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Article #43467

Re: CoCo II Emulato

#43467
From: Darren Reed
Date: Mon, 29 Nov 1993 02:42
28 lines
2222 bytes
>
> rcisnet2!color_galaxy_mw!eric_levinson writes:
> >JV>I've tried it out with the CoCo ROMs, Dragon ROMs, ADOS patch, Gold Runner
> >JV>game, Polaris Program Pak, EDTASM+ Program Pak, and a few other things.
> >It does not work with COCO 3 Roms.  I just get a green screen, and it freezes
 ,
> >it even produces the same garbage screen that the COCO does when it freezes!
>
> Sorry, I should've been more clear about that.  The original post said that
> it was a CoCo I or II Emulator, so it'll only use the CoCo I/II ROMs.  The
> CoCo III patches the ROM image after copying it to RAM.  The patched image
> will definitely crash.
>
> If you can figure out how to get the unpatched image out of your machine, or
> can find a CoCo I/II, it'll work.

easy...just write a small assembly prog. to disable all but NMI, switch
to full rom above $8000, and copy the roms to various other blocks...
something like below...but you then have to copy it out to disk or
wherever...do it block by block...same way as you use the 512k cocoIIIs
to do disk copying in single passes.

orcc #$50; lda #rom_setting; sta $ff9x ldx #$8000; clra
loop2
sta #$ffa2; ldy #$4000
loop1
ldb ,x++; stb ,y++; cmpy #$6000; bne loop1; inca; cmpa #$4;
bne loop2; andcc #$af
Technical Details
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Date: Mon, 29 Nov 1993 12:42:45 +1000
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Sender: COCO - Tandy Color Computer List <COCO@PUCC.BITNET>
From: Darren Reed <avalon@COOMBS.ANU.EDU.AU>
Subject: Re: CoCo II Emulato
In-Reply-To: <no.id> from "Jeff Vavasour" at Nov 28, 93 09:10:00 pm
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