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Article View: borland.public.cppbuilder.internet.socket
Article #73

Trouble with TcpClient component

#73
From: Carlos Moreno
Date: Mon, 21 Apr 2008 15:54
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Hi,

I'm having major trouble and major frustration when trying to 
migrate an application from C++ Builder 6 to Builder 2007  (I 
have the trial version, so it may not be the latest release 2).

The short story / bottom line:  how can I emulate the non-
blocking functionality of TClientSocket, where I transmit 
whenever I need to transmit, and get an event whenever the 
socket received data from the server?

The long / detailed story:

My existing application uses sockets (TClientSocket) in 
non-blocking mode for *fully asynchronous* communications.

TClientSocket is not supported in C++B2007, and the closest 
thing seems to be TcpClient (which also exists in C++B6, so 
this could help with the transition).

With TClientSocket, I set it in non-blocking mode, and I do 
socket->Open() when the user activates the connection.  Works 
like a charm:  whenever the user transmits something, I receive 
an OnReceive (or was it OnRead?) event, to which I respond by 
calling socket->ReceiveBuf and read the received data.

I pretty much ignore the OnSend event, as that one simply tells 
me that I *can* transmit --- I simply transmit when the user 
triggers an action that requires transmitting.

Ok, I'm trying to emulate exactly the above --- the docs in 
C++B6 for this class/component are utterly useless;  and so are 
C++B2007's --- The entry TcpClient takes me to the documentation 
for TIdTcpClient --- Indy's tcp client socket, which does not 
look even remotely similar to TcpClient.

The little it says suggests that it works exactly the same; 
however, they don't.

When I call socket->Open(), I immediately receive an error 
(an OnError event, with error code WOULDBLOCK --- meaning 
that the call to connect returned immediately but the operation 
has not been completed....  Well DUH!   It's in non-blocking 
mode !!!  How could it be completed?  And how why would it tell 
the application that there was an error?

(needless to say that with TClientSocket, I get no error, and 
instead, I get an OnConnect event a fraction of a second after 
calling socket->Open() ....  Seems like the obviously correct 
thing to do)

The connection *does* succeed, but I never get an OnConnected 
event  (I know it succeeds for two reasons:  1) if I call 
socket->Open() again, I get an error ALREADYCONNECTED;  and 
2) if I now call socket->ReceiveBuf, I do read the server's 
greeting message --- the server transmits immediately upon the 
connection being accepted)

The thing is, I never get an OnReceive event (well, I do, but 
I do get it in response to my call to ReceiveBuf --- clearly, 
I need it to be the other way around;  I would only call 
ReceveiBuf when I'm notified, via an event, that the socket 
just received data);  I really really need this feature, since 
my application has other things to do and can not afford to do 
polling on the socket to see if there is data, nor set it in 
blocking mode.

Sure, I could make a separate thread and do polling or use the 
socket in blocking mode, but that would be a major restructuring 
of the application, so I'd *really* like to stay away from that 
option.

Any tips on what's going on or how to make this work?  Am I 
doing something wrong?  Is the functionality of these sockets 
hopelessly broken?  (in which case, suggestions?)

Thanks!

Carlos
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