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Thread View: borland.public.cppbuilder.multimedia
3 messages
3 total messages Started by Tog Tue, 10 Aug 2004 03:18
Ogg Vorbis
#440
Author: Tog
Date: Tue, 10 Aug 2004 03:18
5 lines
871 bytes
Anyone ever implemented a player into BCB 6 that plays .ogg files?

Any info on this would be great.

Thanks
Re: Ogg Vorbis
#365
Author: Mark Jacobs
Date: Mon, 13 Sep 2004 10:47
25 lines
1923 bytes
<Tog> wrote in message news:41183e9f@newsgroups.borland.com...
| Anyone ever implemented a player into BCB 6 that plays .ogg files?

Oh yes. I have a TMediaPlayer-based application that can play .OGG files

But, it is not the app that had to be written in a special way. Oh no, it was
setting up Windows XP Pro to handle OGG format that did the trick. Steps
required to do this are :-

1) Download this OGG ACM  http://www.jacobsm.com/oggvorbisacm.zip and install
it by right-clicking the .INF file in Explorer after unzipping.
2) Install the OGG Vorbis Direct Show Filter at
http://www.vorbis.com/files/1.0/tobias/OggDS0995.exe
3) In the registry under HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows
NT\CurrentVersion\MCI Extensions, add a String key called ogg and set its
value to MPEGVideo

More info is at http://www.jacobsm.com/mjmidi.htm#wavs

HTH
-- 
Mark Jacobs
DK Computing
http://www.dkcomputing.co.uk
markj atty critical dotty co dotty uk
Re: Ogg Vorbis
#383
Author: Tom|420
Date: Tue, 26 Oct 2004 01:49
22 lines
1773 bytes
Tog wrote:

> Anyone ever implemented a player into BCB 6 that plays .ogg files?
> 
> Any info on this would be great.
> 
> Thanks
> 
> 

I did implement a software to record and playback audio stream using the 
Speex codec. All I did was getting the libspeex library (source code), 
create a new LIB project in BCB, include all files from the source code 
tree, compile, et voil�, I have a fully working libspeex library for BCB.

As you know Vorbis and Speex are two different codecs developed and 
maintained by the same group (Xiph) so I don't expect libvorbis  to be 
much more complicated to compile than libspeex.

Hope this helps,

tom :)
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