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Article #43461Re: CoCo II Emulator now
From: Jeff Vavasour
Date: Sun, 28 Nov 1993 10:44
Date: Sun, 28 Nov 1993 10:44
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coco-sysop@GENIE.GEIS.COM writes: >Jeff, what all will the emulator actually run? Does it handle POKE, machine >language (any at all?), or will it, say, run OS-9 Level I? <grin> If you can get your ROM onto your PC, the emulator will work like a real CoCo to the best of my programming ability. The contents of the FF00 page have been included for the basic CoCo II hardware, giving correct responses. It also includes the disk controller functions (sector I/O only) at FF4x. For example, FF0x and FF2x act just like PIAs. The bottom line is, once inside, you should be able to run most all CoCo software. At the moment, the only things that I haven't accounted for in some way are the 63.5us horizontal sync interrupt and the cassette. (The 60Hz vertical sync interrupt *is* included.) I've tried it out with the CoCo ROMs, Dragon ROMs, ADOS patch, Gold Runner game, Polaris Program Pak, EDTASM+ Program Pak, and a few other things. - Jeff
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110568,baa66a49fe7a7e82 X-Google-Attributes: gid110568,public X-Google-ArrivalTime: 1993-11-28 02:44:40 PST Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!agate!library.ucla.edu!news.mic.ucla.edu!unixg.ubc.ca!jeffv From: jeffv@physics.ubc.ca (Jeff Vavasour) Newsgroups: bit.listserv.coco Subject: Re: CoCo II Emulator now Date: 28 Nov 1993 10:44:20 GMT Organization: The University of British Columbia Lines: 20 Distribution: world Message-ID: <2d9ve4$ftc@nntp.ucs.ubc.ca> References: <9311280242.AA13657@relay2.geis.com> NNTP-Posting-Host: physics.ubc.ca