Thread View: bit.listserv.coco
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Started by Mike Snyder
Fri, 02 Dec 2005 17:59
CoCo Quest Update
Author: Mike Snyder
Date: Fri, 02 Dec 2005 17:59
Date: Fri, 02 Dec 2005 17:59
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The CoCo Quest website is now at http://www.cocoquest.com/ (the old URL of http://www.prowler-pro.com/coco/ will also continue to redirect, for as long as necessary). Check the news section for info about the resurfacing of a CoCo action/platform game I wrote fifteen years ago -- Monster Mash. It's available for download, along with some screenshots. I'm also trying to locate a copy of CBASIC-3. Based on a prior suggestion, I sent eBay email to the user mentioned as the original author, but he never responded. I'm still interested in buying a copy with documentation (if the price is right), or graciously accepting a donation if somebody has a copy they just don't want. :) ---- Mike
Re: CoCo Quest Update
Author: Mike Snyder
Date: Fri, 02 Dec 2005 18:05
Date: Fri, 02 Dec 2005 18:05
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"Mike Snyder" <wyndo@prowler-pro.com> wrote in message news:ZX%jf.35161$4l5.3344@dukeread05... > The CoCo Quest website is now at http://www.cocoquest.com/ (the old URL of > http://www.prowler-pro.com/coco/ will also continue to redirect, for as > long as necessary). Oh, and one other thing. I would like to find a ZCode interpreter for the CoCo. My search has been empty there, too. Zcode is the Infocom adventure game format (Interactive Fiction), which is currently still in use today (The Inform programming language compiles to it, for instance). I'd like to build some disks that include the interpreter and some recent ZCode games, but lack of an interpreter holds me back. :) I know it exists. The guy who wrote Infocom's version even responded to one of my other inquiries in the rec.games.int-fiction group. I figure that one would be 32-character mode. With the CoCo 3's 40 and 80 column modes, I'd *like* to find a ZCode interpreter specifically for it. Interactive Fiction would play much better in 80 columns. :) Any help is appreciated! ---- Mike
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