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Thread View: borland.public.cppbuilder.multimedia
4 messages
4 total messages Started by luca casotti Fri, 26 Jul 2002 14:03
Media Player level
#783
Author: luca casotti
Date: Fri, 26 Jul 2002 14:03
1 lines
881 bytes
How to read the level of the sound when a Media Player is playing?
Re: Media Player level
#784
Author: Andrei
Date: Sun, 28 Jul 2002 01:53
12 lines
1286 bytes
I am looking for the same thing and, so far, it looks like it is simply
impossible. You have to have low level access to sound buffers in order to
measure relative sound level. Many MP3 engines come with the function
already, but good luck porting that from Unix :)

As for wav files, I guess you have to do that yourself. Bottom line is:
MediaPlayer is not the option if you want to have all the bells and
whistles.

-- 
Andrei
REMOVE_sezna2000@yahoo.com
Re: Media Player level
#785
Author: Michael Warner
Date: Sun, 28 Jul 2002 15:10
8 lines
1308 bytes
On Fri, 26 Jul 2002 16:03:45 +0200, "luca casotti"
<lucacasotti@libero.it> wrote:

>How to read the level of the sound when a Media Player is playing?

Some souncards support a real-time output level meter accessible via
the audio mixer. I considered using this feature once, but found that
newer cards either don't have it or it's unreliable, so I dropped it.
Re: Media Player level
#786
Author: bcb
Date: Sun, 28 Jul 2002 17:48
22 lines
1491 bytes
Hello,

You might want to try TAudio v4.1 freeware component, Ive tried it sometime
ago. I should offer you more flexebility than TMediaplayer.
http://www.torry.net/vcl/mmedia/audio/audio.zip

There is also Audio Sampling Component for C++Builder here,
http://www.wischik.com/lu/programmer/

Plenty others on Torry , you can use any component marked as BCB, or any
Delphi component that comes with source.
http://www.torry.net/audio.htm



"luca casotti" <lucacasotti@libero.it> wrote in message
news:3d432de0_1@dnews...
> How to read the level of the sound when a Media Player is playing?
>
>
>
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