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2 messages
2 total messages Started by Mike Snyder Fri, 02 Dec 2005 17:59
CoCo Quest Update
#29
Author: Mike Snyder
Date: Fri, 02 Dec 2005 17:59
15 lines
1703 bytes
The CoCo Quest website is now at http://www.cocoquest.com/ (the old URL of 
http://www.prowler-pro.com/coco/ will also continue to redirect, for as long 
as necessary).

Check the news section for info about the resurfacing of a CoCo 
action/platform game I wrote fifteen years ago -- Monster Mash. It's 
available for download, along with some screenshots.

I'm also trying to locate a copy of CBASIC-3. Based on a prior suggestion, I 
sent eBay email to the user mentioned as the original author, but he never 
responded. I'm still interested in buying a copy with documentation (if the 
price is right), or graciously accepting a donation if somebody has a copy 
they just don't want. :)

---- Mike 
Re: CoCo Quest Update
#30
Author: Mike Snyder
Date: Fri, 02 Dec 2005 18:05
22 lines
2133 bytes
"Mike Snyder" <wyndo@prowler-pro.com> wrote in message 
news:ZX%jf.35161$4l5.3344@dukeread05...
> The CoCo Quest website is now at http://www.cocoquest.com/ (the old URL of 
> http://www.prowler-pro.com/coco/ will also continue to redirect, for as 
> long as necessary).

Oh, and one other thing. I would like to find a ZCode interpreter for the 
CoCo. My search has been empty there, too. Zcode is the Infocom adventure 
game format (Interactive Fiction), which is currently still in use today 
(The Inform programming language compiles to it, for instance). I'd like to 
build some disks that include the interpreter and some recent ZCode games, 
but lack of an interpreter holds me back. :)

I know it exists. The guy who wrote Infocom's version even responded to one 
of my other inquiries in the rec.games.int-fiction group. I figure that one 
would be 32-character mode. With the CoCo 3's 40 and 80 column modes, I'd 
*like* to find a ZCode interpreter specifically for it. Interactive Fiction 
would play much better in 80 columns. :)

Any help is appreciated!

---- Mike 
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