Article View: borland.public.cppbuilder.nativeapi
Article #11686how does fwrite i fread works ?
From: ScOe
Date: Sun, 18 Jan 2004 12:43
Date: Sun, 18 Jan 2004 12:43
49 lines
2582 bytes
2582 bytes
I dont understand this situation ... i'm using fwrite to write one struct to
file and after that to write array of classes ...
Wierd thing is when i read it from file just after writing to it, everything
works well but after restarting application i can read only struct
information and on class loading i receive access violation ...
struct sGroupInfo {
short sNameLength;
char strGroupName [25];
short iNumberOfItems;
};
class TTBarButton : public TCurrentBar
{
private:
int FButtonID;
Graphics::TBitmap *FIconGlyph;
TIcon *FIcon;
String FHint;
String FAppPath;
int FIconIndex;
void SetIconGlyph (Graphics::TBitmap *Value);
void SetAppPath (String AppName);
public:
TPoint GridPosition;
TTBarButton operator= (TTBarButton tb);
__fastcall TTBarButton();
__fastcall ~TTBarButton();
__property Graphics::TBitmap *IconGlyph = {read=FIconGlyph,
write=SetIconGlyph};
__property TIcon *Icon = {read=FIcon, write=FIcon};
__property int ButtonID = {read=FButtonID, write=FButtonID};
__property int IconIndex = {read=FIconIndex, write=FIconIndex};
__property String Hint = {read=FHint, write=FHint};
__property String AppPath = {read=FAppPath, write=SetAppPath};
};
sGroup.sNameLength = strGroupName.Length ();
strcpy (sGroup.strGroupName, strGroupName.c_str ());
fwrite(&sGroup, sizeof (sGroup)+1, 1, stream); // write group name
length
for (int i = 0; i < frmTBar->CBZ_Toolbar->CurrentBar->Count; i++) {
fwrite(&frmTBar->CBZ_Toolbar->CurrentBar->cBZButtons[i],
sizeof(frmTBar->CBZ_Toolbar->CurrentBar->cBZButtons[i])+1, 1, stream); //
write struct s to file
}
thanx
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