Thread View: borland.public.cppbuilder.multimedia
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Started by luca casotti
Fri, 26 Jul 2002 14:03
Media Player level
Author: luca casotti
Date: Fri, 26 Jul 2002 14:03
Date: Fri, 26 Jul 2002 14:03
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How to read the level of the sound when a Media Player is playing?
Re: Media Player level
Author: Andrei
Date: Sun, 28 Jul 2002 01:53
Date: Sun, 28 Jul 2002 01:53
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I am looking for the same thing and, so far, it looks like it is simply impossible. You have to have low level access to sound buffers in order to measure relative sound level. Many MP3 engines come with the function already, but good luck porting that from Unix :) As for wav files, I guess you have to do that yourself. Bottom line is: MediaPlayer is not the option if you want to have all the bells and whistles. -- Andrei REMOVE_sezna2000@yahoo.com
Re: Media Player level
Author: Michael Warner
Date: Sun, 28 Jul 2002 15:10
Date: Sun, 28 Jul 2002 15:10
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On Fri, 26 Jul 2002 16:03:45 +0200, "luca casotti" <lucacasotti@libero.it> wrote: >How to read the level of the sound when a Media Player is playing? Some souncards support a real-time output level meter accessible via the audio mixer. I considered using this feature once, but found that newer cards either don't have it or it's unreliable, so I dropped it.
Re: Media Player level
Author: bcb
Date: Sun, 28 Jul 2002 17:48
Date: Sun, 28 Jul 2002 17:48
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Hello, You might want to try TAudio v4.1 freeware component, Ive tried it sometime ago. I should offer you more flexebility than TMediaplayer. http://www.torry.net/vcl/mmedia/audio/audio.zip There is also Audio Sampling Component for C++Builder here, http://www.wischik.com/lu/programmer/ Plenty others on Torry , you can use any component marked as BCB, or any Delphi component that comes with source. http://www.torry.net/audio.htm "luca casotti" <lucacasotti@libero.it> wrote in message news:3d432de0_1@dnews... > How to read the level of the sound when a Media Player is playing? > > > >
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