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Article #43481Re: Best CoCo Game of All
From: coco-sysop
Date: Mon, 29 Nov 1993 21:51
Date: Mon, 29 Nov 1993 21:51
56 lines
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3492 bytes
>Reply to Item 9590302 93/11/26 16:06
>From: COCO@PUCC.PRINCETON.EDU@INTERNET#
>Sub: Re: Best CoCo Game of All
>From <@PUCC.PRINCETON.EDU:COCO@PUCC.PRINCETON.EDU> Mon Nov 29 14:12:28
>As author of Tandy's "Temple of ROM" gamepak, I can say that it was
>HEAVILY influenced by Atari's ADVENTURE cartridge game for their VCS.
Wow, I should have ordered it. I never actually saw it in my local Radio
Shack, but in the catalogs.
>supposed to have a mediaeval theme, but Tandy ignored my written
>instructions for the game and substituted their own space theme in their
>own instructions, which I always thought was pretty lame.
Bummer! I'll have to find it at a CoCoFest so I can check it out. It
really sounds kind of neat.
>actually implemented... like, I was going to have a full scale game of
>Space Invaders going on in the ballroom for you to wander thru...
And so does that. Heh. That would have been fun to code <g>.
>I put an easter egg in, of course... there is a way to pass through the
>walls, not that it does you any good... it's just in there for fun...
Aha! It's not a magic 'dot' is it? <g> And your name hidden somewhere?
>Temple of ROM was my first game that I wrote... I developed it on a
>CASSETTE BASED system... no floppies. The source fit on a set of three 20-
>minute cassette tapes... yes, I was a masochist... but I didn't have the
>money to buy a floppy drive at the time...
How did you get into the CoCo? And how did you submit it to Radio Shack and
get it produced? That amazes me. I kept putting off learning assembly and
all of that back then - I was originally a game programmer for the VIC-20 -
all in BASIC, but I was cranking out things good and sometimes better than
some of the games I bought (often in BASIC) but when I got the CoCo I had
too much fun just "running software" and, later, even spent a few years
doing nothin' but playing around with MUSICA 2 music files. ;)
>I was always partial to Dale Lear's games, myself... I really liked
>Doubleback. Very original concept, later stolen, errr, I mean, emulated
I used to play that all the time at Radio Shack. Gee, I can still remember
the display for the CoCo 1 with monitor that looked like an arcade game with
the place where the coin box would go being sliding doors holding their
stock of games. Wow. I wanted one of those for me room.
>by Atari's "Photon" arcade game. I was carpooling with Dale and his
Do you think they had an original idea or perhaps where truly inspired by
Doubleback? Also, recall MegaBug - did it come before or after the Apple II
and other games that where very similar?
Allen C. Huffman -/- Sub-Etha Software
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110568,39e0c104e390f1d1 X-Google-Attributes: gid110568,public X-Google-ArrivalTime: 1993-11-29 16:31:05 PST Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!paladin.american.edu!auvm!GENIE.GEIS.COM!coco-sysop Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU Newsgroups: bit.listserv.coco Return-Path: <@AUVM.AMERICAN.EDU:COCO@PUCC.BITNET> X-Genie-Id: 3486317 X-Genie-From: COCO-SYSOP Message-ID: <9311292323.AA08604@relay2.geis.com> Date: Mon, 29 Nov 1993 22:51:00 BST Reply-To: coco-sysop@GENIE.GEIS.COM Sender: COCO - Tandy Color Computer List <COCO@PUCC.BITNET> From: coco-sysop@GENIE.GEIS.COM Subject: Re: Best CoCo Game of All Lines: 55