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Article View: borland.public.cppbuilder.internet.socket
Article #2940

Re: TWinSocketStream Read in BYTE buffer

#2940
From: Maurice Anderson
Date: Sat, 24 Dec 2005 03:48
32 lines
2028 bytes
Thanks for the reply Remy, but I am a little confused on some things:

Is ReadBuf the function in the server thread to read data from the client?

Is WriteBuf also meant to bein the server thread to write the contents of
the buffer into a new file name?

> I strongly recommend that you send the file size along with the file data
so that the receiver knows ahead
  of time how much data to expect.

How do I send the byte ahead of time when I launch the server thread? As in
SocketThread = new TMyServerThread(true,ClientSocket);?

I have something like this in the server thread's Execute method:

 TWinSocketStream* str = new TWinSocketStream(ClientSocket, timeout);
  while( (!Terminated) && (ClientSocket->Connected) )
  {
         if (str->WaitForData(6000))
        {
            if( ReadBuf(str, &datasize, sizeof(int)) )
           {
            //....
            }
         }
   }
  delete str;

I am sorry, I am still somewhat totally confused on what to do.

Sorry ... Thanks
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From: "Maurice Anderson" <mauriceanderson@hotmail.com>
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Subject: Re: TWinSocketStream Read in BYTE buffer
Date: Fri, 23 Dec 2005 19:48:01 -0800
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