like to hear more about your text adventure game interpreter. You mean
something you can add a different 'data file' to to get a different game?
What language? Is it likely to be portable to OSK?
Scott
--
Buttered bread always lands * Would YOU mistake these
butter side down! (Unless * opinions as anyone`s
it sticks to the ceiling!) * but my own?
smcgee@microware.com (Scott McGee)
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110568,c726c4d19a5edb70 X-Google-Attributes: gid110568,public X-Google-ArrivalTime: 1993-12-07 17:59:35 PST Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!paladin.american.edu!auvm!MICROWARE.COM!smcgee Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU Newsgroups: bit.listserv.coco Return-Path: <@AUVM.AMERICAN.EDU:COCO@PUCC.BITNET> Message-ID: <9312061439.AA06642@wales> Date: Mon, 6 Dec 1993 08:39:39 CST Reply-To: Scott McGee <smcgee@MICROWARE.COM> Sender: COCO - Tandy Color Computer List <COCO@PUCC.BITNET> From: Scott McGee <smcgee@MICROWARE.COM> Subject: Re: Best CoCo Game of All Lines: 29