Article View: bit.sci.purposive-behavior
Article #18Re: How do you spell coercion?
From: Tim Carey
Date: Tue, 04 May 1999 00:00
Date: Tue, 04 May 1999 00:00
79 lines
3814 bytes
3814 bytes
[From Tim Carey (990504.0755)] Hiya Rick, Thanks for the post ... >[From Rick Marken (990503.0800)] >Not at all. See B:CP, Ch 17 and MSB, p.91-124. Good thanks. >_side effects_ of variation in qo or qi. Behavioral variables >(like qo and qi) can be perceived by an observer and, therefore, >can be controlled by the observer. I think I understand how an observer can observer qo but I'm not at all sure how an observer can observer qi. I'm assuming you're referring to something like the Test where you can get a pretty good idea of what the other person's qi is. Even then though I'd always assumed that what we meant was that Person B now has a qi that corresponds to Person A's qi. I'm not really sure what I make of observing another person's qi, that'll take a bit of getting used to. PCT shows that if an observer >_does_ try to control a variable that matters to an actor, the >actor will "fight back"; there will be conflict. If the observer >is much stronger than the actor then the actor will lose the >conflict; I call this kind of conflict (where on party to >the conflict is much stronger than the other) "coercion". Does PCT say that this is categorically the _only_ option available in this instance? Isn't it also possible that the actor may begin controlling another variable? >We say that "behavior is not controlled by external events" to >distinguish PCT from cause-effect models of how behavior _works_. >Under ordinary circumstances (according to PCT) behavior (qo and >qi) is the observer's view of the actor controlling his own >perceptions. Here's this little qi problem again. Are you now saying that qi is the observer's input and not the actors? I had assumed that when you mentioned qi above you were referring to the actor. >The fact that the player's running path is not caused by external >events under normal circumstances doesn't mean that it can't be >controlled by external events _at all_. OK, this is really good clarification Rick. Thanks. I've been off base (pardon the pun) here for a while. I had thought (and I'm not sure whether I read it somewhere or whether I dreamed it up on my own) that once a reference was set then the environment _did_ determine the actions that would be needed to control this perception. If, for example, I want to maintain the cursor at a value of zero on the computer screen and the disturbance value is 20 then my handle position must be -20. If the disturbance then moves to 40, I _must_ move my handle down to -40. Similarly, I had assumed that if a person set a reference for seeing and feeling the baseball in his hand then the path, speed, etc. of the baseball would determine (in large part) how the person would act. I'd really appreciate your clarification on this. The player's running path >is just a variable I can perceive; and I can control it if I want. Can't you control it for only as long as the player is interested in catching a ball. This is actually one of the principles behind countercontrol (at least I thought it was). Thanks for the post, Cheers, Tim
Technical Details
Message-ID:
<006701be95b0$5cc13060$050b64cb@default>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailShow Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f6c09,a54b11259cb8fd31 X-Google-Attributes: gidf6c09,public From: Tim Carey <T.A.Carey@UQ.NET.AU> Subject: Re: How do you spell coercion? Date: 1999/05/04 Message-ID: <006701be95b0$5cc13060$050b64cb@default> X-Deja-AN: 473674755 Sender: "Control Systems Group Network (CSGnet)" <CSGNET@POSTOFFICE.CSO.UIUC.EDU> Content-Transfer-Encoding: 7bit Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU X-Priority: 3 Content-Type: text/plain; charset="iso-8859-1" X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-MSMail-Priority: Normal MIME-Version: 1.0 Newsgroups: bit.sci.purposive-behavior