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Started by Lowell Herr
Wed, 12 May 1993 15:18
Re: Interactive Physics
Author: Lowell Herr
Date: Wed, 12 May 1993 15:18
Date: Wed, 12 May 1993 15:18
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2669 bytes
Sandy, I do use Interactive Physics for a few special situations. One excellent use is to create two-dimensional collision problems. I can create unique collisions and then have different groups analyze the collisions as to whether momentum and/or kinetic energy is conserved. I also have students solve these problems using center-of-mass analysis. Similar situations can be developed for projectile motion. Setting up these problems allows one to use the software without needing classroom sets of Mac's and IP. Another use is to set up a central force such as the sun and then have a planet revolve about the central force. I have my students determine the gravitational constant for the particular situation. Kepler's Third Law can also be confirmed. My students really liked this lab exercise. Since I have a classroom set of Mac's and Interactive Physics, I will sometimes have my students set up situations similar to those found in a college freshman physics class and see if the situation behaves as their math solution. On Wed, 12 May 1993, Sandy Anspach wrote: > Does anyone have experience using Interactive Physics in the classroom? I > am more interested in details about how you are fitting it into > class/labwork than about creating specific simulations. > > I am going to be teaching a high school summer school class and hope to make > use of IP, and I would be happy to share whatever I manage to put together. > I am always interested in new uses. I have not been all that successful having students work on problems directly on the Mac. I seem to have more success creating a situation using IP and then handing out the hard copy. Lowell Herr The Catlin Gabel School Portland, OR
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