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Article #43465

Re: CoCo II Emulato

#43465
From: Jeff Vavasour
Date: Sun, 28 Nov 1993 21:10
15 lines
1384 bytes
rcisnet2!color_galaxy_mw!eric_levinson writes:
>JV>I've tried it out with the CoCo ROMs, Dragon ROMs, ADOS patch, Gold Runner
>JV>game, Polaris Program Pak, EDTASM+ Program Pak, and a few other things.  
>It does not work with COCO 3 Roms.  I just get a green screen, and it freezes,
>it even produces the same garbage screen that the COCO does when it freezes!

Sorry, I should've been more clear about that.  The original post said that
it was a CoCo I or II Emulator, so it'll only use the CoCo I/II ROMs.  The
CoCo III patches the ROM image after copying it to RAM.  The patched image
will definitely crash.

If you can figure out how to get the unpatched image out of your machine, or
can find a CoCo I/II, it'll work.

- Jeff
Technical Details
Message-ID: <2db438$h89@nntp.ucs.ubc.ca>
Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!vanbc.wimsey.com!unixg.ubc.ca!jeffv
References: <182@rcisnet.org>

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From: jeffv@physics.ubc.ca (Jeff Vavasour)
Newsgroups: bit.listserv.coco
Subject: Re: CoCo II Emulato
Date: 28 Nov 1993 21:10:00 GMT
Organization: The University of British Columbia
Lines: 15
Distribution: world
Message-ID: <2db438$h89@nntp.ucs.ubc.ca>
References: <182@rcisnet.org>
NNTP-Posting-Host: physics.ubc.ca
Keywords: (none)