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Article #43465Re: CoCo II Emulato
From: Jeff Vavasour
Date: Sun, 28 Nov 1993 21:10
Date: Sun, 28 Nov 1993 21:10
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rcisnet2!color_galaxy_mw!eric_levinson writes: >JV>I've tried it out with the CoCo ROMs, Dragon ROMs, ADOS patch, Gold Runner >JV>game, Polaris Program Pak, EDTASM+ Program Pak, and a few other things. >It does not work with COCO 3 Roms. I just get a green screen, and it freezes, >it even produces the same garbage screen that the COCO does when it freezes! Sorry, I should've been more clear about that. The original post said that it was a CoCo I or II Emulator, so it'll only use the CoCo I/II ROMs. The CoCo III patches the ROM image after copying it to RAM. The patched image will definitely crash. If you can figure out how to get the unpatched image out of your machine, or can find a CoCo I/II, it'll work. - Jeff
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110568,445cd1f15a071e7f X-Google-Attributes: gid110568,public X-Google-ArrivalTime: 1993-11-28 13:08:54 PST Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!vanbc.wimsey.com!unixg.ubc.ca!jeffv From: jeffv@physics.ubc.ca (Jeff Vavasour) Newsgroups: bit.listserv.coco Subject: Re: CoCo II Emulato Date: 28 Nov 1993 21:10:00 GMT Organization: The University of British Columbia Lines: 15 Distribution: world Message-ID: <2db438$h89@nntp.ucs.ubc.ca> References: <182@rcisnet.org> NNTP-Posting-Host: physics.ubc.ca Keywords: (none)