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Article #43476Re: Best CoCo Game of All
From: the OTHER Rick Adams
Date: Sat, 27 Nov 1993 05:06
Date: Sat, 27 Nov 1993 05:06
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3185 bytes
In <9311210729.AA02375@apple.com>, apple!GENIE.GEIS.COM!coco-sysop says: >Joel, I never saw Temple of ROM but the screen shots reminded me of the >Atari ADVENTURE cart. What was it like? As author of Tandy's "Temple of ROM" gamepak, I can say that it was HEAVILY influenced by Atari's ADVENTURE cartridge game for their VCS. Matter of fact, earlier beta copies of it had a little square moving around as the player, just like that old cart. I had also been reading a lot of Katherine Kurtz's "Deryni" series at the time, which gave me the idea for the "transfer portals" in the game. The game was supposed to have a mediaeval theme, but Tandy ignored my written instructions for the game and substituted their own space theme in their own instructions, which I always thought was pretty lame. The game had two-dimensional smooth scrolling in all directions, and you explored a VERY LARGE and fairly complex maze. It never got incorporated in the game, but I had my own name for most of the rooms... there was the temple, where you started out... up in the far upper left corner of the maze was the king and queen's bedrooms... off towards the lower right was the catacombs... and one very large room, the size of the entire screen, was the ballroom. I had some grandiose ideas for the game that I never actually implemented... like, I was going to have a full scale game of Space Invaders going on in the ballroom for you to wander thru... I put an easter egg in, of course... there is a way to pass through the walls, not that it does you any good... it's just in there for fun... Temple of ROM was my first game that I wrote... I developed it on a CASSETTE BASED system... no floppies. The source fit on a set of three 20-minute cassette tapes... yes, I was a masochist... but I didn't have the money to buy a floppy drive at the time... I was always partial to Dale Lear's games, myself... I really liked Doubleback. Very original concept, later stolen, errr, I mean, emulated by Atari's "Photon" arcade game. I was carpooling with Dale and his brother Paul in an old milktruck van at the time Doubleback was conceived... we would talk about ideas for it on the way to work... at one point we talked about putting in a pair of chomping false teeth as one of the objects floating around... but for some reason Dale never did. -- Rick Adams / Color Central Software / rickadams@ccentral.UUCP
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110568,39e0c104e390f1d1,start X-Google-Attributes: gid110568,public X-Google-ArrivalTime: 1993-11-29 06:28:38 PST Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!paladin.american.edu!auvm!APPLE.COM!ccentral!rickadams Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU Newsgroups: bit.listserv.coco Return-Path: <@AUVM.AMERICAN.EDU:COCO@PUCC.BITNET> Message-ID: <9311262106.AA02138@ccentral.UUCP> Date: Fri, 26 Nov 1993 21:06:27 PST Reply-To: the OTHER Rick Adams <ccentral!rickadams@apple.com> Sender: COCO - Tandy Color Computer List <COCO@PUCC.BITNET> From: the OTHER Rick Adams <ccentral!rickadams@APPLE.COM> Subject: Re: Best CoCo Game of All Lines: 45