Thread View: borland.public.cppbuilder.multimedia
3 messages
3 total messages
Started by dArK cHAriSmA
Sun, 16 Oct 2005 22:15
playing MODs
Author: dArK cHAriSmA
Date: Sun, 16 Oct 2005 22:15
Date: Sun, 16 Oct 2005 22:15
1 lines
992 bytes
992 bytes
Does anyone know how to play *.MOD(MadTracker or the like) files with BCB.
Re: playing MODs
Author: Paw Suddergaard
Date: Mon, 17 Oct 2005 09:15
Date: Mon, 17 Oct 2005 09:15
3 lines
1025 bytes
1025 bytes
http://www.fmod.org/ /Paw
Re: playing MODs
Author: dArK cHAriSmA
Date: Mon, 05 Dec 2005 13:18
Date: Mon, 05 Dec 2005 13:18
27 lines
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2196 bytes
Paw Suddergaard wrote: > http://www.fmod.org/ > > /Paw Thanks for the link Paw, but I coudn't make it work. I've downloaded both FModAPI.exe and miniFmod.zip and after many tries it always ended up with beautyful /[Linker Error] Unresolved external/... After I read some posts about *.lib I've concluded that there is no way of using a lib that has header like this: !<arch>... which is minifmod.lib. Coff2Omf never helped me in these cases. So I gave up with minifmod and libs of that kind for my BCB5. On the other hand FModApi offers fmodex.dll(which can later be ImpLib-ed) or complete *valid* version for BCB: fmodex_bc.lib. So I have them both in project dir and .lib's path is in Directories/Conditionals page entered propertly as well as header file(s) in Unit1. Nevertheless, after initializing FMod I always get: /[Linker Error] Unresolved external '__stdcall FMOD::System::init(int, unsigned int, void *)' referenced from $(BCB)\PROJECTS\MINIFMOD170\UNIT1.OBJ/. Do I need to use RegSvr32 on DLL before linking? What am I doing wrong? I've tried any solution I came up with, which is obviously bad. Faithfully, Danijel
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