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Article #43436

Re: Best CoCo Game of All

#43436
From: Scott McGee
Date: Mon, 06 Dec 1993 14:39
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In a previous post, Rick Adams says:
>I wrote a second game named "Bomb Threat", that was sort of reminiscent
>of Pengo (I am told; I never saw Pengo).  Tandy ALMOST bought it, but
>eventually changed their minds.  That game never saw the light of day.
>I always wanted to sell it, but didn't try very hard, and nobody I showed
>it to was terribly interested.  It always was a big hit at parties, tho.
>
Hey, you wanna release it now, I bet there are a lot of people who'd like
to see it!

>Then Tandy and Activision asked me to do the Coco 3 version of Shanghai.
>
I gotta tell you, my kids LOVE that game!

>At the time I was also doing a lot of shareware and freeware stuff with
>RSDOS (like DELPHIterm) and OS9 (various little utilities, OS9 UUCP,
>a text adventure game interpreter, stuff like that).

I'd like to hear more about your text adventure game interpreter. You mean
something you can add a different 'data file' to to get a different game?
What language? Is it likely to be portable to OSK?

Scott


--
        Buttered bread always lands   *   Would YOU mistake these
        butter side down! (Unless     *   opinions as anyone`s
        it sticks to the ceiling!)    *   but my own?
                  smcgee@microware.com (Scott McGee)
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From: Scott McGee <smcgee@MICROWARE.COM>
Subject: Re: Best CoCo Game of All
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