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8 messages
8 total messages Started by Peter Evans Sat, 24 Dec 2005 02:28
Getting going with Indy 10 and BCB6Pro
#2939
Author: Peter Evans
Date: Sat, 24 Dec 2005 02:28
22 lines
1711 bytes
I have downloaded the latest Indy10 Development Snapshot.  Is this where to 
start?

In \Lib I see Fullc6.bat - do I use this to compile the system?

Where do I put \Lib to make the Fullc6.bat work?  (I have my BCB6Pro in 
d:\Program Files\Borland\CBuilder6.)

The steps given are:
    Open and compile in the following order:
  1.. IndySystem (in Lib\System)
  2.. IndyCore (in Lib\Core)
  3.. IndyProtocols (in Lib\Protocols)
  4.. (leaving out SuperCore for the moment)
How do I do these compiles as I normally use the BCB IDE Alt-P, M option for 
that or are they ?  (By use of the .bat?)

I would be very grateful to have help on getting going.

TIA,

Peter Evans.
Re: Getting going with Indy 10 and BCB6Pro
#2881
Author: Remy Lebeau (TeamB)
Date: Mon, 02 Jan 2006 22:56
10 lines
1202 bytes
"Peter Evans" <peter-evans@pelcaro.com> wrote in message 
news:43acb1ff@newsgroups.borland.com...

>I have downloaded the latest Indy10 Development Snapshot.

Indy 10 does not yet officially support C++ at this time.


Gambit 
Re: Getting going with Indy 10 and BCB6Pro
#2886
Author: Peter Evans
Date: Tue, 03 Jan 2006 19:41
17 lines
1523 bytes
Thank you Remy for your reply.

Peter Evans.

"Remy Lebeau (TeamB)" <no.spam@no.spam.com> wrote in message 
news:43b9b1b0@newsgroups.borland.com...
>
> "Peter Evans" <peter-evans@pelcaro.com> wrote in message 
> news:43acb1ff@newsgroups.borland.com...
>
>>I have downloaded the latest Indy10 Development Snapshot.
>
> Indy 10 does not yet officially support C++ at this time.
>
>
> Gambit
> 
Re: Getting going with Indy 10 and BCB6Pro
#2911
Author: Vladimir
Date: Tue, 10 Jan 2006 08:50
32 lines
2093 bytes
I could compile Indy10 for BCB6, but for this I changed FullC6.bat file 
to get bpl, lib, hpp files.
After that I could install Indy10 to CB6 (befor I had to remove Indy9).
When I tried to compile some exapmles, I got many error message for 
idwinsock2.hpp file, to fix these errors I commented erronous lines in 
the hpp file and got to work indy10 for cb6.
The same may be for BDS2006.
The main work, as I can is to change IdWinsock2.pas file (as was made 
for Indy9).

Peter Evans wrote:
> Thank you Remy for your reply.
> 
> Peter Evans.
> 
> "Remy Lebeau (TeamB)" <no.spam@no.spam.com> wrote in message 
> news:43b9b1b0@newsgroups.borland.com...
> 
>>"Peter Evans" <peter-evans@pelcaro.com> wrote in message 
>>news:43acb1ff@newsgroups.borland.com...
>>
>>
>>>I have downloaded the latest Indy10 Development Snapshot.
>>
>>Indy 10 does not yet officially support C++ at this time.
>>
>>
>>Gambit
>>
> 
> 
> 
Re: Getting going with Indy 10 and BCB6Pro
#2912
Author: Remy Lebeau (TeamB)
Date: Tue, 10 Jan 2006 19:01
22 lines
1684 bytes
"Vladimir" <zhuchko@jinr.ru> wrote in message
news:43c37569$1@newsgroups.borland.com...

> I could compile Indy10 for BCB6, but for this I changed
> FullC6.bat file to get bpl, lib, hpp files.

The FullC#.bat files should have already outputted those.

> When I tried to compile some exapmles, I got many error
> message for idwinsock2.hpp file

That is because IdWinSock2.pas is not ready for C++ yet.

> The main work, as I can is to change IdWinsock2.pas file
> (as was made for Indy9).

That is a major part of it.  But do not use the version from Indy 9.  Indy
10's version of IdWinSock2.pas has stuff in it that Indy 9's didn't.


Gambit
Re: Getting going with Indy 10 and BCB6Pro
#2917
Author: Vladimir
Date: Wed, 11 Jan 2006 06:50
36 lines
2190 bytes
Remy Lebeau (TeamB) wrote:
> "Vladimir" <zhuchko@jinr.ru> wrote in message
> news:43c37569$1@newsgroups.borland.com...
> 
> 
>>I could compile Indy10 for BCB6, but for this I changed
>>FullC6.bat file to get bpl, lib, hpp files.
> 
> 
> The FullC#.bat files should have already outputted those.
No, FullC6 is not ready yet, within the command lines the switch -JPHN 
is absent.
> 
> 
>>When I tried to compile some examples, I got many error
>>message for idwinsock2.hpp file
> 
> 
> That is because IdWinSock2.pas is not ready for C++ yet.

> 
> 
>>The main work, as I can is to change IdWinsock2.pas file
>>(as was made for Indy9).
> 
> 
> That is a major part of it.  But do not use the version from Indy 9.  Indy
> 10's version of IdWinSock2.pas has stuff in it that Indy 9's didn't.
Yes, I know, but after compilation of the Indy10 I just commented 
error's lines within idwinsok2.hpp file and then could compile some 
indy10 examples.
> 
> 
> Gambit
> 
> 
Re: Getting going with Indy 10 and BCB6Pro
#2921
Author: Remy Lebeau (TeamB)
Date: Wed, 11 Jan 2006 10:19
13 lines
1537 bytes
"Vladimir" <zhuchko@jinr.ru> wrote in message
news:43c4aaac@newsgroups.borland.com...

> Yes, I know, but after compilation of the Indy10 I just commented
> error's lines within idwinsok2.hpp file and then could compile some
> indy10 examples.

The whole point of making IdWinSock2.pas be C++-aware is so that manual
edits of IdWinSock2.hpp are not needed at all.


Gambit
Re: Getting going with Indy 10 and BCB6Pro
#2922
Author: Vladimir
Date: Wed, 11 Jan 2006 10:45
18 lines
1852 bytes
Remy Lebeau (TeamB) wrote:
> "Vladimir" <zhuchko@jinr.ru> wrote in message
> news:43c4aaac@newsgroups.borland.com...
> 
> 
>>Yes, I know, but after compilation of the Indy10 I just commented
>>error's lines within idwinsok2.hpp file and then could compile some
>>indy10 examples.
> 
> 
> The whole point of making IdWinSock2.pas be C++-aware is so that manual
> edits of IdWinSock2.hpp are not needed at all.
> 
> 
> Gambit
> 
> 
Yes, I know, but this is in the future ... (when?)
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