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Thread View: borland.public.cppbuilder.multimedia
3 messages
3 total messages Started by dArK cHAriSmA Sun, 16 Oct 2005 22:15
playing MODs
#79
Author: dArK cHAriSmA
Date: Sun, 16 Oct 2005 22:15
1 lines
992 bytes
Does anyone know how to play *.MOD(MadTracker or the like) files with BCB.
Re: playing MODs
#80
Author: Paw Suddergaard
Date: Mon, 17 Oct 2005 09:15
3 lines
1025 bytes
http://www.fmod.org/

/Paw
Re: playing MODs
#102
Author: dArK cHAriSmA
Date: Mon, 05 Dec 2005 13:18
27 lines
2196 bytes
  Paw Suddergaard wrote:

> http://www.fmod.org/
>
> /Paw

Thanks for the link Paw, but I coudn't make it work. I've downloaded 
both FModAPI.exe and miniFmod.zip and after many tries it always ended 
up with beautyful /[Linker Error] Unresolved external/...

After I read some posts about *.lib I've concluded that there is no way 
of using a lib that has header like this: !<arch>... which is 
minifmod.lib. Coff2Omf never helped me in these cases. So I gave up with 
minifmod and libs of that kind for my BCB5.
 On the other hand FModApi offers fmodex.dll(which can later be 
ImpLib-ed) or complete *valid* version for BCB: fmodex_bc.lib. So I have 
them both in project dir and .lib's path is in Directories/Conditionals 
page entered propertly as well as header file(s) in Unit1. Nevertheless, 
after initializing FMod I always get:
/[Linker Error] Unresolved external '__stdcall FMOD::System::init(int, 
unsigned int, void *)' referenced from 
$(BCB)\PROJECTS\MINIFMOD170\UNIT1.OBJ/.

Do I need to use RegSvr32 on DLL before linking? What am I doing wrong? 
I've tried any solution I came up with, which is obviously bad.

Faithfully, Danijel
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