Thread View: borland.public.cppbuilder.internet.socket
54 messages
54 total messages
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Started by Alfred
Mon, 31 Oct 2005 13:35
Page 2 of 2 • 54 total messages
Re: i need ideas/comments with tclientsocket
Author: Jonathan Benedicto
Date: Tue, 01 Nov 2005 14:36
Date: Tue, 01 Nov 2005 14:36
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Hans Galema wrote: > So we spoke about different code and did a different test. Sorry. I changed the code because I realized after I posted my first code chunk that I had made an error. Because when only 1 byte was left in the socket buffer, 1 / 2 = 0 in a integer, so it was being told to read 0 bytes. So that is why I changed it. However, it didn't hang the app, nor show any signes of problems when only half-reading available bytes. Jonathan
Re: i need ideas/comments with tclientsocket
Author: Remy Lebeau (TeamB)
Date: Tue, 01 Nov 2005 17:11
Date: Tue, 01 Nov 2005 17:11
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"Hans Galema" <notused@notused.nl> wrote in message news:4367395a@newsgroups.borland.com... > Well I have to. But you did not know why As I said before, the Size property already checks the capacity of the currently allocated Memory and then reallocates the Memory only when actually needed. TMemoryStream has a Capacity property tha indicates the size of the allocated memory. That is different than the Size property, which specifies the number of bytes that are available in the allocated Memory. Setting the Size also sets the Capacity, which may be more than the Size. > I never size the stream down. If you don't do that, then the stream will slowly continue allocating more and more memory until it runs out. You should reduce the Size periodically to reduce the amount of unused memory. Gambit
Re: i need ideas/comments with tclientsocket
Author: Remy Lebeau (TeamB)
Date: Tue, 01 Nov 2005 17:13
Date: Tue, 01 Nov 2005 17:13
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"Hans Galema" <notused@notused.nl> wrote in message
news:436739a0@newsgroups.borland.com...
> Where is the AnsiString ?
In Alfred example code:
Memo->Lines->Add(AnsiString((char*)Data, DataLength));
DataLength ensures that all characters are handled without having to
transmit a null terminator over the socket, and AnsiString always has a null
terminator at the end of its allocated memory (otherwise the char* string
from c_str() would never be terminated).
Gambit
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